Sign in to follow this  
yellow5

Great start but bugged

Recommended Posts

Alabeo makes a great product and I am glad I purchased the Cutlas. The bugs right off the bat are:

 

1. The knob for the #1 com radio turns the frequency for the active not the in-active.

 

2. Flying in icing or close to icing conditions carberator icing takes place way too quickly. Have to fly with the carberator heat on at all condtions of flight. As a real pilot I haver never experienced winter flying where I had to fly with carb heat on at all times. Even at high RPMs.

 

Thank you Alabeo for offeirng a nice product. I look forward to the service release that fixes these issues.

 

Kevin

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Mmm, I wouldn't hold my breath Kevin. Apart from putting right an 'arse about face' prop on the Staggerwing, I can't recall them getting too involved with correcting details like that. Price point and all that. Could be horribly wrong though.

I'm teetering on the edge of buying it and your being glad you purchased it might just have done the trick.

Share this post


Link to post
Share on other sites

Oh dear. I went over the edge. :rolleyes:  Nice little plane for £13. Flies right, so it seems to me, comparing it to A2A's 172.

Oh, if anyone wants the Cutlass yoke logo repositioned PM me with an email addy. That was the first thing I noticed! :blink:

Share this post


Link to post
Share on other sites

Yes! You caved Ron, looking forward to those awesome repaints of yours ;). Hardly by accident, it seems most of my favourite FSX paints are made by you.

Share this post


Link to post
Share on other sites

I really don't see me doing any paints for this one I'm afraid. It's nice enough, but I got C172ed out with the A2A.

 

Still, never say 'never' eh? :wink:

Share this post


Link to post
Share on other sites

There really is not comparison between this and the A2A 172. Both are solid in their own right. Cutlas has a few issues to sort, but that is what service packs are for... LOL

 

Kevin

Share this post


Link to post
Share on other sites

I've just flown the Cutlass and the A2A 172 back to back and my goodness, what a difference! :blink:

Share this post


Link to post
Share on other sites

Alabeo makes a great product and I am glad I purchased the Cutlas. The bugs right off the bat are:

 

1. The knob for the #1 com radio turns the frequency for the active not the in-active.

 

That's an easy fix, drag the aircraft.cfg into Notepad and find:

 

[Radios]

// Radio Type=availiable, standby frequency, has glide slope

Com.1=1, 0

 

Change it to:

[Radios]

// Radio Type=availiable, standby frequency, has glide slope

Com.1=1, 1

 

_____________________________________________________________________

I didn't care for what seemed unrealistic yaw damping and rudder over-sensitivity to me. I also made the following modifications to mine which, whether realistic or not, made the airplane a lot more fun to fly IMHO (make a backup of the aircraft.cfg first):

 

[flight_tuning]

yaw_stability                =  1.5 //1

rudder_effectiveness        =  0.5 //1

 

[contact_points]

//point.0 = 1,   4.4,   0.0, -4.25, 1500, 0, 0.687, 30, 0.2953, 1.9223, 0.8,  3.0,  5.0, 0, 170, 170

point.0 = 1,   4.4,   0.0, -4.25, 1500, 0, 0.687, 20, 0.2953, 1.9223, 0.8,  3.0,  5.0, 0, 170, 170

 

_____________________________________________________________________

Flights made with the Cutlass show up in the FSX logbook as "C172" which makes it hard to differentiate between... well, just about every other aircraft I fly. To remedy that I changed:

 

[General]

atc_model=C172

 

to:

[General]

atc_model=C172RG

 

(caution, ATC may call you "experimental" after this mod, don't know, didn't test it, don't care - 121.5 mHz stops that :smile: )

 

_____________________________________________________________________

I made some new rear seat VC camera views. Add these between [CameraDefinition.003] and [CameraDefinition.0] (or anywhere I think) if desired:

 

[CameraDefinition.004]

Title = "Rear Seat Left"

Guid = {7936aaf1-ffc0-a250-2290-3ed97f13f8b4}

Origin = Virtual Cockpit

MomentumEffect = No

SnapPbhAdjust = Swivel

SnapPbhReturn = False

PanPbhAdjust = Swivel

PanPbhReturn = False

Track = None

ShowAxis = FALSE

AllowZoom = TRUE

InitialZoom = 0.3

SmoothZoomTime = 2.0

ZoomPanScalar = 0.75

ShowWeather = Yes

XyzAdjust = TRUE

ShowLensFlare=FALSE

Category = Cockpit

PitchPanRate=20

HeadingPanRate=60

InitialXyz=-0.059, -0.150, -0.635

InitialPbh=19.286, 0.000, -40.474

 

[CameraDefinition.005]

Title = "Rear Seat Right"

Guid = {e011fc74-3848-8381-b5f8-f5ee80c1df08}

Origin = Virtual Cockpit

MomentumEffect = No

SnapPbhAdjust = Swivel

SnapPbhReturn = False

PanPbhAdjust = Swivel

PanPbhReturn = False

Track = None

ShowAxis = FALSE

AllowZoom = TRUE

InitialZoom = 0.3

SmoothZoomTime = 2.0

ZoomPanScalar = 0.75

ShowWeather = Yes

XyzAdjust = TRUE

ShowLensFlare=FALSE

Category = Cockpit

PitchPanRate=20

HeadingPanRate=60

InitialXyz=0.509, -0.168, -0.744

InitialPbh=2.950, 0.000, 47.527

 

_____________________________________________________________________

Screenshots from a flight from KBZN Bozeman, MT to 6S5 Hamilton, MT I did last night if anyone's interested:

http://www.cat-tamer.com/flightsim/atchmnts/kbzn_6S5.html

 

Jim

Share this post


Link to post
Share on other sites

Thanks Jim, that is why we have these user forums so experienced people can pass along their fixes to issues that may or may not be fixed by the developer.

 

 

Mike


I was wondering if there is a way to make the ADF knob to work.   You have to dial the numbers by clicking on the screen.   I would prefer to use the knob like the other radios.   This is probably a hard coded issue but I thought I would ask.

 

Thanks,

Mike

Share this post


Link to post
Share on other sites

Thanks guys, no problem I'm glad you found them useful - and for the record I am not an FDE guru by any means, I wish Bernt Stolle would take an interest in this bird but it's really not a bad flying aircraft just the way it is.

 

Mike, the ADF is a 2D gauge sitting beneath the 3D knob, it's possible one could add some clickspots to the 2D gauge beneath the 3D knob but it may be that the knob would obscure them rendering them useless. In any case the knob wouldn't have an animated rotation, that's something that would need to be done in 3DS Max by whoever has the source files. I'll give the 2D gauge a try and see what happens.

 

Russ, yes those shots are from FSX with the DX10 fixer thingy.

 

Jim

Share this post


Link to post
Share on other sites

From the Facebook page:

 

C172RG CUTLASS II FSX/P3D - SERVICE PACK 20140130

Released January 30th, 2014, 1630GMT

Modifications:
- Added rudder and ailerons trim center indicators.
- Fixed COMM1 STBY/knob issue.
- Transponder ON/OFF button fixed.

You don t need this update if you downloaded the aircraft after January 30th, 2013, 2030MT

 

 

Additionally from my own observation:

 

-some changes to the [contact points] (not what I posted above, the main gear seems less compressed in the sim)
-static pitch adjustment in aircraft.cfg (tail of aircraft sits a bit higher parked on the ground)
-removed indented bezel area from around suction gauge
-updated .air file
-updated GAUGE_C172RG.CAB (probably the transponder on/off button fix)

 

Jim

Share this post


Link to post
Share on other sites

Thanks guys, no problem I'm glad you found them useful - and for the record I am not an FDE guru by any means, I wish Bernt Stolle would take an interest in this bird but it's really not a bad flying aircraft just the way it is.

 

Mike, the ADF is a 2D gauge sitting beneath the 3D knob, it's possible one could add some clickspots to the 2D gauge beneath the 3D knob but it may be that the knob would obscure them rendering them useless. In any case the knob wouldn't have an animated rotation, that's something that would need to be done in 3DS Max by whoever has the source files. I'll give the 2D gauge a try and see what happens.

 

Russ, yes those shots are from FSX with the DX10 fixer thingy.

 

Jim

Thanks Jim,  I asked Alabeo and they did not model any type of ADF Knob operation.  According to them it would require three movements for dialing four numbers and the clicking on the radio display itself was the work around.  They also said that this request would forwarded to the developers.    Also the real world unit has an inner and outer knob where if I understood correctly, this aircraft only has a single knob.   The only reason that I asked was that some other aircraft in all price points seem to be able to simulate it.    I would not necessary need the knob to be animated only click areas near the knob to simulate tuning.

 

Thanks,

Mike

Share this post


Link to post
Share on other sites

How would that work Mike, I mean with the inner and outer knobs? Which knob would control which digits? I was looking at it last night and it looks like they used two clickspots for each digit, one up and one down for a total of 8. I usually use the mousewheel on things like this so I figured I could get away with just 4, bit how do you manipulate 4 digits with two knobs, I guess is what I'm asking? I'll see if I can download a real world manual and figure it out.

 

BTW dktheone above is Bernt, he did do the FDE on this. Suddenly it flies better than it did yesterday :smile:

 

Jim

Share this post


Link to post
Share on other sites

Hello Jim, I probably explained it wrong, anyway here is the response I received:

 

"Thanks for this information Mike.

It was developed that way, because you need 3 movements for turning the 4 numbers.
It is impossible to manipulate 3 different moves in the knob from the pilot point of view.
The real aircraft has the inner, outer knob and you have to pull the inner knob for the third movement.
Probably the click areas would be bigger.
Anyways I will submit it to developers. Thanks!
 
Regards
 
Fernando"
 
I am going to find one of my other aircraft with an ADF to see how it is controlled.  If I remember right you mouse click on the center of the knob to simulate pulling out the inner knob.    Basically I would like tune the ADF closer to the knob rather than on the frequency display.   I could probably live with this limitation considering the ADF is getting pretty old.    If it would be possible, what I am looking for, left side of knob left digit, middle of knob middle digits and right side of the knob right most digit.   Ideally, any where from top to bottom of the knob to make it easy to control and the left and right click areas could be a small distance away from the knob so to not accidentally dial the middle numbers.   I hope this makes sense.  Again, if an aircraft is going to have an ADF, clicking of mouse wheel scrolling on the frequencies, takes away the realism for me.
 
Mike

Share this post


Link to post
Share on other sites

Hi,
Is there an easy way to have the red light of the transpondeur on in the ALT position only, not in the ON position ?

Share this post


Link to post
Share on other sites

Mike, the 3D knob on the ADF obscures the clickspots so no-can-do I'm afraid. You can wiggle around and find the edges of them a little but any that fall directly under the knob don't work. It would drive you crazy trying to use them in the air, it nearly did me sitting still on the ground. :smile:

 

Edouard, it appears the transponder is completely modeled, no editable gauge at all that I could find, so no editing there either (not by me anyway).

 

Sorry guys, I failed miserably, lol.

 

Jim

Share this post


Link to post
Share on other sites

If you want to have the real name of the plane in the ATC, you haven't to put C172rg in the section

 

[General]
atc_model=C172RG

 

but use the official ICAO code of the airplane. So, you have to put :

 

[General]
atc_model=C72R

 

Keep atc_type=Cessna between General and atc_model.
 

So, you will have Cessna Cutlass insted Experimental. FSX use the ICAO codes to recognize plane until 2006 of course. If you have to use a new plane built after, you have to find a voicepack call sign and use Editvoicepack to put it in FSX database.

There is a website where you can find a lot of ICAO codes for your airplanes :

http://www.flugzeuginfo.net/table_accodes_en.php

 

Have fun

 

PS I'm sorry for my bad english, I am french.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this