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PMDG going P3D.

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OOM CDTs starting...

 

http://forum.avsim.net/topic/427138-anybody-had-ctd-yet/

 

 

Let's not forget that going 64bit may have impacted LR original road map plans. I for one am glad LR opted to go 64bit when they did and not later.

 

On a side note with P3D v2, once people start shoving p3d's directory with complex add-ons, I'm almost certain they will start to experience OOM's, the fact that it is still a 32bit app guarantees that, optimizing code can only do so much and go so far.

 

We will see...

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I doubt P3D will ever be 64bit, the simple fact is P3D is not sold for entertaiment and that says it all.

 

 

Sent from my Samsung Note 2 using Tapatalk.

 

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I doubt P3D will ever be 64bit, the simple fact is P3D is not sold for entertaiment and that says it all.

 

I don't follow. How does its licensing terms have anything to do with the platform the software is compiled for?

Way I look at it, XPX users just had a big win this weekend with the items that Geoff mentioned and P3D is a big win for FSX users looking for a modernized platform.  I am thrilled to see both events happen.  I am a fan of both platforms and I feel that I am a double winner this weekend.  As time goes on we will see improvements for both products.  We should all be looking forward to XP10.3, which should be another win for XPX users.  We should also be looking forward to the upcoming innovation that will result from P3D's modernized engine.

My friends, these are good times for sim enthusiasts.

+10. Same here!

 

 

arlosF, on 25 Nov 2013 - 8:49 PM, said:

I doubt P3D will ever be 64bit, the simple fact is P3D is not sold for entertaiment and that says it all.

I don't follow. How does its licensing terms have anything to do with the platform the software is compiled for?

 

 

All of that is features under the hood. If one gets good performance and great flying experience with 16, 34, 64 or 120 CPU bits per word who cares?. Please don't get me wrong, I see your (good) point that 64 bits is better than 32 bits but also lets consider that often we (I included) look at features of nuts and bolts outside the features and performance of the whole thing!

AHS712D Alvaro Escorcia KSGR/OMAA
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+10. Same here!

 

 

 

All of that is features under the hood. If one gets good performance and great flying experience with 16, 34, 64 or 120 CPU bits per word who cares?. Please don't get me wrong, I see your (good) point that 64 bits is better than 32 bits but also lets consider that often we (I included) look at features of nuts and bolts outside the features and performance of the whole thing!

 

Well, it's more than just performance. It's the sophistication of the packages that will run on top of it and the memory burden they place on the sim. We know the 777 pushes FSX to (and often over) the precipice with respect to memory footprint. The amount of data being moved around is only going to go up from here as developers keep moving the chains. Scenery will only continue to become more and more complex as hard drives, GPUs, and internet bandwidth allow for it. Moving to a 64-bit environment sweeps this issue aside entirely. It's hard to see LM strapping themselves down like this in the long term if indeed they want to be a next-gen platform for flight simming.

I hope that doesn't mean the products developed for P3D will have less "features" as they currently do in FSX. All this stuff is too soon for me to even try to figure out haha, time will tell I'm sure. (Just hoping for the best!)

Maybe not less "features" but most likely 2x the price. I hope I'm wrong. :)

Posted Today, 08:58 PM

 

CarlosF, on 25 Nov 2013 - 8:49 PM, said:

 

I doubt P3D will ever be 64bit, the simple fact is P3D is not sold for entertainment and that says it all.

 

I don't follow. How does its licensing terms have anything to do with the platform the software is compiled for?

 

I don't see that either. My point in previous posts is that there is a tremendous weight on sustainability when you sell to the major league market. Especially when you make the same product to sell to garage simmers (like me) and to sell to big companies (Emirates, etc) for the high price they can afford. The company that wins that profitable place will be there here for long!.

 

Incidentally, It would be nice if Laminar (X=plane) steps up to that level of investment but only time will tell if they will. I see them being successful more like in the helicopter or VFR market (nothing wrong with that by the way).

AHS712D Alvaro Escorcia KSGR/OMAA
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I doubt P3D will ever be 64bit, the simple fact is P3D is not sold for entertaiment and that says it all. Sent from my Samsung Note 2 using Tapatalk.

 

Not really... A lot of people who bought it today are certainly using it for entertainment.  LM knows this they just have an anti entertainment EULA in place for obvious reasons.

 

Anyway LM should know a 64bit version is vital in the future for Professional/Academic versions.... or maybe that's just my opinion ha.

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A lot of people who bought it today are certainly using it for entertainment. LM knows this they just have an anti entertainment EULA in place for obvious reasons.

:O Speak no more of this evil! I can hear no more. The scandal of it all!

 

I'm turning you over to the armchair lawyers now. You're done for. You just had the last amount of fun you'll ever have behind a simulator, mister.

Anyway LM should know a 64bit version is vital in the future for Professional/Academic versions.... or maybe that's just my opinion ha

 

I doubt LM would consider 64bit in the future, for the sole reason that it is not intended for entertainment purposes. Why should they, 32bit suites their training needs just fine. They don't need Orbx, PMDG, FTX Global, etc, etc.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

I think 64bit is the way things are going, that's all.  And like you or someone linked, P3Dv2 stock is already suffering OOM's lol!

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ryanbatcund, on 25 Nov 2013 - 9:28 PM, said:

Anyway LM should know a 64bit version is vital in the future for Professional/Academic versions.... or maybe that's just my opinion ha

I doubt LM would consider 64bit in the future, for the sole reason that it is not intended for entertainment purposes. Why should they, 32bit suites their training needs just fine. They don't need Orbx, PMDG, FTX Global, etc, etc.

 

LM has set a clear path to be open to 3 party developers. In fact they dearly need them !

AHS712D Alvaro Escorcia KSGR/OMAA
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SAMSUNG-SmartMonitor-M7-32"4K

LM has set a clear path to be open to 3 party developers. In fact they dearly need them !

 

Agreed. Unless they want to take on the onerous burden of producing all the aircraft, all the environment, all the VR capabilities, all the scenery, all the terrain enhancement (the list goes on...) in house, to have a successful simulation platform, they will need the support of this community and its "major players" (who would also like to make money...which means they need customers moving on to P3D too). It makes good business sense and to me is the ONLY reason why there's a pricing model in place which allows any Joe to come in off the street and buy a pro license and a development kit for $10/month (or a flat $69/$199). All this EULA and marketing nonsense is a charade for the lawyers.

 

Which is also why I think you'll see 64-bit eventually. LM may not need it, but if they want commercial-grade simulation products from the likes of PMDG or Level-D, they'll not want to remain trapped under the 32-bit ceiling for much longer. Maybe I'm wrong, the footprint and volume of data will continue to follow Moore's law and there's only 1 future that will take them there from here: 64-bits.

 

(I wonder how many LM folk are "lurking" about reading to see what the hornets are saying now that they've kicked over the nest :)

 

 


I don't follow. How does its licensing terms have anything to do with the platform the software is compiled for?

 

P3d is sold as a training aid, they don't need Orbx, Opus, PMDG, FTX Global, etc, etc...32bit suites their training needs just fine. I don't think LM will invest time and $$ in a 64bit platform just to satisfy the entertainment market.

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

P3d is sold as a training aid, they don't need Orbx, Opus, PMDG, FTX Global, etc, etc...32bit suites their training needs just fine. I don't think LM will invest time and $$ in a 64bit platform just to satisfy the entertainment market.

 

"We've put a lot of thought and research into a 64-bit version of Prepar3D.  It is in the roadmap, but I can’t promise you when it will be released." Straight from LM. To me, it looks like a 64 bit version will happen.

/ CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB /

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