October 28, 201411 yr Totally disagree with Mitch here... This is very much a Your milieage will Vary as has been discussed in the other threads on DSR as well. You are not actually seeing 4k, you are seeing an upconvert downconverted to your native resolution. If you were truly seeing a 4k resolution the amount shown on your screen would more than double. You are seeing the same thing as before that has been upconverted and downconverted causing horrible blurriness and loss of sharpness in the distance in the process imho. Yes, it looks great on close up textures but I don't see a noticeable difference between DSR and my NI settings other than the blurriness in the distance and the menu's becomig near impossible to read. Personally, I also found there was no need for DSR with a native resolution of 2560x1600 whereas those with 1920x1080 seem to be seeing much better results. At 2560x1600 the FPS hit was too hard in heavy clouds doubling or tripling the up-conversion. 2560x1600 here, no DSR, keeping my NI settings and your mileage will vary. This is not the be all end all that Mitch wants to believe for everyone, it is working well for him but it may not be your be all end all, that is all I am saying. As others have said, this is very much a sledgehammer approach of just upconvert everything then downscale it to your native resolution. Trying to read the menu's in FS alone Have a Wonderful Day -Paul Solk
October 28, 201411 yr Author Have you bought shares in DSR technology, Sesq? No....but I wish that I could...lol....actually, I am about 1/2 way between KFNT and Montreal Dorval, and have to say, that this is the best thing again...wow...blurries? Geez...lol......and just wanted to recommend that if anybody still has (and why shouldn't they?!??) a 500/600 series nVidia product, to seriously give this a go. You might find that all of your complaints have been eradicated. I think there was one element of everybody's graphic card, that was never tapped...that being the RAM buffer, on monitors that were around 1920x1200 native. What EVER the actual goings-on behind what is being created on at least, my screen...I am not too anal about...for whatever it is...IT...is working like no other tweak/tech/hardware upgrade, ever, for this chap. As far as I am concerned, and if we want to label this as a totally personal opinion, I am very comfortable with that....then here it is. My personal opinion on DSR tech...is that it is the Mother Load now being mined..... I have never been more happy to see any form of coding/tech, or hardware, than this....nVidia....your software engineers...ROCK! Alas, I still use my old 9800 GT which will not take the newest driver :( Sascha, you can pick up a 600 series (I suggest a GTX680 2GB) if you can, and it will rock your world.... DSR and a GTX680, is like coffee and cream....smooooooooooooth......wonderful........ Take a sip...within any sim, but XPX. The only sim that takes an FPS hit, is XPX. It works, but there is an FPS cost. On all Microsoft-based, (FS9, P3D.x, FSX) , there is no FPS hit....just wonderfulness..... Mitch
October 28, 201411 yr Print Screen, and have looked in my Picture and Document Folders, Once captured, paste them in an app like Window's Paint, then you can save them and you'll see them in your Mt Documents\Pictures. Rick Almeida
October 28, 201411 yr Author You are seeing the same thing as before that has been upconverted and downconverted causing horrible blurriness and loss of sharpness in the distance in the process imho. Yes, it looks great on close up textures but I don't see a noticeable difference between DSR and my NI settings other than the blurriness in the distance and the menu's becomig near impossible to read. All my P3D/FSX-DSR enabled-screen shots show clear detail right out to where the land meets the sky. If you are not experiencing this, then yes...this tech is not for your system. This tech has absolutely transformed each Microsoft-based sim of which you know of, upon my system. I am glancing down at Bird's Eye at FL250...and can make out individual building sprites. This DSR is like nothing I have ever seen, to bring out the best of the best within each M.S. based sim. Yes...everybody's system will vary..and as well as what they will set it up with within any number of piggy-back programs such as the great N.I. I started out with DSR and my normal N.I. settings for every sim. I found that there was a fighting/competition of sorts for rendering control...and by keeping eliminating all N.I...and just keeping the in-house sim settings, along with DSR as the over-view...it has been a stellar find.... Mitch Once captured, paste them in an app like Window's Paint, then you can save them and you'll see them in your Mt Documents\Pictures. I have hit Print Screen, but don't see any picture file in the two document folders. I dunno....maybe FS9 want's to keep my flights secret, lol! Post Edit, Just tried another grab...and I don't see any file generated. Where does a Print Screen end up? Also, is there no key cobbo, like P3D or FSX that allows a screen grab generation? Mitch
October 28, 201411 yr Author No blurries in fs9! And I'm the royal prince of Australia. --------------------------------------------------------------- I think he meant, that where FS9 processes, within the LOD, he has seen a clean up. Outside of the LOD, yes...you can still see a soft focus. That has always been, DSR does not, and can not affect that...but where ever you can see the LOD barrier giving it up...and coalescing, DSR is there to make it clearer.... Normally screenies end up in the main fs9 folder I've noticed. Or is that only with sfx? Ah...ok..I didn't look there...was looking at Doc and Pics....let me see... Post Edit: Nope...no screengrabs in the FS9 main folder either. I'm not going to sweat this...I have taken enough pics and sent them up, to show what DSR is doing on my sims....oh well...people will be encouraged to check it out...or will pass it by on what I have already displayed to support my opinion. It is what it is...and everybody marches to a different beat....back to my flight...Montreal's Dorval looms....
October 28, 201411 yr All my P3D/FSX-DSR enabled-screen shots show clear detail right out to where the land meets the sky. If you are not experiencing this, then yes...this tech is not for your system. This tech has absolutely transformed each Microsoft-based sim of which you know of, upon my system. I am glancing down at Bird's Eye at FL250...and can make out individual building sprites. Mitch And this is exactly what I have always seen with NI on my system. Even my i5 and 780 produced those results, my 4790 @ 4.8 with a GTX 970 is pretty much locked at 60FPS with all details maxxed everywhere with every plane (other than KEWR LOL) and DSR did not improve but detracted from the quality and clarity of the images. No different to what other users have complained about and why they have reverted as well. Quite frankly, if you weren't seeing it without DSR you may have had something set up wrong in N.I. Advanced AA levels look no different than DSR they just don't have the blurriness people are complaining about with DSR. DSR doesn't seem to have the FPS hit of advanced AA but quite frankly, it doesn't look as good either. Have a Wonderful Day -Paul Solk
October 28, 201411 yr Author And this is exactly what I have always seen with NI on my system. Even my i5 and 780 produced those results, my 4790 @ 4.8 with a GTX 970 is pretty much locked at 60FPS with all details maxxed everywhere with every plane (other than KEWR LOL) and DSR did not improve but detracted from the quality and clarity of the images. No different to what other users have complained about and why they have reverted as well. Quite frankly, if you weren't seeing it without DSR you may have had something set up wrong in N.I. Advanced AA levels look no different than DSR they just don't have the blurriness people are complaining about with DSR. DSR doesn't seem to have the FPS hit of advanced AA but quite frankly, it doesn't look as good either. Paul, yes..I have had all the same elements you speak about...and have set them up for years....and all looked good. For myself, DSR bring everything together, and absolutely no further artifacts, that all the other tweak combinations can not get rid of. If they did...there would still not be this 'n that, that everybody is trying to clean up. I will then state again...that my postings, are of course, being what I see on my system, my hardware, my personal elevation-of-need...that being, the most realistic depiction of the real world, to set aside disbelief. Nothing to date...has ever in one fell-swoop, created that rendering. The way DSR works...has. I no longer need to tweak anything, add, anything....other than this. I have seen this happen across all M.S. based sims...and will state, for myself....it is the panacea. For anybody else...they will agree, or as you, not agree, and keep on searching out their own set of solutions to bring it all home.... For myself, Paul...I am NOW, right now, ..... sitting in that flight simulation 'home'. Cheers! Mitch Have you bought shares in DSR technology, Sesq? ---------------------------------------- John...you made my day...I'm still smiling over your post. Hey...it is who I am...and always will be...if it sucks...it sucks...if it is great....well...the sunshine bursts out... What can i say? Cheers, Mitch'er Personally, I also found there was no need for DSR with a native resolution of 2560x1600 whereas those with 1920x1080 seem to be seeing much better results. ----------------------------------------------------------- BTW, Paul...I would agree with you very much. Since this is the way that I can use more video buffer, and render out to my native 25 inch (1920x1200) then yes. I can see 'more' than what a conventional driver would allow. That is my greatest smile about this. The only fly (I might see) in what you are thinking about..is that there would have to be a larger resolution to cover the larger screen, but not necessarily a more 'dense and packed' view of information upon that larger 'screen reso'....so, DSR might even be a better rendering, on ANY size screen and its native reso. I would think though, that you'd have to have a card with at least 6-8 GB's to see any benefit, that I do with even 2GB's on my 680, but being rendered to a 1920x1200 native monitor. I think this makes sense of sorts. My take, is that DSR will create the whole-enchilada...but only if you have the video RAM buffer large enough to render to the monitor or TV, that you wish it to..... This might be where some on very large displays, or Smart TV's. are not seeing the juice..... Even my i5 and 780 produced those results, my 4790 @ 4.8 with a GTX 970 is pretty much locked at 60FPS with all details maxxed everywhere with every plane (other than KEWR LOL) and DSR did not improve but detracted from the quality and clarity of the images. --------------------------------------------------------------------------------------------------------- Paul...I re-read your post, and you can have a very valid point here. If you have the latest generation GPU, that can horse-power itself to clear rendering, then yes, perhaps DSR will not be the hoo-hah. But for folks like me, that have a 600 or less series of cards, this can give us the 700/900 experience as well...and for myself at least, I feel that it certainly has. I can't see anything greater, then what could be produced on my screen with my 600 series/DSR combo, then now, to wish me to drop coin at this time. I guess...it is all to the reader's decision on the what, the how, and the goal..... That is the simple truth, whatever path you take to get you to the top of Video Everest, is the right one...if as they say, you get there.... Mitch
October 28, 201411 yr ok, i did some more testing... DSR looks beautifull, but there is a FPS hit in heavy weather, all work about knobs and buttons(clickspots) are not so precise like with default resolution etc... It is definitely an improvement, but not realy enough to make me use this. FSX/FS9 looks great without DSR too with my settings. I don't think i will use it, becouse i am more concerned about simulation and performance then visuals, and i don't play games. I would get anything that would improve visuals with no impact on performance, this is not the case here, so i will revert to my old 301.42 driver which works perfect with my 560ti and both sims. Anyway, i will keep an eye on new drivers and DSR Zeljko Budovic
October 28, 201411 yr Author ok, i did some more testing... DSR looks beautifull, but there is a FPS hit in heavy weather, all work about knobs and buttons(clickspots) are not so precise like with default resolution etc... It is definitely an improvement, but not realy enough to make me use this. FSX/FS9 looks great without DSR too with my settings. I don't think i will use it, becouse i am more concerned about simulation and performance then visuals, and i don't play games. I would get anything that would improve visuals with no impact on performance, this is not the case here, so i will revert to my old 301.42 driver which works perfect with my 560ti and both sims. Anyway, i will keep an eye on new drivers and DSR I was just coming back here to say how good clouds and atmospherics look with FS9/DSR. My cockpit is the same size as always...only the menus and fonts are smaller. Do you have it running right? Your plane, your view, should all be as you would see it at normal res. The difference, is in the depth and beauty/clarity of the rendered scene. If you have a diminished size to everything, then you might have dropped your Desktop to the new res...and that is not correct. Again, I have absolutely no FPS change, the cockpit and fuselage is the same size as depicted native (it should be...if correctly displayed with DSR) and the only difference, is when I access menus, as well as the two top red info lines are also a tad smaller at 2.0 over the native res. If you have it all as native view, but your click spots are less sensitive, I have not had that issue to date. All is norm, as it would be in native. Interesting. Mitch
October 28, 201411 yr If using DSR alone (2.0x/33%) without ANY other AA settings in Nvidia Control Panel or Nvidia Inspector, then there is really no FPS hit, but then again the image quality is really bad with lots of shimmering. To get a descent quality you do need to use some additional AA like before, but you can get away with lower settings. If you're still using Sparse Grid Super Sampling for transparency AA + DSR then your FPS will start to drop when there are lots of clouds being rendered. To minimize the FPS hit when using DSR, lower your default AA settings to something like 4xMultisampling + 4xSupersampling (for transparency) and you should be fine. AF should be left at user-defined 16x in any case. I'm running FS9 in borderless windowed mode nowadays a'la P3D (using AutoHotkey to get rid of the borders and Taskbar), so I use 16xS AA + 2x transparency Supersampling instead. My GTX770 2GB is maxed out with these settings, but running windowed mode doesn't half your FPS when GPU usage hits 100% as full screen does. Most of the time I get over 100FPS and sometimes over 200 flying simpler aircraft and therefore I've limited the maximum fps to 120 in Nvidia Control Panel, otherwise the audio gets all messed up when the FPS is let loose. I've set unlimited fps inside FS9 and running in windowed mode with an aero theme active (=vsync on) I get no tearing while FS9 is pumping out as many frames as possible.
October 28, 201411 yr Print Screen only puts the picture onto the *clipboard*. You must then use a paint program (use Edit/Paste as New Image) to retrieve it from the clipboard. Then save it in the paint program. Windows Paint works OK, as does PSP, Gimp, and Photoshop. Tom Gibson CalClassic Propliner Page
October 28, 201411 yr Author Thanks Tom, I had a feeling I forgot to tell Mitch something, and that was it Yeah....you DID, lolololol Here's three shots of a plain jane airport KYMR, but the detail and clarity is superb on the Air Trans and buildings behind it, with a shot towards the coast and infinity. Very clear...but what a pain to take shots with FS9. Like always with any DSR, I had to reduce (dumb down the res) these shots over 40 percent, to what the screen actually was...so, like any shot sent to the Net...I do NOT state that this is what I see on my screen...nope..a h*ll of a lot better...but for those that need some visuals..here they are. If you tell me that "hey..what's the big deal, lol"...I'll ignore it...for the pics are NOT DSR-Verbatim. You have to try it out for yourselves, and not judge upon a Net-res downsized image, and certainly not, if DSR is the whole subject matter... This is just for the curious...lol. --------------------------------------------------------------------------------------------------------------------------------------------------------- 1 http://fsfiles.org/flightsimshotsv2/MIC 2 http://fsfiles.org/flightsimshotsv2/MIO 3 http://fsfiles.org/flightsimshotsv2/MIV Look at the detail and clarity of the trees and foliage, as well as the pillars detail and clarity at the terminal. Remember, this is FS9!: http://fsfiles.org/flightsimshotsv2/MIA More shots once I get into the air.... http://fsfiles.org/flightsimshotsv2/MIr http://fsfiles.org/flightsimshotsv2/MIW I have found that I have to drastically reduce pictures and quality to get below the 4.0 MB upload threshold, so...that's that...pics are in, but pity, if you base your judgement on what had to be done, to get them to be uploded....blech! If you by chance, don't find these as they are to be too bad in representation...then (rubbing hands...) are YOU in for a treat, when you can do this on your own system...and no interface between DSR, and what you see... such as the Net--blech! :rolleyes: Cheers!
October 28, 201411 yr You do realize that the reduction (or dumbing down of the res) is exactly what your gfx card does when using DSR. The frames are rendered in a frame buffer (memory area) of the size you choose. For a 1920x1200 monitor using DSR 2.0x the frame buffer will be 2715x1697. The frames are then rendered in this resolution and additional (optional) AA is applied. If you take a screenshot, this is the stage in the render pipeline that the image is captured. Last, the current frame is reduced in size back to your monitors accual resolution and gets displayed. I see so much confusion about how all this works, so maybe this helps. And yeah, using Print Screen for taking screenshots isn't very convenient. Use Fraps or other similar software. And for comparison, here are a few screenshots using NO DSR, instead this is windowed borderless mode with 16xS AA and 2xSupersampling Transparency AA. These are directly from FS9, no resizing or editing. Click them for full size (1920x1200).
October 28, 201411 yr Man, is FS9 gonna get equal air-time along with P3D, FSX, and XPX Great to hear! Welcome back Sascha Sascha, you can pick up a 600 series (I suggest a GTX680 2GB) if you can, and it will rock your world.... DSR and a GTX680, is like coffee and cream....smooooooooooooth......wonderful........ Take a sip...within any sim, but XPX. The only sim that takes an FPS hit, is XPX. It works, but there is an FPS cost. On all Microsoft-based, (FS9, P3D.x, FSX) , there is no FPS hit....just wonderfulness.....Mitch Well I know what Santa is bringing this year Sascha instead this is windowed borderless mode How do you set this up? Thanks! Sascha Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
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