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Fi5kuS

DX10 SF Version 2.5 soon too be released

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I wish I understood all of the options a little better.  On a positive note, I now have amazing shadows in my PMDG 777.

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This tool keeps getting better and better. Thank you Steve.

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I wish I understood all of the options a little better.  On a positive note, I now have amazing shadows in my PMDG 777.

It keeps getting better!

Thanks Steve!

 

Menno

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So what about the NGX then? Still not possible because of the box around the VC?

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Well, I was surprised yesterday when flying the NGX and found I had VC cockpit shadows! I don't know if they resulted from the v2.5 update or my adding  ForceVCShadowMap=1 to my fsx.cfg file. The shadows looked kind of generic if that's the right descriptor, like it was a generic shadow map rather than NGX-specific and they were bold and bright, and sometimes downright distracting. I'm guessing I need to fiddle with the shadow settings to fine tune it. Anyway, just my experience.


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Well, I was surprised yesterday when flying the NGX and found I had VC cockpit shadows! I don't know if they resulted from the v2.5 update or my adding  ForceVCShadowMap=1 to my fsx.cfg file. The shadows looked kind of generic if that's the right descriptor, like it was a generic shadow map rather than NGX-specific and they were bold and bright, and sometimes downright distracting. I'm guessing I need to fiddle with the shadow settings to fine tune it. Anyway, just my experience.

 

!!!! Please Show us!!!!

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I just tried this and I don't see shadows.  You definitely get bright light and dark shadow moving across the flight deck but is is not casting a shadow its just varying the intensity of the light.

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Holy $#&*, he's right, there are cockpit shadows.  I will try to post some pics or a video at some point.

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I dont get it, why are the shadows moving with your viewpoint?

 

I think that is normal.  If you were in a glass elevator going up or down you would expect shadows to move.

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Mark, do the shadows move when youre turning the airplane, and, does it lower your FPS? 

thanks


and what things did u do to get it too work with the Fixer, thanks again Mark

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Yes they move when turning.

 

I enabled cockpit shadows, force vc walls and apply had shadows to all planes.

 

Works now for the 777 and NGX.

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Here is the video, enjoy B)

 

 http://youtu.be/H7GaFRPb6fI

 

Well, works and works. As the person above me said, why are they moving as you switch viewpoint? Thats not realistic at all.

 

Anyway, I installed the 2.5 Fixer and put this ForceVCShadows tweak in the FSX.cfg. The tweak only made the gauges very dark and the switches on the MCP panel very bright. When I turned the aircraft to face the sun directly, the gauges became bright again. Maybe its supposed to be like this, but not this drastic. 

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I think that there are two separate things here.

 

Firstly there is no solution for the 737NGX in DX10SF.

 

The 737NGX has a solid box around the outside of the VC which has been defined to cast a shadow.

 

If you untick the FSX setting aircraft casts shadows on itself and observe you will see that the cockpit surfaces lighten and darken depending on their angle to the sun but there are no shadows. This is the DX9 behaviour too.

 

If you tick aircraft casts shadows on itself and add the setting ForceVCShadowMap=1 to fsx.cfg (as an aside I don't agree that this is a tweak - its a undocumented on off setting that has a clear behaviour!) then the cockpit will appear entirely shaded and surfaces will never lighten or darken. FSX is correctly calculating the lighting for a 737 cockpit contained inside a solid cube.

 

If you turn on HD Shadows then DX10SF zooms the "shadowmap" texture and in doing so clips portions of the VC model that are beyond a certain range from the eyepoint.

 

Now in 2.5 I tightened the clip radius because of problems with an Il-18 model and it looks like I have may gone too far for the NGX. What is happening I think is that if you move in an extreme way portions of the cube are being clipped and thus cease to block the sunlight and you see fleeting shadows.

 

This is not a useful or intended feature. I suggest that you set the shadow version in the debug dialog to 5 which will revert to the old radius (unless you want to fly the freeware IL-18 of course) People who are not seeing this are just rotating their normal viewpoint rather than moving high or low or backwards.

 

In Brynjar's case I guess that he probably has a large shadow boost (which I recommend against). This can cause a difference between the lighting of a surface that faces away from the sun and the same surface when facing towards the sun and calculated to be shadowed. This will cause surface to lighten when facing away from the sun.

Edited by SteveFx

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I also posted over in the PMDG Forum that I,too, experienced the NGX VC shadows immediately after upgrading to Fixer v2.5 with the same effects noted above. But then I was unable to replicate the effect the next day on a different flight with the NGX. So I just assumed it was some artifact of the upgrade process. Anyway, it would be nice to have someone who consistently achieves the NGX VC shadows to post their Fixer settings.

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