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is that mouse on screen frame rate drop issue still there or has it been fixed

No still has the drop

 

Tom

Thomas Jones

 

Never mix real life with a game.

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No still has the drop

 

Tom

 

Ooof!  That hurts to hear..

Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

My computer is a Core 2 duo 3.33ghz with 2gb ddr2 ram.  The only remotely modern features are the HD7750 4gb and 128gb ssd.  It might just be the lowest end hardware running P3Dv2.  So maybe for you laptop simmers this will be useful.  P3D performance is a pleasant surprise.  With fps set at 25, it keeps up while driving two 1280x1024 19" monitors in 2560x1024 eyefinity on minimum settings.  I started pushing the sliders to the right and it stayed smooth into the low twenties.  Of course it was not too long before stutters became noticeable.  I wasn't watching cpu or memory utilization, maybe tomorrow.

 

Where I stopped tonight:  Target 25 fps

FXAA on    MSAA 2 samples   Anisotropic 4x   Texture 1024x1024  Tessellation enabled

 

Terrain high    Tessellation high     Mesh Res 5m   Texture Res  30cm     Land detail textures on

 

Scenery all sparse   Water detail low   Reflections off    Special effects detail and distance medium

 

HDR lighting on     Aviation traffic 20%  20%  and Minimum   Shadow quality low

 

It is very flyable at these settings and mostly smooth.  But there is a new computer in my near future.

So I am eager to read everyone's attempts at hardware optimization!

If I had a business of selling PC parts, I Would definitely make my store give some discount when users add the promo code "PREPAR3D" when they go shopping for a brand new GTX 780TI! Easy money!!

 

Looks like this simulator will finally justify those $700 videocards that runs games at way more fps than we actually need, but we still like to see it's capable of doing!

Alexis Mefano

I just tried undocked multi-windows on multiple monitors....  WOW.. Just... WOW..

 

Cockpit view on 40in LED, Chase cam on a 23in, and spot view on the other 23in..  Performance hit? Z-E-R-O.. 40FPS.... Amazing...

 

Edit: To add.. There seems to be conflicting FPS reporting.. P3D said 8-11 FPS which it obviously wasn't because it wasn't slow or jittery at all.. 8-11FPS is very obvious and not something you can mistaken for smooth.  Afterburner said my FPS were 40FPS though which is exactly how it felt.. Was silky smooth. 

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

I have undocked some on to my 23" touchscreen.  Main view on the 42".   I loose some frames when doing it.

 

    Strangely I didnt lose too many frames when I put the GPS on the second screen but I lost more when I put the caution light panel on the second screen.

 

    20+ frames for me is fairly smooth, less becomes more jittery which I dont like.   I will have to play around with the settings to maintain frames.

 

    It's a shame when you want to undock that some of the newer planes , e.g. the included carenado show you another virtual cockpit with the section highlighted - e.g. the radios.

 

    Not so good when you want only the radio stack on your other screen to use easily.  Not frame rate friendly to have another VC going either.

 

 


I just checked 'Wide-view Aspect ratio' in settings. I set the zoom to 1.00



http://i1350.photobu...zps04241bcd.png

 

Well that helps in FSX too but does not eliminate it.

Only your Photobucket night shots seem to display for me and it's pretty hard to see what's going on.

That dark right cockpit pillar still looks pretty stretched though.

 

Any chance of some more daylight shots?

 

gb.


 

 


Cockpit view on 40in LED, Chase cam on a 23in, and spot view on the other 23in.. Performance hit? Z-E-R-O.. 40FPS.... Amazing...

 

This is what us multimonitor people have been waiting for.

Yeah!

 

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

I can't find the reference and I am not sure it was on this forum but I am sure that Wes from LM said they have come up with a innovative way to remove the fisheye from triple screens.

 

   Not sure if it is the widescreen option or something else.  Wish I could find where he said that.

so far it's good, but I feel it needs more work and tweaks. it looks nice out of the box. I'm getting 30+ fps on 3 monitors. with 4.5 cpu and 680 GTX

I have three screens in wideview and its identical to FSX. I know they said there is a way to adjust and remove the fisheye effect.

 

I just re-read the AVSIM LM Q&A:

 

"We also now let you define the horizontal and vertical FOV yourself in your camera.cfg files

so you can now custom-tune and hand-define your FOV to exactly what you want it to be."

 

Could you let us know how this goes if you try it?

 

gb.

 

 

Not sure if it is the widescreen option or something else. Wish I could find where he said that.

 

 

"We also now let you define the horizontal and vertical FOV yourself in your camera.cfg files

so you can now custom-tune and hand-define your FOV to exactly what you want it to be."

 

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

Here are 3 shots I just took spanning three monitors

 

Drag, resize, watch in amazement as it auto adjusts to snap in place and adjust, alt-enter for fullscreen... .. It lags badly for a few seconds as it adjusts all the terrain and some stuff re-rendered but catches up back to normal FPS. Windowed mode never felt so awesome

 

Caution - Large size even though imgur re-compresses it all

 

http://i.imgur.com/FfYerYV.jpg

 

http://i.imgur.com/CKTsNod.jpg

 

http://i.imgur.com/1GYffdh.jpg

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

 

 


Here are 3 shots I just took spanning three monitors



Drag, resize, watch in amazement...

 

 

I too run a triple monitor setup and just bought the GTX780 a few days ago. My question however (I have not yet bought P3D v2) is what you mean with Drag and Resize.

I run my setup with Surround and select the relevant resolution 5760x1080 in the Interface (in this case FSX).

Does one have to do something else in P3D to reduce fish-eye view?

I too run a triple monitor setup and just bought the GTX780 a few days ago. My question however (I have not yet bought P3D v2) is what you mean with Drag and Resize.

I run my setup with Surround and select the relevant resolution 5760x1080 in the Interface (in this case FSX).

Does one have to do something else in P3D to reduce fish-eye view?

I'm not running in surround so I just select my native resolution of 1920x1080. Then I cannot grab a corner of the window and span it across all 3 monitors and then switch to full screen.

ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD /  2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors 

I want to repeat something that a previous poster said about the Saitek Panels. Just copy your exe.xml file from your FSX install and put it in the corresponding P3D folder and they will work. I have the radio, auto pilot and switch panels, all work fine now. Be advised that this might also put other add-ons into your sim. In my case UT2 was loaded, and the result seems to me to have been a much choppier display. I will remove it.

 - Bill Magann

I think P3D is a good step up from FSX. It's got better graphics, shadows, more distant autogen, no autogen popping, fewer bugs and DX11. It's also better optimized for modern-day hardware, which might seem good at first glance, but many people are reporting much lower performance in P3D than in FSX which can only be resolved by monster videocards. FSX can be optimized by monster CPUs, which are mostly much cheaper than monster GPUs. Currently, we are seeing better performance on a CPU intensive program than on a GPU intensive program. Doesn't that make this new GPU optimization utterly pointless?

OK, it is only within its early stages of development, but do you honestly think that we are going to go from 25 FPS to an average of 60 on the short term? Of course not. The performance in P3D is very very bad looking at how basic the graphics are compared to most other modern-day games. This means P3D is very poorly optimized. We have the technology to have 60 FPS on a mid-range system in any occasion, and this technology is called XPlane 10, which leaves me puzzled why people aren't welcoming that sim with open arms. 

Arjen Vandervelde

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