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Dovetail Statement

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I reactivated FSX via the MS activation servers just the other day; it would be a shame if DTG "fixed" that!!!   :LMAO:

No need to worry, "Fixing" is not one of their strong points :lol:

System: MSFS2024, ASUS Rog Stryx Z790-A,  Intel i9-14900KF,  Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU

 

 

 


Steam always updates on 13h00 EST. So that would be 18h00 UK time. All new releases are made available at that time.

Good information, thank you, i didn't know that. 


Thank you Tom 

 

 

 

Rump bump de de bump de de bump bump bump.

 

Oooooh big day to day, D day.

 

Wil it, won't it, will it won't it.

 

 

 

Rump bump de de bump de de bump bump bump.

 

Oooooh big day to day, D day.

 

Wil it, won't it, will it won't it.

 

<BAZINGA> - one more member joins the exclusive company in my ignore list ...

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

<BAZINGA> - one more member joins the exclusive company in my ignore list ...

Pretty sure she and everyone else doesn't care.

I copied this changelog from Frooglesims FB page, which was probably copied from Steam. He also confirmed in a Q&A that owners of the boxed version will still be able to activate their copies with the normal procedure. See, the sky isn't falling!

 

 

Microsoft Flight Simulator X: Steam Edition Change Log
The below change log represents the key changes made to FSX: Gold Edition to create FSX: Steam Edition. 

General
* FSX: Steam Edition is now built using the VS2013 compiler for better optimisation and performance. (Still makes use of VS2005 libraries for backwards compatibility.)
* Updated splash, launcher and mission preview images for FSX:SE versions.

Multiplayer, networking and communications
* Gamespy networking now replaced by new Steam networking.
* Game chat now integrated with Steam chat
* Friends/Banned lists now integrated with Steam.
* Game invites now use Steam.
* Host networking defaults to a single port 6112.
* Host networking uses 27016 for Steam Master Server Browser.
* Host timeout (loss of connection to host) now 35 seconds by default (was 55).
* "Disconnected" message dialog now retained on screen for 4 mins before automatic dismissal (was 30 secs).

Steam Support
* Top Down Camera (camera view select 4) was previously bound to F12 by default which is normally used for Steam's screenshot feature. Camera View Select 4 now uses Shift+F12 by default to avoid potential clash.

Compatibility with FSX boxed
* FSX and FSX: Steam Edition co-Existence feature allows both versions to be installed on the same machine. 

Default System-Setting Alterations
* Increased TEXTURE_MAX_LOAD to 4096 up from 1024
* Changed HIGHMEMFIX=1
* Increased Vertex and Index Buffers and the number of buffers. 

Bugs Fixed
* Fix to particle emitter controllers which were not being updated properly.
* Fix to flush all levels of detail in terrain cache.
* Fix to Texture Composition preventing fail and crash.
* Fixed issue where player is able to reserve more slots for friends than maximum players allowed in the game.
* Fixed issue where invalid Briefing Room was presented to player when cancelling session creation.
* Fixed issue where weather text in the multiplayer briefing room is partially cut off.
* Fixed issue where no error message appears when attempting to host a session with the network adapter disabled.
* Fixed issue where there is no error message when attempting to host a session with the network cable unplugged.
* Fixed issue where host player is frozen after a collision occurs in multiplayer.
* Fixed issue where client gets dropped from a multiplayer game after they crash into the host.
* Fixed issue where the Host Options in multiplayer/ Free Flight allow a user to have a maximum of 99 player slots.
* UIAutomationCore.dll work-a-round is now supplied by default with FSX:SE. This fixes a number of crashes relating to UI interaction on 64-bit versions of Windows.
* Fixed issue where the application’s taskbar preview window displays no content on Windows 8 and above
* Prevent default colour mode for Windows 7 and above (enable automatic display composition).
* sserife.fon file now automatically supplied and loaded.

Aaron Thacker

 

<BAZINGA> - one more member joins the exclusive company in my ignore list ...

 

Wow you must get all the ladies
 
Never really noticed the Ignore List before,  I presume if im in your Ignore List you wont see all my intellectual posts?,  but then you wont get your daily dose of Poppet!
 
Im no confused,  why would any one put me in there "Ignore list" im like the most interesting person I know. 

 

 

 

 

* Fix to flush all levels of detail in terrain cache.

What does that mean?  Will the Steam version of FSX be able to better manage and clean up it's VAS?  If so, that might eliminate a lot of OOM's.

My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

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