June 18, 201312 yr The only difference there is the reddish tint, don't know the reason for that. But the main point is that the resolution shown is the same. Both versions are just the same, just as blurry as we're used to with FS9 ^_^
June 18, 201312 yr Commercial Member The colour balance is probably an artefact from the tool used to convert the images. As for resolution, I cant see a difference myself. I think the 1024 textures are maxing out at the second level Mip (256x256) .. so you have probably just discovered a performance boost
June 18, 201312 yr Commercial Member No .. the point is to resample them all to 256 x 256, because the 1024 does not show !!! So ... texture upgrade: YES. Better than default. HD textures: sadly NO, they are not! A tool like imagemagick might simplify all this for you, if you like CLI tools.
June 18, 201312 yr But both still look better then default....by a fair margin. And thats the point. B) Of course, I have never denied that. All I want people to understand is to not bloat their FS9 with higher resolution textures than needed. Why load a 683KB 1024 dxt1 when all you need is a 43KB 256 dxt1 to get the same quality.
June 18, 201312 yr Author Of course, I have never denied that. All I want people to understand is to not bloat their FS9 with higher resolution textures than needed. Why load a 683KB 1024 dxt1 when all you need is a 43KB 256 dxt1 to get the same quality. You make some great points but for the life of me I don't understand why 'Peter_Pan's' screenshots were deleted in the other thread concerning this subject. One could see clearly what 'Jon_aus' is trying to say here. 'Jon_aus' your not going to win this argument with the rock shots your posting. The shots I saw in the other thread would silence even the most hardened of these FSX nay-sayers. Post some different shots of your FS9 setup where you've converted textures to put to rest the objections once and for all, a picture says a thousand words... :Nerd: FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
June 18, 201312 yr The detail1.bmp texture is a special case. Mine is 1024x1024 and seems to display in that resolution as well. This is an overlay texture that goes on top or kind of mixes in with the landclass textures as long as you have the "terrain detail" slider set to above "none".
June 18, 201312 yr @Dillon - I'm definatley no FSX nay-sayer, it's FS9 all the way here. There simply is NO WAY you can display 1024x1024 landclass textures in FS9, so whatever those pics that were deleted claimed, it's not possible. End of story. But to show how it COULD look if it was possible, I made a quick mesh, rendered it with both 256x256 and 1024x1024 textures, and the difference is quite clear.
June 18, 201312 yr Author @Dillon - I'm definatley no FSX nay-sayer, it's FS9 all the way here. There simply is NO WAY you can display 1024x1024 landclass textures in FS9, so whatever those pics that were deleted claimed, it's not possible. End of story. But to show how it COULD look if it was possible, I made a quick mesh, rendered it with both 256x256 and 1024x1024 textures, and the difference is quite clear. Are both these pictures from FS9? FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
June 18, 201312 yr No, they're just a simple mesh I did in 3dsMAX, but they show the difference between the two texture resolutions. You'd get the same result in FS9 if 1024x1024 landclass textures were possible. These on the other hand are straight from my FS9, no editing. Only enbseries to enhance the overall look. 1. Helsinki photoscenery. 256x256 ground textures. 2. Close to Innsbruck. GePro landclass textures 256x256, NextMAP Europe 19m mesh. 3. Same, but different view.
June 18, 201312 yr Commercial Member I see a difference but not sure why. Slightly red on 256. Not such a bad thing. The difference is because you now have control of the sampling algorithm, color adjustment, and sharpening procedure in PhotoShop rather than leaving it to your Dx converter to haphazardly generate a 256px mip from your 1024px texture. To simplify, if you resize your textures to 256px from the start in PS you'll see the same thing in the sim that you see in PhotoShop (or at least if you don't like what you see in the sim you can compensate directly in PhotoShop with another try). If you resize to 1024 you'll still only see only 256px in the sim, but you've now relinquished control of the 256px mip level to a directX compliant exporter program (DXTBmp, Imagetool, etc) that thinks it's generating a low quality mip that's only going to be visible from a long distance away. It therefore doesn't place high priority on a quality size reduction and doesn't do any sharpening like you can manually do yourself in PhotoShop. You should use that to your advantage.
June 19, 201312 yr You make some great points but for the life of me I don't understand why 'Peter_Pan's' screenshots were deleted in the other thread concerning this subject. One could see clearly what 'Jon_aus' is trying to say here. 'Jon_aus' your not going to win this argument with the rock shots your posting. The shots I saw in the other thread would silence even the most hardened of these FSX nay-sayers. Post some different shots of your FS9 setup where you've converted textures to put to rest the objections once and for all, a picture says a thousand words... :Nerd: Peter Pan did use a very strong enb setting on those shots. ENB can make textures appear sharper, more realistic and vibrant, especially at the altitude on his shots. These on the other hand are straight from my FS9, no editing. Only enbseries to enhance the overall look. Can you post your ENB settings if you don't mind? Your shots look fantastic. Nature Boy
June 19, 201312 yr You can download my ENB setting here: http://www.2shared.com/file/FV2Oazzp/ENB.html There is a third file included along with the usual two, "enbpalette.bmp", which also goes into your FS9 (or FSX) root folder. In the [colorCORRECTION] section in the .ini file you'll see a line that says "UsePaletteTexture=1". It takes pixel values from the image and colorcorrects accordingly. This way you can play around with the enbpalette.bmp to achieve different results. The one included gives this warm tone to the image.
June 19, 201312 yr You can download my ENB setting here: http://www.2shared.com/file/FV2Oazzp/ENB.html There is a third file included along with the usual two, "enbpalette.bmp", which also goes into your FS9 (or FSX) root folder. In the [colorCORRECTION] section in the .ini file you'll see a line that says "UsePaletteTexture=1". It takes pixel values from the image and colorcorrects accordingly. This way you can play around with the enbpalette.bmp to achieve different results. The one included gives this warm tone to the image. Thanks for sharing - it helps new-ENBers like me to get a head start with these things. Cheers, Billy
June 20, 201312 yr You can download my ENB setting here: http://www.2shared.com/file/FV2Oazzp/ENB.html There is a third file included along with the usual two, "enbpalette.bmp", which also goes into your FS9 (or FSX) root folder. In the [colorCORRECTION] section in the .ini file you'll see a line that says "UsePaletteTexture=1". It takes pixel values from the image and colorcorrects accordingly. This way you can play around with the enbpalette.bmp to achieve different results. The one included gives this warm tone to the image. Thank you, sir! Thanks for sharing - it helps new-ENBers like me to get a head start with these things. Cheers, Billy I have a few interesting settings that I switch around depending on my mood, I can send them to you if you're interested. Nature Boy
July 16, 201312 yr Hi my freinds,I see that you give a lot of trouble to convert my textures for FSX to FS9.Know that I am working on a more complete verion of this convertion. With more textures specially developed and strong for FS9. These textures have been reworked to be compatible with FS9 taking into account the correspondence between FS9 and FSX (Tables Holger Sandmann).It is likely that my conversion mode gives slightly different results from yours.For now, it's beta version (0.3) and you can download it here:https://dl.dropboxusercontent.com/u/79445204/GroundTextureFS2004_v0.3.zipIn this version, there are more intermediate zones and I specially reworked limestone rocks (as in the Alps).Maybe I would not have the opportunity to respond immediately to your questions because I'm on vacation for two weeks.Original french post:(videos & screens)http://www.pilote-virtuel.com/viewtopic.php?pid=564483#p564483RegardsAimé AiméMy Youtube channel Windows 10 Professionnel 64-bit / MS-7917 / 16384MB RAM / ATI Radeon RX590 8GB Vram / SyncMaster B2430L / SyncMaster 2333SW / LG ULTRAWIDE / Intel(R) HD Graphics 4600 / Yüsmart JT198x7-1 / Flight Yoke System / Saitek Pro Flight Switch Panel + Trottle quadran / Saitek Pro Flight Rudder Pedals / Trackir5
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