October 19, 201312 yr which is more realistic in your opinion ? the first video or this one? Personally, your second video. Observations, it looks like you've adjusted the colour balance for the sodium lighting. The main roads stand out and it looks like you've adjusted the density for the remaining roads the balance between the two now seems to be about right. If I were to be really critical, when sodium lighting is seen from the air from memory, they are a little more yellow than orange. It's very fine colour balance though and depends on the altitude too IMO. As an example, on one trip and a particularly clear night, I happened to be looking out the window when flying over Ulan Bator an area that is not very densely populated as you can imagine. Because the predominant light was sodium, the whole city glow was sodium. At FL350 I'd say the colour was around what you have set currently, the lower you go the light becomes more yellow. I'm sure FSX cannot distinguish so its all a compromise. In the end its all about the impression it gives, and everyone's idea of how to should look and how the PC is set up will be different. As for DX10, as this is becoming more popular, you should consider making it compatible. Disregarding the points above, I have to say, its probably the best night lighting I've seen. Well done.
October 19, 201312 yr I've tested the update this morning and whilst I like both, I felt that the first was a little more realistic. I am a lapsed RW pilot and have flown on commercial jets out of Bristol many times over the years. Last flew into Bristol at night less than 1 week ago. I suspect that for me, a compromise of the two with a bias towards the first would be about right. Is it possible to disable the scenery by day within the BGL files? At the moment, I have to disable your scenery to fly by day and re-enable at night. Great work however, don't give up - This really looks like Bristol by night. I'm very impressed and a full UK region would really be an interesting prospect. Still using DX9 by the way. Edit: Since writing this, I've done a bit more testing and noted a very big framerate hit using the new version. IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
October 19, 201312 yr Author In the end its all about the impression it gives, and everyone's idea of how to should look and how the PC is set up will be different. As for DX10, as this is becoming more popular, you should consider making it compatible. Disregarding the points above, I have to say, its probably the best night lighting I've seen. Well done. Thank you. So you're saying this is the right color?what I have to do to make the roads more realistic?work on the color or lightning of the roads? And I'm working on DX10. I may release a patch to fix this issue. I've tested the update this morning and whilst I like both, I felt that the first was a little more realistic. I am a lapsed RW pilot and have flown on commercial jets out of Bristol many times over the years. Last flew into Bristol at night less than 1 week ago. I suspect that for me, a compromise of the two with a bias towards the first would be about right. Thank you, Ok .can you tell me what feature of the first work make it more realistic?it can help to work on that part.that is a fact. Is it possible to disable the scenery by day within the BGL files? At the moment, I have to disable your scenery to fly by day and re-enable at night. Yes, I think there is a way to make a custom scenery become active from dusk to dawn. Great work however, don't give up - This really looks like Bristol by night. I'm very impressed and a full UK region would really be an interesting prospect. Thank you, I'll do that. I'll make a website in a two months and put all UK night scenery on there. Edit: Since writing this, I've done a bit more testing and noted a very big framerate hit using the new version. It may be the traffic? Disable the traffic. And I was able to set scenery density, so you won't hit fram-rate It will work on low end systems as well. I will upload the modified file in a few hours. IAN And guys please spot everything, before I move to make this for all UK and EUROPE, I need all details.
October 19, 201312 yr mohsenfff so is this lighting effect for global use? or foe selected regions like above mentioned bristol? it seems 100 times better then ftx and utx for sure. kindly advice . thank you and have a great eve.
October 19, 201312 yr Author mohsenfff so is this lighting effect for global use? or foe selected regions like above mentioned bristol? it seems 100 times better then ftx and utx for sure. kindly advice . thank you and have a great eve. it is not for whole planet ,i'm not using FTX supposedly advanced Tec to create a simple texture and just copy and paste it all over the place!! let me just say that with my night texture you will never see the same texture twice.
October 19, 201312 yr ok mohsenff, i will give it a shot, hope when u have time u could make a dx10 update and even mention that how can i have the same effect globaly? just loved ur work, again thank you and appriciated
October 19, 201312 yr Thank you. So you're saying this is the right color?what I have to do to make the roads more realistic?work on the color or lightning of the roads? To be fair to you, I would like the files from your second video and would like them to be dx10 compatible before I can comment further. Also, I need to use your fine work when its dark to get the full effect. Otherwise, I'd be doing you a disservice.
October 19, 201312 yr The big difference between the two for me was that the first seemed a lot brighter and that was more like the RW. One thing to think about is that if Bristol alone is causing a framerate hit, then a larger area is going to hit those rates possibly by X10 or X20. Suggest perhaps doing a larger area - say Bristol and the approaches to EGGD to say 15 or 20 miles out and see what effect that has on frames before trying a bigger project. I do recall that this was a bit of an issue in UK Roads for FS9. I'm enjoying playing with the prototypes though - however, I wonder perhaps whether overlaying an invisible road map and applying lights to the roads might be the best way to go with this rather than using photoscenery tiles as the base - or perhaps I'm thinking along the wrong lines. Happy to help with the beta testing though, as the whole idea has some promise - Funny though, if you hadn't done Bristol, I may not have taken so much notice. IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
October 20, 201312 yr I use a bit of MegaScenery X photo scenery and also Blue Sky for western USA. So when I saw this thread, I had to give it a whirl. I downloaded and tried your first Bristol version (not the second since traffic is a FPS killer and comments suggested the first looked more realistic). Pretty nice! I have FTX Global, and my first observation was that running FTXG on top of UTX gives a very similar appearance to your Bristol night scenery IMHO. FTGX on vanilla FSX lacks the roadway lighting, which gives your scenery the edge (on top of the fact that it's real-world, not cookie cutter). Not sure where you want to go with this, but for photoscenery fans, a package that could do high quality dawn, day, dusk and night renders would be very desirable. I did a short 1080p HD video of a flight along the dividing line between your scenery on the left and FTXG on vanilla FSX on the right as a comparison (DX10 with Scenery Fixer). I only have UTX for Canada and the USA, so I couldn't do that comparison - which as I said, would yield something closer to your work. Unfortunately it's stuck in processing on Youtube - I'll post it if it ever gets loaded. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
October 20, 201312 yr Author Guys, I solved the frame rate problem. Actually now you have more light in scenery with the better frame rate.Just download this file:http://mohsenfff.dl.rapidpars.com/4780/2491506/yk8sccxes18/NEW%20LIGHT.rarand delete everything you see in "scenery" folder except the "NIGHT. BGL." .And then extract the content of above file to the scenery folderif you also want road traffic you can download this file:http://mohsenfff.dl.rapidpars.com/4780/2491555/nsux39qgngz/traffic.rar but be careful about frame rate hit.I personally recommend to set the "scenery complexity " to "Extremely dense" in scenery object of FSX. . However, if you still have framerate issue you can try "VERY DENSE ", the "DENSE" is also good. If you have a low end system, you can try Normal. try this new file and enjoy.
October 20, 201312 yr Youtube finally processed my video: http://www.youtube.com/watch?v=LQrvH1KpXiU [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
October 20, 201312 yr Author The big difference between the two for me was that the first seemed a lot brighter and that was more like the RW. ok i chaned the lights placement to be more close to the first one,download the new file. and please give your comment on that. One thing to think about is that if Bristol alone is causing a framerate hit, then a larger area is going to hit those rates possibly by X10 or X20. I fixed this issue, now I can actually add more lights and still get the same frame rate. I'm enjoying playing with the prototypes though - however, I wonder perhaps whether overlaying an invisible road map and applying lights to the roads might be the best way to go with this rather than using photoscenery tiles as the base - or perhaps I'm thinking along the wrong lines. maybe yes or maybe not , you can try it. Happy to help with the beta testing though, as the whole idea has some promise - Funny though, if you hadn't done Bristol, I may not have taken so much notice. very appreciated.you and other gave me really good information please keep up the good work. ok mohsenff, i will give it a shot, hope when u have time u could make a dx10 update and even mention that how can i have the same effect globaly? just loved ur work, again thank you and appriciated You know something is wrong with DX10 ,I can place the light out there with dx10, but you will not see the twinkling lights anymore. You can have the same effect globally perhaps a few years henceforth, because they can't be generated automatically and randomly. There's a very complicated algorithm for placing light on scenery. That is what make you believe you are seeing a realistic night. Anyway, you can try whole UK in just two or three-month henceforth. Not sure where you want to go with this, but for photoscenery fans, a package that could do high quality dawn, day, dusk and night renders would be very desirable. yes i can do that,but the main focus here is on night texture, and because of copyrights issues , i may not have be able to use high quality images such as Google earth and if i'm going to create night texture ,there is no need for high resolution image anyway. I did a short 1080p HD video of a flight along the dividing line between your scenery on the left and FTXG on vanilla FSX on the right as a comparison (DX10 with Scenery Fixer). I only have UTX for Canada and the USA, so I couldn't do that comparison - which as I said, would yield something closer to your work. Unfortunately it's stuck in processing on Youtube - I'll post it if it ever gets loaded. Ok ,i like to see that too.
October 20, 201312 yr around 85% fps increase with latest new lights, massive improvment! B) ...and i just found my house following roads. Big thanks Mohsenfff. Regards Luke M
October 20, 201312 yr Guys, I solved the frame rate problem. Actually now you have more light in scenery with the better frame rate. Just download this file: http://mohsenfff.dl.rapidpars.com/4780/2491506/yk8sccxes18/NEW%20LIGHT.rar and delete everything you see in "scenery" folder except the "NIGHT. BGL." .And then extract the content of above file to the scenery folder if you also want road traffic you can download this file: http://mohsenfff.dl.rapidpars.com/4780/2491555/nsux39qgngz/traffic.rar but be careful about frame rate hit. I personally recommend to set the "scenery complexity " to "Extremely dense" in scenery object of FSX. . However, if you still have framerate issue you can try "VERY DENSE ", the "DENSE" is also good. If you have a low end system, you can try Normal. try this new file and enjoy. Just getting dead links at the moment. Will try again later. IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
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