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DunRingill

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Everything posted by DunRingill

  1. The small trees and scrub around the base of windmills finally seems to be gone!
  2. Yes, you're right. And I also saw a pallet of cement bags hovering above the ground with a pair of gloves hovering on top of the cement bags. Perhaps a regression.
  3. Working very good and very smooth. Noticed that some rocks and some objects seems to be floating 30 cm above ground.
  4. I’m 100% sure this was the case.
  5. If you are using FRAPS, close it and restart the sim. This worked for me. FRAPS blocked steam overlay from showing.
  6. The new insane accuracy of vegetation placement (at least in europe) is worth it alone for me. No more trees in the middle of fields. New sharp edges of forests and less amount of trees in cities. The data/algorithm they use for this is very good! Low and slow paradise with excellent performance och clarity! Same as the last beta version of su1 (1.3.24 which never made it to final). Next thing for Asobo is detailed biomes with correct species at correct places 🙂
  7. Yes, I am looking forward to try some road bases! 🙂
  8. Perhaps it is a setting then. I use ultra settings and have seen wheat and corn and others which I can't identify. The sim runs surprisingly well on a 4070 super.
  9. It's there but different depending on the texture of the field I think. Try changing seasons month by month and see how it grows and eventually is harvested. Pretty cool I think 🙂
  10. I found this vid showing the beauty and detail of the scenery. Sorry if this has already been posted. This is not my video.
  11. It is working really well now! (Sweden) I feel bad for the fs-team - msfs is their baby so the last thing they wanted was this much trouble when releasing the sim! I think msfs 2024 will be very very good over time since it is very good already once the release troubles are fixed for everyone!
  12. I guess they are spawned randomly in farmland at least. I flew south of ESMS down to the baltic coast and was testing season setting and there they were 🙂 They are running away when you aproach, really cool! The moose were in a herd too, not very realistic but it is a flightsim, not a moose sim 🙂 (Edit for spelling)
  13. It is working fine in my location in Sweden now (finally). And I must say that this sim is low and slow paradise!! I have been hunting moose and dispersing herds of cows and zipping between haybales in my Top Rudder 103. Ultra settings (1080p 4070 super) with 60 fps and not a single stutter. This is so much fun!! 😀
  14. If this has the option to completely disable the eye adaption it is a first day buy 👍
  15. I really wish Accuseason could bring back the decidious biome. I have used this biome in many of my own sceneries, but since the latest Accuseason update, it's not present anymore when I have Accuseason enabled. (This is probably not the forum for this 🙂, but what I mean is that when I create a scenery with vegetation polygons and select biome override, I can no longer choose the biome named just 'Decidious' since the latest Accuseason update. Plus I also get an error now for every polygon with this biome override selected). Because of this I have gone back to Bijan so that my sceneries are displayed correctly. (Bijan is a great addon aswell, looks really good, but I would like to use Accuseason).
  16. I make sceneries (mostly landclass for my own use) using SbuilderX wich generates a BGL-file. Will I not be able to use my sceneries in a future upgrade of P3D? Or does it apply to Airport sceneries only?
  17. Is there a new installer for FEX in P3D?
  18. I use the default Clouds. With a little HDR they look great imho except for the cirrus clouds, they're the same since FS9 i Believe. I will reinstall Rex and use cirrus from there.
  19. Thank you very much!! The scenery is from Sweden and made by myself. It's mainly ORBX Global textures, which are absolutely brilliant. To make a reasonably realistic looking landscape it's all there really, you just have to pick the best textures and place them in the right order . I can't share it I'm afraid if anyone should be interested, because there is some "adjustment" involved in choosing the textures. I'm at work now, but I will get back with the settings. Once again, thank you very much! /Magnus
  20. P3D v3.2 default with ORBX textures
  21. Vertical terrain spikes fixed, that is good news :-)

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