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tiberiusrr

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Everything posted by tiberiusrr

  1. I tried the demo in P3D v2.5 and v3.3 but in both it didn't work - i tested v1.00 demo with and without v1.02 demopatch. Installation went through and i could choose the airplane (no preview picture of the plane), but after starting the flight, there was no plane visual at all and some "ghostcamera" started moving.... Edit: lol .. sorted it out... there is a vehicle called "Winjeel smoke grenade" installed, which i choosed.... don't know what it is, but it did funny things... found the "CAC25..." and it seems to be a great piece of work!!
  2. Hi, just to confirm - i see exactly the same effect. Situation tested: Bonanza-300ft-170kts-straight and level-sun from the left side- 30fps locked-stable-v=0.2% GTX970-368.69-4*SGSSAA-4*MSAA(p3d)-1920*1080 P3D v3.3.5-actual - no tweaks/mods - no texture adons Ticking off the "receive shadows" for vegetation eliminates this effect - of course - but doing this, the vegetation doesn't receive shadows from the clouds too.... and those cloud shadows on the ground are an effect i dont want to miss any more. Would be a really nice gift to see a solution for "receive shadows" enabled for vegetation.... Cheers
  3. W7-64, last driver. No flickering of tree- or building shadows on ultra-setting! I'm allways using 4*SGSSAA, maybe that helps. (still wondering how somebody can live without it... and yes, very smooth...)
  4. I have to set shadow quality to ultra to get rid of it.
  5. due to the answers i guess there is no more problem.....
  6. - did you click "apply changes" ? :smile: - try choosing the prepar3d profile in NI and add a new programm to it => choosing your correct path to p3d.exe - try changing the settings in NI to just and ONLY 4*SGSSAA - NOTHING else (no override no apply .. nothing ... vanilla)
  7. If you need SGSSAA, unless you have a 4k monitor and high pixeldensity, the use of NI is an absolute must! - still in P3D v3. And no no no no.... it doesn't destroy anything! not in P3D, not in your PC not in your Mon, it doesn't even darken the sun ;-))... nothing... and- you can easily switch it back (but you know that from fsx...). All you need is apply 4*SGSSAA by NI - nothing else needed in NI. In P3D set 4*MSAA to match.
  8. and its the most expensive way to do antialiasing (4K + Sli)...... if you crank it up more, you do not see any aliasing, and thus antialiasing isnt needed anymore - which means every antialiasing is sufficent then...... But .... who pays the bill? :smile: Edit: to topic B R A V O ! yes !
  9. @poppet Did you point ASN (in the settings) to your p3d path's ?
  10. Isn't it great we have a / the choice ? :smile: @wizzards: (too ?) much choices in NI - but not for SGSSAA - you need exactly 1 (on the other hand: aren't we simmers fiddlers?..) DSR: it's worth testing since it became very easy to activate (not as easy as SGSSAA with NI !). Interestingly on my 3 rigs it always was more fps-hungry and more forcing stuttering than SGSSAA - if it was set to have nearly the same (it didn't reach the same) quality as SGSSAA. But nice to have and independent from personal likings, on screens with other resolutions and dimensions than mine (27' 1920*1080) it may be a totaly different experience. @Jan: i have all terrain, detail and special effects sliders to the max. water medium. traffic all 10%. shadowquality low and only for the plane and clouds. volumetric fog, detailed clouds and maximum cloud coverage density. 4*MSAA + 4*SGSSAA, 16*Aniso, tesselation on, texture 1024. So the only things i reduced are the shadowquality (because i dont see any benefits from higher quality shadows) and the traffic. In vanilla P3D v3 i see no fps hit anymore in the clouds and have a smooth sim (with 4*SGSSAA! and 4*MSAA locked at 30fps). I will do more testing - of course ) and the dropdown may come with addons, but so far i miss no detail
  11. A "warning" from me ... lol One shouldn't decide too fast whether not using SGSSAA and should decide it by self testing, not by recommendations! It's the balance between having ALLWAYS very shimmering/flickering, especially in the instruments (and if you use the instruments, you know what i mean) or on the other side having a (nearly) crisp visual with (nearly) no shimmering when using 4*SGSSAA (some are good with 2*SGSSAA, but again - YOU decide for youself whats good enough) at the "cost" of some fps-lost in clouds (where you don't see much at all..). As a mark, you definitely can use it with a GTX660 (2 GB), if you balance the other settings in P3D - and if you do it right there is nearly no loss in fidelity. (I tested it now with my new GTX970 in P3D v3 with my prefered settings and didn't see any loss of fps - other than in P3D v2.5 where i saw a major loss of fps too - but this is another theme). So its definitely worth to do some good testing! You don't destroy anything testing it....
  12. From my understanding NI is just an editor. The profile should be in the driver. If thats correct, (re-)installing/changing the driver should be the test. Maybe you are using a mobile-gpu and the driver doesn't have a profile for prepar3d (just an idea). But if there is no profile, you can easily create your own one... p.s.: ähm... lol... sorry... you are using a nvidia-gpu and not amd? ;-)
  13. How can i fly the weather situations which can be found using the search-function in activeskynext? I only see a list of results but no way to load one of this weathersituations in p3d. The manual doesnt help here. I only describes how to generate that (in this case) useless list...
  14. How can i disable Bloom without disabling HDR ? Would be nice to know, because i dont like Bloom at all. Thanks.
  15. edit @ Adam Sorry for beeing a bit stupid, but what is the point of this? Setting 16*AI and 4*AA can't be the point because that's the way to do it and setting it somewhere else than in p3d shouldn't (and on my machine doesn't) change it. Didn't you ever use this settings or do they only have an effect if you set them outside p3d on your machine (easy to test)? - usefull info for people who have such a problem then. p.s.: you are talking about shimmering scenery, not the terrible shimmering of the instruments right?
  16. keke, it's related to the "quality" of the instrument graphicelements (some planes are really terrible, like the bonanza..). The only way to remove this aliasing of the instruments and readings is to enable Sparsegridsupersampling Antialiasing (SGSSAA) or not to use these "bad" planes (well, not really a solution). In NvidiaInspector: 4*SGSSAA - nothing else needed in NI - Set Antialiasing to "4" in P3D. No other in P3D working AA-Method is able to antialias those graphicelements! The downside is the huge amount of GPU-power for this - maybe your GPU can't handle it acceptable (i'm using a GTX 660 and it's on the edge...). That's because this SGSSAA is done for the whole screen allthough it's only needed for the Instruments and readings Disabling volumetric fog may help a bit. Reducing shadows to airplane and terrain only too. --- some intelligent programmer out there to enable it just for the panel ? ;-) or Developers who give us "better" graphicelements related to this problem? ------ (i guess Nvidia cant do anything about it as long as SGSSAA is needed to smoothen this edges - 4*downsampling needs power....) You may try 2*SGSSAA for better performance, but it makes no sense in my eyes, because it sucks power but doesn't really smooth the edges.. What you can do is to stay with the aliasing and "smoothen" it by disabling the "dynamic head movement" by setting some entries to "0" in the .cfg. The other solution would be to buy a more powerfull GPU (GTX 660 is on the edge - better get a more powerful one if you are willing to buy). ... edit: and yes, as spirit wrote, in addition you have to test MipMap VC Panels On/Off too (it behaves different in different circumstances - so just test it...)
  17. One of the major problems is, that the terrain is shown in "triangulars". Only way to avoid this is to check off tesselation which is an acceptable workaround for me for now. That problem has been reported by some others before including pictures (too lazy to search the threads, sorry...). There are some other, not so obvious problems reported (LM-forumg e.g.). I myself can confirm performance lost and stuttering in company with spikes. 332.21 drivers don't have all of this (reproducible by "switching" the drivers).... on my rig....
  18. I have the same problems on my rig. The last driver working without problems for me ist 332.21. A lot of month passed by since this one and i tested every other driver (beta and whql) inbetween to no avail. Staying with those old driver is only an option till the day one needs some of those newer fixes... (in my case this day has come). Too much time has gone by. My guess is, nvidia is not doing anything at all. They are still not interested in "wasting" time and money for p3d or LM. And i don't believe LM is trying hard. hoping i'm wrong...
  19. Thanks for the tip, seems it does the trick! Cars still there but not shimmering anymore. @gboz: I used Xnview for the quickedit of the dds (no bmp). Now there are "just" a lot of rooftops, windows, doors etc. which are shimmering....
  20. Thx, interesting. I was wondering why they offer a useless option. Seems there is a benefit for developers (and their customers) using this feature. So it's allway's worth trying when installing an new aircraft. Guess i simply let it ticked on. tib
  21. I managed inbetween to disable the water towers by editing the default.xml, so far so good. Now would be nice to have some solution to eliminate the other white flashing (cartraffic on the roads - which i want to keep, and some other textures)....
  22. Especially when enabling HDR i can see a lot of heavily shimmering objects in the landscape. When zooming in from the outsideview i can identify them as watertowers (maybe other objects are there too, but just did see watertowers in my quicktest so far). This extreme shimmering makes HDR totaly unusable for me. (And especially this overload of watertowers is a total nonsense when flying in germany e. G..) Is there a way to disable those watertowers (and maybe similar objects) completely? I remember, that in fsx there were modificated versions of the default.xml for example. Before starting to search and modify, I'd like to now if anybody knows howto.... Removing the "default.xml" is no solution, because it removes the trees in the towns too. Setting SceneryComplexity to zero doesn't do the job too...
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