October 15, 201312 yr Hi .I'm working on a new way to create a realistic night texture based on the real-world data. Until now, now I've got pretty good results.I want to share my results with you, and I want to ask you to give your opinion on my works. If it is good, then I may be able to make the same texture for whole America or Europe in a few months.It is a few screenshot of my night texture in the city where I'm living: All the street and alleys you see in the above pictures are real and not just some random fake lightning and drawing. In addition to addition to that, my textures are much more resembled to what you see in the real world.Honestly, I get to the point that I don't know what to do to make it more realistic, so I welcome any new comment on my work.And I don't know how it looks like in comparison with the night texture addons out there like "EXPERIENCEX." .I saw some video, but they were obscure and blurry. For this reason, I uploaded my BGL files so you can test my scenery.This is BGL file of nighthttp://mohsenfff.dl.rapidpars.com/4780/2457481/fqy3hcahua0/night_final.bglyou need to put this bgl in Addon scenery of FSX,and this is bgl the light and traffic that you need to put it in the same folder as above:http://mohsenfff.dl.rapidpars.com/4780/2458555/8j6s6nqwyb8/LIGHT.rarand this is the last file that you need to put on the following directory in order to see lights:D:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Scenery\Globalhttp://mohsenfff.dl.rapidpars.com/4780/2458572/u37cphpanc3/Global.rar My Airport code is OISS. test it ,report it .
October 15, 201312 yr First impression, an honest one, and I don't blow smoke up peoples kazoobs...The roads look a little greenish and have an overly uniform lighting. I think the roads would be lit more periodically by street lamps at intervals, you would see the red of stoplights at intersections and from tailights. The primary form of the roads would be formed by car headlights. There seems to be no middle ground between wide roads, medium roads, and small sidestreets. Its Highways or nothing, (a very poor pun on My Way or the Highway). Tone the major roads down a little, make them less wide, enhance the lesser roads, add some reds, and bright whites at logical intervals, and I think it will help a great amount. Decent effort so far. Also, since it appears that it is your first post on Avsim, despite being here for years, I think it is probably customary for the first respondent to make note of that. So welcome aboard, 3 year member, but first time poster! :lol: You must have a lot of discipline to have lurked for so long and not said something!
October 15, 201312 yr Author Thanks king I got your point, very good points. I don't know if you got the BGL or not, but the picture is only half the story, the middle ground you mentioned, just washed out in the picture. You said some roads are greenish, so what color you suggest? I just made it greeny so my city would be more colorful. About the uniformity of the road's color, it's not uniform across the roads; nonetheless, what color you recommend for lighting up the interval because there is some black dark interval in there so it makes the other color already lighted up. Good point about stoplights, I'll take it to the consideration didn't get what you mean by "primary form of the road ....", can you bestow some light on that? About the middle ground, I really want you to download the BGL and then comment, because the picture is of very low resolution. About the major road, yes I will make them less wide and add some red, but about bright white, I'm not so sure. maybe some bright yellow? Again, I like you to download the BGLfile.
October 15, 201312 yr Would this be for the default textures? 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
October 15, 201312 yr While I respect and admire your dedication mohsenfff, I feel an honest opinion would be to suggest you don't bother. FTX global now produces simply stunning night lighting and I fail to see why anyone would not want to take advantage of it, I may be wrong and I'm sure I'll be corrected if that is the case. If it's for FTX default textues I would ask how many people fly with default textures and not UTX or FTXG? Just an opinion, good luck with your endeavour. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
October 15, 201312 yr If it's for FTX default textues I would ask how many people fly with default textures and not UTX or FTXG? The FSX world does *not* revolve around payware! Jeez... 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
October 15, 201312 yr I use the upgraded default textures from a older 3rd party. This poster's efforts are much nicer and should be encouraged in my opinion. Focusing on the textures, can't afford UTX or others, would rather save up for other things. Kattz out.
October 15, 201312 yr The FSX world does *not* revolve around payware! Jeez... I was not suggesting that the FSX world does revolve around payware (Jeez) only that I suspect the majority of simmers do actually fly with payware scenery. You'll notice that I offered myself up to be corrected with, I hasten to add, an opinion, and also I was respectful enough to show my admiration and respect to mohsenff, which is more than you have shown me with a rather curt and unnecessary reply. BTW: I will add to my post and withdraw any suggestion that may disuade mohsenff from his work, that was not my intention, and I apologise. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
October 15, 201312 yr I've read the first post again... I'm working on a new way to create a realistic night texture based on the real-world data. You mean photo scenery with this, right? ...which is more than you have shown me with a rather curt and unnecessary reply. It was the sledgehammer method. Every motivated contributor is necessary, so stopping people dead cold is counterproductive to the whole add-on cause. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
October 16, 201312 yr Author Thank you. I appreciate all of your comments. I saw the FTX GLOBAL, but honestly, it doesn't impress me. My scenery and textures are based on real-world data all roads, streets, alleys, are in their places. There are more than thousands roads there. And visually, I tried to make it as close as possible to what you see in the real world. rockfill. If I'm not mistaken, you are living in Bristol, if you like I would be happy to make the night texture for your city, and then you can choose between my texture and FTX and make the final decision. Some of the friends asked about compatibility of this texture and default or add on scenery, I have to say it has nothings to do with them. It is a new and creative way to create very beautiful and realistic night texture. And it is an interesting video that I captured when I was flying over my city, in this video you can see all the city from all views enjoy it.
October 16, 201312 yr You mean photo scenery with this, right? Yup, looks like a night photoscenery (LOD 14, ie 10m/pixel), with traffic vectors and some XML-placed objects such as light poles. So what happens during the daytime if you make a night-only photoscenery, does FSX revert to terrain tiles? What about the light poles? Neat video. Doing a whole country this way would take a lot of disk space, even with the low-res textures. Barry Friedman
October 16, 201312 yr If I'm not mistaken, you are living in Bristol, if you like I would be happy to make the night texture for your city, and then you can choose between my texture and FTX and make the final decision. Hi mohsenff, that is very much appreciated my friend. However, I am more than happy with the FTXG night textures and wouldn't want you to spend time on something I am unlikely to use. However, as I said, your offer is very much appreciated, cheers... HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
October 16, 201312 yr Commercial Member Mohsenff, Sir, thank you so very much for showing interest and spending a lot of time to start down on the road to development. We never have enough FS developers. SInce you worked on a specific area/area surrounding an airport (just as freeware and payware often do), I'm not too sure that comments comparing it to autogen or UTX really apply. Might I respectfully make two a suggestions? 1. Might be better not to approach the community so broadly/openly. At best your bound to get tremendously varied opinions (we're infamous for that). Better to approach the development community, who are in a much better position to offer suggestions and guidence, and to appreicate the journey you've started (keep going, PLEASE!). There is a board here on AVSIM for developement, and there is also www.fsdeveloper.com. 2. Please format your scenery in a Scenery and Texture folder rather than using the Addon/Scenery folder. It will help others in many different ways. Thank you again for all the time you spent researching and learning to do this! Keep going! Dave . Dave Hodges System Specs: I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.
October 16, 201312 yr Author Yup, looks like a night photoscenery (LOD 14, ie 10m/pixel), with traffic vectors and some XML-placed objects such as light poles. So what happens during the daytime if you make a night-only photoscenery, does FSX revert to terrain tiles? What about the light poles? Neat video. Doing a whole country this way would take a lot of disk space, even with the low-res textures. During the daytime, you would have your default texture, I just have used the satellite imagery as a reference for making roads. Light poles wouldn't be a problem. I can create them easily.since it is just a night texture. We don't need high resolution imagery ,Whole UK may just take from 1 to 2 gigabyte of your disk space, but in another hand, it is a realistic night texture, you know when you are flying over your city it is really your city not some repetitive textures that exist all over the world. It doesn't matter if it's America or Europe, or Africa. Bdf369 I asked a real pilot to review my night texture, and he said it is very close to what you see in a real world in nights from your cockpit. And think about when you are doing a VFR flight, how beautiful and helpful it would be if you had a realistic road and texture? Hi mohsenff, that is very much appreciated my friend. However, I am more than happy with the FTXG night textures and wouldn't want you to spend time on something I am unlikely to use. However, as I said, your offer is very much appreciated, cheers... Ok man, I'll do it, you, as someone who appears to have tried most of the add-on scenery and is a bit conservative about new things and also is willing to pay money for good add-ones, you are just the best candidate for testing my scenery. Because honestly if I'm going to work on this project and put my time into it, and in the same time if I'm going to compete with FTX and Expreincex, I need your feedback, and on the other hand, you have your city's night texture for free.. :rolleyes: Mohsenff, Sir, thank you so very much for showing interest and spending a lot of time to start down on the road to development. We never have enough FS developers. SInce you worked on a specific area/area surrounding an airport (just as freeware and payware often do), I'm not too sure that comments comparing it to autogen or UTX really apply. Might I respectfully make two a suggestions? 1. Might be better not to approach the community so broadly/openly. At best your bound to get tremendously varied opinions (we're infamous for that). Better to approach the development community, who are in a much better position to offer suggestions and guidence, and to appreicate the journey you've started (keep going, PLEASE!). There is a board here on AVSIM for developement, and there is also www.fsdeveloper.com. 2. Please format your scenery in a Scenery and Texture folder rather than using the Addon/Scenery folder. It will help others in many different ways. Thank you again for all the time you spent researching and learning to do this! Keep going! . Dave Thanks Dave, if the people like it, it wouldn't be just a city but all the Europe and America, and about your suggestions. I have to say that I have no problem with it, it is the nature of an active forum otherwise it would 't be active. And the varied opinion is what I want to make my work better. If I'm going to make my scenery payware someday, you are the one I need to appreciate my work. And about formatting my scenery, OK I'll do that. But can I ask how can it help people? ----------------------- Guys, I also like to hear your comments about the video I've just uploaded. Please take a look and leave a comment.
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