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P3D V2.3 Beta 2 Testing

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Have they fixed the R6025 error many users have encountered?

 

I don't know, has LM confirmed they were able to duplicate?  As far as I know this type of error isn't something LM can "fix".  I searched LM forums for this error and see several message and LM haven't been able to duplicate.  Programmers can't fix what they can't duplicate.  I've never encountered the error myself.

 

I've read a little about the R6025 error but from what I could see this error is an end user PC problem where C++ libraries aren't installed correctly, registry corruption, and/or a virus has infected the users PC.

 

http://wiki-errors.com/dealing-with-runtime-error-r6025/

 

Quick search and I see numerous other articles (from Microsoft) regarding this error and in all cases it seems to be end user issue (virus, registry corruption, C++ library not installed correctly).

 

Cheers, Rob.

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Not tested AF yet. FYI, you can make AF "stick" via nVidia Inspector as a work around.

 

Keen to know if this has been addressed?... Using NI to set AF causes the water to look very odd [blurry] at least it does with 2.2. Setting it in-game each time is a PITA.

 

 

check the water quality in the video Rob posted...

 

Texture quality (particularly water) is difficult to determine in YouTube videos.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

 

 


it seems to be end user issue (virus, registry corruption, C++ library not installed correctly).
 This is universally the case.  These files are not distributed from one point, but rather end up being transferred through a variety of places before even getting to a developer, then they lay around on their machines, and then sent over to the clients machine in a "clean" install with their programs.   Not the way it should be, but is what happens.  They're just asking to be corrupted.  They're not maintained by windows update like the .NET versions are.

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

Texture quality (particularly water) is difficult to determine in YouTube videos.

 

Water has been improved in 2.3 ... I did a quick flight over Hawaii with no texture add-ons and the water was amazing (even without SGSS AA) ... I'd post a video but that doesn't seem like it'll be good enough?

 

 

 

Keen to know if this has been addressed?

 

Patients, there are only so many hours in a day and I end up working my "real job" into the late evening because I'm on forums answering questions so need to make up the time ;)  So testing starts late 10pm and ends up being until 2am or so.

 

The Beta folks (more than just me) are finding issues, they are being reported and LM is fixing them.

 

Cheers, Rob.

 

 

Water has been improved in 2.3 ... I did a quick flight over Hawaii with no texture add-ons and the water was amazing (even without SGSS AA) ... I'd post a video but that doesn't seem like it'll be good enough?

 

No problem, Rob. I appreciate the response. I am slowly edging towards P3D, but I still have ten days to make a final decision before my new PC is delivered :smile:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

 I did a quick flight over Hawaii with no texture add-ons and the water was amazing (even without SGSS AA) ...... I'd post a video but that doesn't seem like it'll be good enough?

 

It's good enough! Please post :lol:

I'd say based on those videos that it will be worth the wait.

Me thinks that its just a matter of time now before this

old code comes of age and we get all great stuff it has always had to

offer and more and most importantly at a smooth 60fps.

Looking at the frame counter in those videos its not hard to believe.

And thats without an Nvidia Profile or SLI support!

Not hard to believe that 60fps is far in the future at all:-)

Post it

*Aleksey Skorikov

*P3DV3

*Intel Core i7-4790K 4000MHz, 4Gb NVIDIA GeForce GTX 980, Microsoft Windows 8.1 x64, 16Gb (2 x 8Gb) DDR3 1600Mhz.

I'd say based on those videos that it will be worth the wait.

Me thinks that its just a matter of time now before this

old code comes of age and get all great stuff it has always had to

offer and more and most importantly at a smooth 60fps.

Locking the frame counter in those videos its not hard to believe.

And thats with an Nvidia Profile or SLI support!

Not hard to be that 60fps is far in the future at all:-)

 

I admire your optimism ;)

I am optimistic based on the frame rates hovering about 40 in Robs videos.

Surely an Nvidia Profile with SLI support will make that a steady 60

Surely an Nvidia Profile with SLI support will make that a steady 60

 

I really don't think so. With 2.3 they're improving GPU performance, but they also need to look at CPU performance before we start looking at frame rates of 60 FPS.

:(  :mad:  :Cry: Now you ruined my day! Thanks for nothing!

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