February 3, 201412 yr I have come to the conclusion that although the Simheaven OSM sceneries are the bees knees visually, in proximity of big cities they just kill my frames. Overflying Boston MA looking down at the city, my fps goes down to 12 - I have to set object rendering to "default" (2nd lowest) to get my frames back over 20. Same for Paris, France! On the other hand with the default scenery I get well over 20 with my object rendering set at "mega-tons" (2nd highest). Is it worth using this otherwise fine OSM if the hit is going to be so bad? Most of my airliner flights start and finish near big cities so smoothness is the key here. Is SH OSM at low settings still better than default at high settings ...? Your thoughts?
February 3, 201412 yr I don't recall what LOD values are used by default, but there was an hint sometime ago about how to reduce the LOD on simheaven sceneries, to, say, a default of 15NM, which would help softening the impact of this sceneries. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 3, 201412 yr Moderator The LOD distance is quite high on these sceneries, in my program I've reduced it to 13KM for small buildings and 15KM for tall buildings (Although this is configurable) You can do this manually, although it might take you a few minutes. If you open up the simheaven OSM scenery, open up the folder called facades, and open each .fac file up in a text editor, if you then change the line than reads something line LOD 0 20000, to LOD 0 15000 for 15KM, then this will do the trick.
February 3, 201412 yr Yes, thanks Tony! If you're on Linux, then it's terribly easy :-) I recommend, on Windowze... the use of something like "FAR" http://findandreplace.sourceforge.net/ a very useful tool for finding and replacing string occurrences inside files. Here's an example: Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 3, 201412 yr Moderator Cool program :-). BTW, if 25000 is the default LOD, then I'm not surprised it struggles in big cities and slower computers
February 3, 201412 yr if 25000 is the default LOD it is indeed Tony :-/. Reducing to 12000.000000 makes a difference ! In FAC you can also use regula expressions for the file names. Here I just looked for the ".fac" files, but we can make a more restrictive search. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 3, 201412 yr Author I'm not surprised it struggles in big cities and slower computers If only that were the case Tony, but what bites is that I have a pretty decent new rig! ^_^
February 3, 201412 yr Moderator Same here, I have to reduce the LOD right down to get it work. In my test scenery for Berlin, I have reduced residential buildings to 12000 and the taller city buildings and factories to 14000. It isn't perfect, but gives a good performance balance. You can do something similar in the LODs, and I would suggest altering all the .fac files ending in house to 12000, and the others to 14000. You should see a big performance boost by doing so. Also, forests are a killer as well, even on powerful machines, so might need to tune that down a notch.
February 3, 201412 yr One issue that I still hate to see are the street and highway lights popping on / off... Looks awful on the otherwise very nice night scenery rendering of X-Plane ... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 3, 201412 yr Moderator Yes I know exactly what you mean. (Going off topic) One idea which might get round this, is to actually place 3D light objects onto the facade wall, which has a much higher LOD than the actual facade file and only viewable from a distance, but this is quite difficuilt (as I don't have any lights to use). In effect, you would just see the lights in the far distance, and not the actual object, which maybe OK at night and good for framerates. As you got close enough, the light would switch over to the default facade one and disappear, so that it doesn't look like it's floating in midair.
February 3, 201412 yr Author I have reduced residential buildings to 12000 and the taller city buildings and factories to 14000 This solution is starting to bear fruit! How does one differentiate between the taller and smaller objects in the SH scenery; can we consider the taller buildings to be the "simHeavenB*.fac" variety, and the other "simHeavenH*.fac" the smaller houses? Thanks.
February 3, 201412 yr Oh? This has got to be my problem then. I run OSM (not photorealistic) when flying on pilot edge in the SoCal area, and fps just tank... 15 is about average. And that's with HDR off. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
February 4, 201412 yr Interesting read, I disabled OSM to remove unwanted building showing up in my airport (CYOW) and noticed a huge performance gain. I left it off ever since. The default is pretty good for me, but I will try the LOD trick later. I also run at 2560x1600 as well, so I may just leave OSM off. We 'll see. Vu Pham i7-13700K 5.2 GHz OC, 64 GB RAM, RTX5090, SSD for Sim, SSD for system. MSFS2020, XP-12, DCS
February 4, 201412 yr Moderator Seems this is quite a common problem, and I'm trying to think up a solution. In my sceneries (http://forum.avsim.net/topic/433700-introducing-x-plane-scenery-tool), cities even on a low LOD setting (12000) can bring slower computers to their knees. This is because it is treating little buildings such as a garage or shed the same as a highrise block of apartments. I see a simple way around this: Create multiple copies of the facades, each with different LOD settings, e.g. 8000, 12000, 13000, 14000, 15000. When generating the scenery, calculate the area of each object, and use a simple score based on height and area to calculate the LOD to use. For example, a little garage in a residential area should probably be given 8000, but a block of apartments in the town centre should be given 15,000. Building parts are tricky, as many landmarks in cities are mapped using multiple parts with different heights and areas. It would look odd if some parts of the building disappeared and others stayed. Not sure how to do this one :-)
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