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Your opinion on my Night texture

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Ok before I make any change to my scenery,odourboyI would recommend you to see the following link:

http://www.expressandstar.com/picture-galleries/news-pictures/2013/05/19/bright-lights-second-city-aerial-photos-of-birmingham-at-night/lights1-2/

it is five photos of Birmingham at night. I could see the pattern of bright lights and dark area, there are just some 3d lights among those dark areas. So how do you compare this photo to my scenery?

And Brian I'm waiting for your return to try my scenery and make those very good comments.

It's always going to be a compromise don't you think? One problem with all the night light fixes available is that from altitude they are never quite as bright as they should be.

And, always remember when looking at photos what you see is entirely dependant on the camera exposure. The night lights in the sim should really reflect what the eye sees and not a camera. So, it's a balance between being over intensive or less. Too much of one and not enough of the other.

3VlzBGn.jpg?1

Super VC10 into LOWI with PF3 at a cinema near you

https://www.youtube.com/watch?v=298UDyNmgUA

 

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It's always going to be a compromise don't you think? One problem with all the night light fixes available is that from altitude they are never quite as bright as they should be.

And, always remember when looking at photos what you see is entirely dependant on the camera exposure. The night lights in the sim should really reflect what the eye sees and not a camera. So, it's a balance between being over intensive or less. Too much of one and not enough of the other.

So what do you think about my texture, do you think it is what you should see in SIM or it is too intense or mild?

So what do you think about my texture, do you think it is what you should see in SIM or it is too intense or mild?

I personally think what you've done in the first Manchester video is about right. Getting the street lights correct is the tricky one. At a relatively low level the individual street lights are clearly visible but at a higher altitude one can only see their reflection. I think your colours are about right too especially as you've introduced more white. If you do an image search of London by night there's quite a lot of white in the built up areas.

As I said it's a compromise. People will always want this or that because they have different systems. They may not have spent time in adjusting their monitor's colour temperature correctly so the night scenery will appear either too dark or too bright to them. I don't think you need do much more.

3VlzBGn.jpg?1

Super VC10 into LOWI with PF3 at a cinema near you

https://www.youtube.com/watch?v=298UDyNmgUA

 

  • Author

I personally think what you've done in the first Manchester video is about right. Getting the street lights correct is the tricky one. At a relatively low level the individual street lights are clearly visible but at a higher altitude one can only see their reflection. I think your colours are about right too especially as you've introduced more white. If you do an image search of London by night there's quite a lot of white in the built up areas.

As I said it's a compromise. People will always want this or that because they have different systems. They may not have spent time in adjusting their monitor's colour temperature correctly so the night scenery will appear either too dark or too bright to them. I don't think you need do much more.

Good observations. It would be a great idea if you could download and install my scenery and give your opinion based on that. odourboy have some problem with 3d lights. I want to know if other people also have the same problem or not.

Here are the files if you want to download them:

http://mohsenfff.dl.rapidpars.com/4780/2626157/776xmfs2kgr/manchester_night.rar

and this file is for 3d lights that you should put into the global folder

http://mohsenfff.dl.rapidpars.com/4780/2626158/htumpp83276/Global.rar

odourboy have some problem with 3d lights.

Check your PM.

 

There appears to be an issue between your 3D lights as well as some of the scenery texture lights and the DX10 Scenery Fixer general shader. I can get what appears to be proper lighting (although a few of the texture lights flicker like mad) with SteveFX's general shader disabled. Lights disappear when the shader is enabled.

 

Certainly the photos I posted regarding Manchester, and probably the associated remarks, are invalid given this discovery. If I could delete them, I would. But I can't, so please take them with a large grain of salt.

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  • Author

Check your PM.

 

There appears to be an issue between your 3D lights as well as some of the scenery texture lights and the DX10 Scenery Fixer general shader. I can get what appears to be proper lighting (although a few of the texture lights flicker like mad) with SteveFX's general shader disabled. Lights disappear when the shader is enabled.

 

Certainly the photos I posted regarding Manchester, and probably the associated remarks, are invalid given this discovery. If I could delete them, I would. But I can't, so please take them with a large grain of salt.

No problem.

Good observations. It would be a great idea if you could download and install my scenery and give your opinion based on that. odourboy have some problem with 3d lights. I want to know if other people also have the same problem or not.

Here are the files if you want to download them:

http://mohsenfff.dl.rapidpars.com/4780/2626157/776xmfs2kgr/manchester_night.rar

and this file is for 3d lights that you should put into the global folder

http://mohsenfff.dl.rapidpars.com/4780/2626158/htumpp83276/Global.rar

I attempted to do some testing this morning but got this:

 

404 Not Found
File not found. The file has been deleted by owner(You)!

RapidPars Version 4

 

When trying to download the file!

  • Author

Hi

In the last few days, I was studying some topic on light pollution to improve my night texture's realism..and honestly I came across very interesting facts that changed the way I was creating the night texture .

the procedure to make the night texture is still  the same but the light distribution through the city has changed..some area have more lights and some less.and it is based on the information I have from Thermal Imaging Satellite.I actually changed the lightning, now it is milder, so you won'won't see that orange roads anymore. and those flickering and dark areas.

It is really complicated task to accurately calculate the light distribution in the city.but you can somehow simulate that .

the city I did choose was PLYMOUTH  because I wanted to test my new texture with the smaller area to see how it go .Unfortunately the city has not much information in OSM,so i couldn't add Autogen and buildings..

here are a few screenshots and video from the scene ,to show you how the scene should look likes in the case you have some problem with the lights and you can't see the lightning.

I have used no DX10 Fixer or addons..so if you have any problem with lights you should check your setting


wene.jpg


rfpi.jpg
 
 
OK i'm waiting to see your comment on my new scenery(speacially you  DarkstarF16,odourboy,vololiberista)  and if you had night time flight how you compare my texture to reality ?.do you think i'm moving in the right direction?

 

Here is the BGL files.

http://mohsenfff.dl.rapidpars.com/4780/2671780/e0zstnbmrpk/Plymouth.rar

 

And the Airport ID is EGHD

 

Thank you guys.

 

.

 

I know Plymouth very well as I often go to Whitsand Bay nearby for Summer breaks. In reality there's a lot more light pollution with a distinct orange glow. The City as a whole is much brighter from the air. Your video I felt was a little thin in colour and rather pale. Nowadays almost every street has sodium lighting so there is a lot more reflected light. How that can be modelled might be quite difficult.

3VlzBGn.jpg?1

Super VC10 into LOWI with PF3 at a cinema near you

https://www.youtube.com/watch?v=298UDyNmgUA

 

  • Author

I know Plymouth very well as I often go to Whitsand Bay nearby for Summer breaks. In reality there's a lot more light pollution with a distinct orange glow. The City as a whole is much brighter from the air. Your video I felt was a little thin in colour and rather pale. Nowadays almost every street has sodium lighting so there is a lot more reflected light. How that can be modelled might be quite difficult.

I didn't use the orange lights, and in general too much 3d lights. because I thought it make my scenery unrealistic .did you try my scenery ?

mohsenfff - Do we still need the 'global' files for the Plymouth scenery? If so, would you mind recapping which needs to go where? Thanks!

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  • Author

Yes, it's as before, you still need to put those files in the global folder. I think you have it already. I've re uploaded it again for you. In case you don't have it 
http://www.mediafire.com/?7vgm72un2uj0as4
and for the full effect, you need to enable DX10 and BLOOM.
I highly recommend you to get this new file. It is really different. I actually had to study some scientific topics on the light distribution to accomplish this one.
most the lights are there for a reason  the shape of the roads changes bases on the  light density ,. Some area has more light and some less. It has become a very complicated network of light and texture and believe me; it is not accidental at all that you see so many different lights and shapes.
However, please disable dx10 fixer. I don't know what is the reason for using that fixer, but it definitely changes light effect in a way that actually destroy all the lights, so it seems it is not design for night flying.
Alternatively, you could ask from their community how to fix this issue, ask why my lightning disappears when applying their patch.

I will try it. I have some time tomorrow and will report back.

 

Regarding the fixer, it does numerous things to allow 100s of non-DX10 compatible aircraft scenery add-ons to function well in DX10,. Specifically, what I use if for is:

1) Allows Orbx FTX Global to work properly in DX10 (it's lights are otherwise broken and appear as black squares in daylight)

2) Improves VC shadows and allowed me to enable VC shadows in many aircraft which do not provide as delivered

3) Improves the appearance of water in DX10 (more realistic colour in the daytime, and removes the milky appearance of moonlit water at night).

4) Rain & Snow (almost useless in DX10 with out the fixer)

5) Aircraft lighting fixes

6) Flashing taxiways fixed

 

There's probably more but that's all I can think of off the top.

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  • Author

I will try it. I have some time tomorrow and will report back.

 

Regarding the fixer, it does numerous things to allow 100s of non-DX10 compatible aircraft scenery add-ons to function well in DX10,. Specifically, what I use if for is:

1) Allows Orbx FTX Global to work properly in DX10 (it's lights are otherwise broken and appear as black squares in daylight)

2) Improves VC shadows and allowed me to enable VC shadows in many aircraft which do not provide as delivered

3) Improves the appearance of water in DX10 (more realistic colour in the daytime, and removes the milky appearance of moonlit water at night).

4) Rain & Snow (almost useless in DX10 with out the fixer)

5) Aircraft lighting fixes

6) Flashing taxiways fixed

 

There's probably more but that's all I can think of off the top.

Good news odourboy

 

I did actually study this fixer just now to see how it works, and I finally manage to fix the issue, and now my scenery is compatible with this fixer

 

just two things:

first get the following new 3d light and replace it with the "light2. BGL" in the scenery folder.just delete the light2. BGL

http://mohsenfff.dl.rapidpars.com/4780/2677778/mhzr9pznhbw/DX10-3DLIGHTS_0.BGL

second get the last version of DX10SceneryFixer which I think is 1.1.26

 

then in "legacy shader" ,move the slider all the way to the left "scenery'" and make it enable. And in "general shader " enable the "8bit texture fix"

 

I tested it now, and you should  have no problem using this fixer along with my scenery.

 

em3y.pngUploaded with ImageShack.com

 

I still see my lights after applying the fixer.

Good news odourboy

 

I did actually study this fixer just now to see how it works, and I finally manage to fix the issue, and now my scenery is compatible with this fixer

 

just two things:

first get the following new 3d light and replace it with the "light2. BGL" in the scenery folder.just delete the light2. BGL

http://mohsenfff.dl.rapidpars.com/4780/2677778/mhzr9pznhbw/DX10-3DLIGHTS_0.BGL

second get the last version of DX10SceneryFixer which I think is 1.1.26

 

then in "legacy shader" ,move the slider all the way to the left "scenery'" and make it enable. And in "general shader " enable the "8bit texture fix"

 

I tested it now, and you should  have no problem using this fixer along with my scenery.

 

em3y.pngUploaded with ImageShack.com

 

I still see my lights after applying the fixer.

 

Good news! I would recommend if you work toward eliminating the requirement for the legacy shader and 8 bit flag over time. Those are typically only required for really old scenery and can actually introduce as many problems (elsewhere) as they fix. But still, pleased to hear that you're getting a handle on this.

 

One question, do I rename the new DX10-3DLIGHTS_0.BGL to lights2.BGL ?

[email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR  HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)

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