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OmniAtlas

Grainy textures after last Nvidia driver update

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Anyone have any idea why my aircraft have a grainy type appearance? This only happened after I updated to the latest nvidia drivers.

 

 

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Hi Omni,

 

Please revert back to nividia drive 332.21, all issue will resolve.

 

B/Regards...Alex Ooi

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I'm not installing the new nvidia driver as it causes several problems, go back to the last driver and you should be ok !

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Nope - 334 runs beautifully. Remember, if you change drivers you need to 1) rebuild your shaders and 2) reconfigure Nvidia Inspector if you use it.

 

Vic

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Latest WHQL driver is running great here.

 

Cheers

jja

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Nope - 334 runs beautifully. Remember, if you change drivers you need to 1) rebuild your shaders and 2) reconfigure Nvidia Inspector if you use it.

 

Vic

 

Thanks, I've rebuild the shaders but I still get grainer textures --

 

2014_2_23_16_32_58_146.jpg

 

The textures - flicker. Nvidia inspector problem? 

 

I have the following settings 

 

Antiaaliasing compatibility - (bioshock, bioshock 2) 

Antialiasing mode - override any application setting

AA setting - AA_mode_method_supervcaa_64x_4v12

AA transparency SS - 4x supersampling

 

 

This method has allowed me to have AA within P3D 2.1.

Edited by OmniAtlas

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So is everyone having this problem as well? 

The latest driver 334.89 is pretty good here.

Spirit

.....

2) reconfigure Nvidia Inspector if you use it.

Or export before installing and import after the installation.

Spirit

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Very strange, I have reconfigured nvidia inspector, deleted and regenerated the shaders directory...it is still grainy. 

 

Seems like it only affects aircrafts and the shdows...I tried fine tuning the shadow setting, but it is still present. 

 

I've also changed to 4x supergrid suplersampling but the grainy picture and 'shimmering' is still there. 

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Very strange, I have reconfigured nvidia inspector, deleted and regenerated the shaders directory...it is still grainy. 

 

Seems like it only affects aircrafts and the shdows...I tried fine tuning the shadow setting, but it is still present. 

 

I've also changed to 4x supergrid suplersampling but the grainy picture and 'shimmering' is still there. 

Don't worry Omni, it's not you, it's the driver.

I have the same problem. Especially shadows in virtual cockpit are "grainy confetti" and disturb the whole Instruments when moving over them.

And yes, i did a cleanup and a clean install...

I also use 4*SGSAA activated by NI (from my experience the only way to get it) and that's what the new driver can't handle.

Maybe on some cards it can or some people simply don't use SGSAA...

If you disable it, you should get rid of the anomalies, but the instruments and readings are shimmering and pixeling without it.

I use the older driver and everything is fine. Couldn't see any usefull changes in the new driver anyway.

By the way: this setting: AA setting - AA_mode_method_supervcaa_64x_4v12

was a nice feature in fsx-DX9, but should be totally of no effect in p3d (and fsx with steve's DX10 shader fix too). You can set it back to appcontrolled or leave it - it doesn't matter. In DX10/11 it's not possible to force normal AA by the driver, it MUST be done by the app (in this case in p3d AA=on)..... nvidia, have no experience with amd.

Edited by tiberiusrr

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Thanks will give it a go.

 

As for the settings I just followed the thread here On How to get aa working with p3d.

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Nivdia 334.89 work fine With my 770gtx

 

 

Envoyé de mon iPad à l'aide de Tapatalk

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I also have a 770 GTX but have similar issues with the new driver. 332.21 better on my system. Go figure.

 

Todd

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