January 1, 201511 yr Hello Gang! As many of you may have noticed, the look out of the cockpit in FSX looks "fish-bowly" - in other words, it does not look natural - there is a fish bowl look to it. I remember years ago when FSX first came out that this issue was addressed but I cannot remember, or find, to save my life how to address this. Any hints would be appreciated. Thanks! Dennis Sincerely, Dennis D. Müllert System Specs: MoBo: MSI MAG X870 Tomahawk WiFi ATX AM5. CPU: AMD Ryzen 7 9800X3D. Memory: 128GB Corsair Vengeance DDR5-5600 CL-40. GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090. Monitor: LG UltraGear+ 45" curved OLED. Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD. Windows 11 Pro. Flight Sim Hardware: Joystick: Thrustmaster T16000M. Rudder Pedals: Thrustmaster TPR Pendular Pedals. Yoke: Honeycomb Alpha. Throttles: Honeycomb Bravo. Controller: XBox Controller
January 1, 201511 yr Administrators Would that have anything to do with the WideAspect=true in the FSX.cfg file? Charlie AronAVSIM Board of Directors-ADMIN/Moderator-RegistrarJust going to run a Chromebook and not upgrade to a Windows computer. Too many problems with the new Sims! 😱Trying to keep peace and harmony and the will of Landru on the site seems to be a full time job!
January 2, 201511 yr Yep, if you are using a wide screen, you may want to set that line to "true". Otherwise, it's most likely that the zoom settings you are using are giving the fish bowl effect. Interestingly, my FSX looked much more realistic on my old non-wide screen monitor than they do on my new wide-screen monitor. I think it was designed for the old fashioned screens and I've never been really happy with my wide screen view despite trying wide aspect true and false and various zoom settings. IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
January 2, 201511 yr You are probably zoomed out too far, as indicated above. For my setup, for example, a "realistic" calculated world view is actually in the 1.5-1.6 zoom range. If you don't like how that looks, then you'll have to put up with the fish bowl. Bill Intel Core i7 8700-K (OC'd) | Noctua D-15S Cooler | Asus ROG Strix Z-370E Motherboard | G-Skill Trident-Z 32GB DDR4-3200 RAM | Samsung 970 Evo 1TB SSD | EVGA - GeForce GTX 1080 Ti 11GB Video Card x 2 (2-Way SLI) | Corsair 750D Airflow Edition Case upgraded with Noctua fans | Corsair 1000W Power Supply | MSI - Optix MAG24C 23.6" 1920x1080 144Hz Monitor x 3 | Windows 10 Home 64-bit
January 2, 201511 yr Hi Dennis, It seems that we may be among the few that find this "fish bowl" view unnatural. My guess is that this forced wide angle view is preferred is due to more of the cockpit being visible without having to alter the view angle. So that we're on the same page here, let me describe the conditions that I consider to be "normal". With the, rather unfortunately named, "WideViewAspect=False" in the Display section of the FSX.cfg and pressing the Backspace key to set the zoom to 1.0 is my definition of "normal". The default (what you see without pressing backspace) the VC zoom is set to 0.69. This is defined in the "Cameras.cfg" that's in the same AppData folder as FSX.cfg. I change the [CameraDefinition.002] so that the InitialZoom = 1.0. That way it's not necessary to press any key to go to a normal view.. In the included missions the zoom value of .69 is saved so I either edit the FLT to fix this or press the backspace key. Actually I don't use the Backspace key to set the zoom to 1.0; I have the control set to "Back slash + Numpad 5". If MS had referred to the function in FSX.cfg as "WideAngleView" I think a lot of the confusion would be eliminated. This setting has nothing whatsoever to do with the monitor aspect ratio. And that brings up another point. Make sure that that the resolution in Display - Setting - Graphics corresponds to your monitors display. Jim F.
January 2, 201511 yr Hello Gang! As many of you may have noticed, the look out of the cockpit in FSX looks "fish-bowly" - in other words, it does not look natural - there is a fish bowl look to it. I remember years ago when FSX first came out that this issue was addressed but I cannot remember, or find, to save my life how to address this. Any hints would be appreciated. Thanks! Dennis Dennis, there are a two videos on YouTube which explain how to set up the zoom to be realistic (http://m.youtube.com/watch?v=qjbCFNSofpk). He also explains the much-misunderstood WideViewAspect setting. Long but informative. i7-14700k | Asus ROG STRIX Z790-F Gaming WIFI | 32GB DDR5 RAM | MSI RTX 4080 Super | WD Black SN850X 1TB & 2TB | Corsair HX1000i ATX3.0 | MSI MAG401QR 40" monitor | Win 11 Pro 64-bit | Meta Quest 3
January 2, 201511 yr Dennis, there are a two videos on YouTube which explain how to set up the zoom to be realistic (http://m.youtube.com/watch?v=qjbCFNSofpk). He also explains the much-misunderstood WideViewAspect setting. Long but informative. Yep, those are good videos and they explain how to determine a realistic zoom setting. For the cliffs notes version, assuming you have WideViewAspect set to True, the formula to calculate your "ideal" zoom setting is: Z = 34 _______ 2 atan(h/2d) where h is your screen height and d is your viewing distance from your eyes to your monitor. Just use the same units (inches, mm, etc) for both and Z will be your realistic zoom setting. You'll need a scientific calculator with an arctan button too. Or, just create an excel document and use the following formula to get zoom: =34/(2*DEGREES(ATAN(B3/(2*B4)))) where B3 is the screen height cell and B4 is the viewing distance cell. You'll likely find yourself zoomed in way farther than you were previously if you use the suggested setting, but this is actually the view that is most realistic for the scenery. You will not be able to see much of the VC, though, so this is the trade-off to avoid the fishbowl. For me, this means the use of pop-up 2d panels a lot since I don't have TrackIR. Bill Intel Core i7 8700-K (OC'd) | Noctua D-15S Cooler | Asus ROG Strix Z-370E Motherboard | G-Skill Trident-Z 32GB DDR4-3200 RAM | Samsung 970 Evo 1TB SSD | EVGA - GeForce GTX 1080 Ti 11GB Video Card x 2 (2-Way SLI) | Corsair 750D Airflow Edition Case upgraded with Noctua fans | Corsair 1000W Power Supply | MSI - Optix MAG24C 23.6" 1920x1080 144Hz Monitor x 3 | Windows 10 Home 64-bit
January 2, 201511 yr Use CTRL+ or - as I recall to fix this (maybe SHIFT, it's been a while since I tried it) Jay
January 2, 201511 yr If you are using a wide screen monitor set WIDE ASPECT to false and set your zooms to the following > For 16:9 set to 85% for 15:9 set to 81%. Setting zoom to 1 on a wide screen gives entirely the wrong perspective. Also another vital point is the eye height and paralax. The eye height is entirely dependent on the a/c type. By looking directly ahead over the front of the glareshield establish how much of the ground is obscured. Change your eye height and angle to match. You may also need to change your paralax. That is the offset view directly in front. With the a/c directly over the centre line where does it intersect with the top of the glareshield. If you're in an airliner it should intersect somewhat to the left of centre. Again it depends on the height above ground and how close your seat is to the centre line of the a/c. These settings can only be done in the a/c cfg and are a matter of trial and error. But once right it makes a big difference. Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
January 3, 201511 yr Author Thank You folks for the input. I will tinker accordingly and reply back. Thanks again! Dennis Sincerely, Dennis D. Müllert System Specs: MoBo: MSI MAG X870 Tomahawk WiFi ATX AM5. CPU: AMD Ryzen 7 9800X3D. Memory: 128GB Corsair Vengeance DDR5-5600 CL-40. GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090. Monitor: LG UltraGear+ 45" curved OLED. Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD. Windows 11 Pro. Flight Sim Hardware: Joystick: Thrustmaster T16000M. Rudder Pedals: Thrustmaster TPR Pendular Pedals. Yoke: Honeycomb Alpha. Throttles: Honeycomb Bravo. Controller: XBox Controller
January 3, 201511 yr Hello Gang! As many of you may have noticed, the look out of the cockpit in FSX looks "fish-bowly" - in other words, it does not look natural - there is a fish bowl look to it. I remember years ago when FSX first came out that this issue was addressed but I cannot remember, or find, to save my life how to address this. Any hints would be appreciated. Thanks! Dennis This gentleman covers the issue in an excellent and very in depth fashion in 3 separate videos: part 1: https://www.youtube.com/watch?v=qjbCFNSofpk part 2: https://www.youtube.com/watch?v=ikwToOzX_UA part 3: https://www.youtube.com/watch?v=fwGT2hEiDUc
January 3, 201511 yr You can do it scientifically or just set it at the level of zoom that looks most realistic to you. Whilst the former may work, the latter is guaranteed to suit you best. I use WideAspect=true and 100% zoom. I may try increasing the zoom factor to 105% or 110% to see how that looks. I care not whether this is scientifically correct and will use what looks most realistic to me. Edit: what people want from the 2d cockpit and what they want from the 3d cockpit may of course differ. IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
January 3, 201511 yr Another problem with 2d panels is the left/right view. Quite often the a/c will have a left or right 2d panel as well. But quite often unfortunately the view is not correct. Not only does one also have to set the zoom, but the view angle as well. So it's a lot of work to adjust it correctly. Especially if you have not had the opportunity to sit in the real cockpit. If you do have the occasion to do so take photos with the camera set to 55m zoom. Almost all digital cameras (with the exception of expensive SLR types) will have a basic wide view of about 35m set. That is not realistic from the point of view of what the brain sees. Take your photos and when home set up your views. This is my panel.cfg setup. VIEW_FORWARD_DIR = vertical angle up/down - rotation angle left/right - horizontal angle left/right. VIEW_FORWARD_ZOOM=0.850VIEW_FORWARD_DIR=2.800, 0.000, 3.000VIEW_FORWARD_RIGHT_ZOOM=0.820VIEW_FORWARD_RIGHT_DIR=4.030, 0.000, 48.000VIEW_RIGHT_ZOOM=0.820VIEW_RIGHT_DIR=4.330, 0.000, 90.000VIEW_REAR_LEFT_WINDOWS=53VIEW_REAR_LEFT_ZOOM=0.820VIEW_REAR_LEFT_DIR=2.830, 0.000, 225.000VIEW_LEFT_WINDOWS=52VIEW_LEFT_ZOOM=0.820VIEW_LEFT_DIR=2.830, 0.000, 260.000VIEW_FORWARD_LEFT_WINDOWS=51VIEW_FORWARD_LEFT_ZOOM=0.820VIEW_FORWARD_LEFT_DIR=2.830, 0.000, 315.000 In VIEW_FORWARD_DIR 2.800, 0.000, 3.000 The 2.8 represents the eye point set in combination with the zoom so that the rwy view directly ahead is correct. (in this case the eye is about 14ft above the tarmac). The last number 3.00 is the offset so that the rwy centre line passes left of the cockpit centre as it would appear in real life (because the captain is seated on the left and not in the centre). In the other views you can see the last numbers represent the actual horizontal angle of the eye view from the forward datum of zero. The first numbers in view forward left/right are different due to the closeness of the eye to the window. A point to remember is that these are aircraft specific. Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
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