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Vegetation shadows: yes or no

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I don't use them as they flicker and look bad on my PC I think it has to do with my drivers 337.88

 

They will flicker a whole lot less if you set 

 

GROUND_SHADOW_TEXTURE_SIZE=4096

 

in your config under [GRAPHICS].

 

2048 isn't too bad either, but at 1024 or less the tree and building shadows really start to flicker a lot.

Martin 

Sims: MSFS 2020, MSFS 2024 and X-plane 11

Home Airport: CYCW - Chilliwack, BC Canada

i5 13600KF 32GB DDR4 3600 RAM, RTX3080TI  Meta Quest 3

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They will flicker a whole lot less if you set 

 

GROUND_SHADOW_TEXTURE_SIZE=4096

 

in your config under [GRAPHICS].

 

2048 isn't too bad either, but at 1024 or less the tree and building shadows really start to flicker a lot.

Thanks for the hint but it doesn't work for me either. Still a lot of flickering if I set the vegetation shadows on. Will try later if I can do something else but it doesn't bother me very much to have it off.

Spirit

The shadows are what makes P3D stand out from FSX. If had performance issues the vegetation shadows would be the last to go :-)

Never tried this option. Will tonight! Thanks for the comparison! 

William Sequeira

I have found that I really like for the vegation to "receive" shadows but not to cast them.  One reason, casting causing odd terrain flickering unless I have shadows at the max and it dives the FPS (GTX 770) also as others mentioned really clashes with the shadows already on the terrain texture.  But receiving the shadows allows them to darken with the terrain when clouds go over which helps immersion a bunch.  Good tips guys!

Orbx ENG etc comes with shadows, so OFF for me, I will spend that CPU/GPU time else where.

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Thanks Jeroen for the best tip I've gotten in a long while!!

 

This simple change makes the world look so much more real. It adds depth and richness that I haven't seen in any flight sim before. Well worth the small hit in fps!

 

FWIW I'm not getting any shimmer or sparkle with these shadows on.

 

Scott

Hmmm ... I'll have try this setting again, last time I made changes (in Beta) 4096 had a significant performance impact.

 

Cheers, Rob.

I have found that I really like for the vegation to "receive" shadows but not to cast them.

 

I have tried this option for vegetation, and I have to say it looks really nice. So for the moment I have only checked "receive" for vegetation. Normally now I need to check the "receive" option for buildings too, but I will test the performance hit for the vegetation first.

 

Patric

I think 'receive' for vegetation and buildings is a must when you have cloud shadows enabled, otherwise those objects stick out too much when they are in the shadow. The performance penalty for receive isn't big (or even very small). I already had that option enabled on my old PC.

Hello Jeroen,

 

Thanks for the peformance info of the "receive" option.

I have cloud shadows enabled, so I think it is a good choice to activate the "receive" option for vegetation AND buildings.

 

Patric

  • Commercial Member

I have veggie, as well as buildings set to cast and receive shadows.  This truly give the platform more of a 3D feel.  I 

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REX AccuSeason Developer

REX Simulations

Wow, don't know you guys do "receive" on building and Veggie shadows ... - I get about a 33% performance hit when I enable ... cast is ok, but receive seems to be too much for my system.

 

EDIT: that was an interesting test ... and maybe I spoke too soon.  I added "receive" to building and veggie shadows and saw a 33% drop in performance.  So exit, P3D, go back into P3D via saved flight (fxml) and the performance is back to normal (not 33% lower).  This would indicate I need to exit P3D after any "shadow" adjustments I make and then launch P3D again.  Hmmm...this seems odd, might have to report this to LM.

 

Cheers, Rob.

This would indicate I need to exit P3D after any "shadow" adjustments I make and then launch P3D again.  

 

That's odd indeed! Maybe this was a one time thing? Perhaps because you haven't used that option before? I can switch shadows on and off 'on the fly' without really noticing any difference in performance, certainly not 33%: no need for a restart here. Is this reproducible on your PC?

@Jeroen and Rob

 

at first glance I couldn't see a heavy impact on frames, too. But up to now I didn't finish a first flight by using the new shadow settings.

Anyway everytime I change the shadow settings I exit P3Dv2 and delete all shadow files at ...AppData\Local\LM\...

 

Patric

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