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Your opinion on my Night texture

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One notable flaw is that your lights do not seem to be affected in any way by FSX visibility settings. Set FSX weather for a 1/4 mile to try your hand at some fogged in night landing and the lights still show clearly for miles. Hmmmmm.....

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Also this :

 

 

 

 

Regards

Luke M

  • Author

One notable flaw is that your lights do not seem to be affected in any way by FSX visibility settings. Set FSX weather for a 1/4 mile to try your hand at some fogged in night landing and the lights still show clearly for miles. Hmmmmm.....

Hi,

can you provide me with some more information with a screenshot? Because I've checked it and didn't notice any problem with visibility.

Also this :

 

attachicon.giflights.jpg

What's wrong in this picture? Because it is captured during daytime, and since it is not a daytime product, my final result can be worse than this So you cannot use it in daytimes. Furthermore, my friend, the final Bgl would be of much lesser size, what you are seeing is TIFF 24 BIT full color, I want to reduce the quality to the JPEG 8bit.

-----------------

Thank both you guys for noticing.

 

 


Hi,
can you provide me with some more information with a screenshot? Because I've checked it and didn't notice any problem with visibility.

Sorry - I've removed the scenery from my machine so I can't make a screen shot. But simply, set your FSX - Weather - Visibility to 1/4 mile. This should put a impenetrable haze over everything, including lights. But the lights are visible. They shouldn't be.

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  • Author

Sorry - I've removed the scenery from my machine so I can't make a screen shot. But simply, set your FSX - Weather - Visibility to 1/4 mile. This should put a impenetrable haze over everything, including lights. But the lights are visible. They shouldn't be.

You mean roads's yellow lights?like this:

flvssj.jpg

or city's lightning?like this

2mfjbsx.jpg

 

If you meant the road's lightning, yes you are right, by the way, did you checked FTX night? Does the same is true about FTX' night?

 

 


If you meant the road's lightning, yes you are right, by the way, did you checked FTX night? Does the same is true about FTX' night?

Yes road lights. FTX GlowBall also does it also - they'd admitted it's not right but won't fix it.

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  • Author

Yes road lights. FTX GlowBall also does it also - they'd admitted it's not right but won't fix it.

Thank odourboy for your noticing. Ok I'll fix it later , It won't be a problem. Furthermore, I need to make it compatible with DX10 mode.

Did you observe anything else? ,do you have any suggestion to make it more realistic?, overall, How do you rate the scenery? Do you think is it ready for the next step which is whole UK?

Thank you.

Well I'd be most impressed if you could fix that reduced visibility problem.

I run DX10 and did not notice any serious issues with your scenery with the DX10 Scenery FIxer (which fixes the Orbx FTXG lights 'square black boxes' problem.)

Here for your reference is a photo I took about two weeks ago out the window of a 767 during take-off from Toronto CYYZ. We're over the intersection of Hwy 407 and Dufferin st. I'd say this was about 4000 ft. Looking SE. The line where the lights end is Lake Ontario.Not the best picture but it I think decent enough to establish a reference for realism (man there are a lot of lights in the city!):

b1sp.jpg

For grins, here's approximately the same shot from FSX with FTX GlowBall. Despite being about the best show in town, it falls woefully short of reality:

be8k.jpg

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  • Commercial Member

Where can one download all the files needed to try out this Bristol night scenery?  Most of the links I tried above do not work?

 

thx

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My guess is the FTXG lights are vector autogen, instead of XML placed objects as in the Bristol scenery. The autogen fades out in the distance as everyone knows, which makes sense for 3D buildings, but for lights it seems you can have way more objects (I counted around 43000 objects in the Bristol scenery), I suppose because there are so few vertices and also FSX can batch the drawcalls.

 

What might be cool is a simconnect module that tracks the plane and turns/off the XML lights out to the visibility limit.

Barry Friedman

  • Author

Well I'd be most impressed if you could fix that reduced visibility problem.

 

I run DX10 and did not notice any serious issues with your scenery with the DX10 Scenery FIxer (which fixes the Orbx FTXG lights 'square black boxes' problem.)

 

Here for your reference is a photo I took about two weeks ago out the window of a 767 during take-off from Toronto CYYZ. We're over the intersection of Hwy 407 and Dufferin st. I'd say this was about 4000 ft. Looking SE. The line where the lights end is Lake Ontario.Not the best picture but it I think decent enough to establish a reference for realism (man there are a lot of lights in the city!):

 

 

 

For grins, here's approximately the same shot from FSX with FTX GlowBall. Despite being about the best show in town, it falls woefully short of reality:

 

 

The problem is the light itself, if you have notice, it just happens with the yellow light not orange or white. Anyway as I said before I'll figure that out. If you think it happened with another light rather than yellow,Please let me know.

When I look at your first picture, I think I can achieve the same result .not hundred percent but very close to it.

At least much better than FTX.i think it is a good idea to make another night texture before moving to the bigger project like whole UK. If I make the Toronto night, do you have the time to check it carefully and compare it with reality?

Where can one download all the files needed to try out this Bristol night scenery?  Most of the links I tried above do not work?

 

thx

There is a problem with my server , i'm trying to solve the problem.

 

My guess is the FTXG lights are vector autogen, instead of XML placed objects as in the Bristol scenery. The autogen fades out in the distance as everyone knows, which makes sense for 3D buildings, but for lights it seems you can have way more objects (I counted around 43000 objects in the Bristol scenery), I suppose because there are so few vertices and also FSX can batch the drawcalls.

 

What might be cool is a simconnect module that tracks the plane and turns/off the XML lights out to the visibility limit.

interesting. FTX also has the same problem with lights.

--------------------------------------------

If I make the Toronto night, do you have the time to check it carefully and compare it with reality?

 

Sure!

 

I did not realize it was only the yellow lights that penetrated the visibility barrier. Interesting! I've never looked at the way these light objects are defined, but given your observation, there must be a difference between those and the white and orange that you can exploit to fix the problem.

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  • Author

and here are a few screenshot and video from the scene:

2s8myw4.jpg

28lquco.jpg

2uzdjyh.jpg

sorry .couldn't upload on YouTube:

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