January 19, 201511 yr Here it is Rob, works with all AI UT@ WOAI and MTX etc http://library.avsim.net/esearch.php?DLID=&Name=aidupe&FileName=&Author=&CatID=root This is genius. I never knew this program existed before, thanks for sharing. Mark CYYZ
January 19, 201511 yr I've saved it to DXT5 and the size is now 683 KB. That's still one half ,and no where near the claimed 1MBAnd what are the pixel dimensions of that new texture? The best gift you can give your children is your time.
January 19, 201511 yr And what are the pixel dimensions of that new texture? They are both 1024 by 1024. Gerry Howard
January 19, 201511 yr It still OOMs, but it just takes longer. And it doesn't matter how many sceneries you have, just keep them all active. Ok, so longer than 14 hours? Like 15 hours , now? I'll test it so I can believe you. (I'm being sarcastic, of course) But, wow, I cannot imagine sitting on a computer (or having it on), for 14 hours straight. Geez Ricky Torbe
January 19, 201511 yr They are both 1024 by 1024.That is mathematically impossible. DXT file compression is done at a fixed rate and the file size is very predictable. Let's do the math. A 1024x1024 pixel texture has 1048576 pixels. 1024*1024=1048576 Uncompressed bitmaps have 32 bits per pixel, or 4 bytes per pixel. 1048576*4=4194304 bytes. 4194304/1024=4096kb or 4MB. DXT3 and DXT5 compress at a fixed 4:1 ratio meaning that our 4096kb (4MB) 1024x1024 uncompressed 32 bit texture will be 1024kb (1MB) when compressed with either DXT3 or DXT5 DXT1 compresses at an 8:1 ratio so our texture will be 512kn (0.5MB) in size. Now we go back and look at the original default B737 texture and see that it is 1366kb instead of 1024kb because it has mipmaps added. 1024*1.333=1364.992 So now if we take our original texture and compress it to DXT1 w/mips... 1024*1024=1048576 pixels 1048576*4=4194304 uncompressed bytes 4194304/8=524288 compressed bytes 524288/1024=512 compressed KB 512*1.333=682.496 compressed + mipmap bytes What I suspect you really have is a 512x1024 DXT5 w/mips texture. The result would be the same as the 1024x1024 DXT1. 512x1024=524288 pixels 524288*4=2097152 uncompressed bytes 2097152/4=524288 compressed bytes 524288/1024=512 compressed kb 512*1.333=682.496 compressed + mipmaps kb Open the original texture (1366kb) in CS2 Save As and when you get to the nVidia screen select DXT5 ARGB and click the "no mips" button. BTW, that 8bpp means 8 bits (or 1 byte) per pixel. The best gift you can give your children is your time.
January 19, 201511 yr So how can we use math to determine the size of a texture with mipmaps? Our 1024x1024 texture has 9 mip levels, each one 1/4 the size of the level above it. So we will have 1024x1024, 512x512, 256x256,... on down to 4x4. Since we know that DXT5 compresses at 1 byte per pixel it is easy to figure out the file size. I let Excel do the heavy lifting... The best gift you can give your children is your time.
January 19, 201511 yr Commercial Member Seriously. Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.
January 20, 201511 yr Ok, so longer than 14 hours? Like 15 hours , now? I'll test it so I can believe you. (I'm being sarcastic, of course) But, wow, I cannot imagine sitting on a computer (or having it on), for 14 hours straight. Geez My FSX never OOMs. The computer is on 24/7 and on long flights I do other things or sleep. I am not sitting all those hours.
January 20, 201511 yr This is genius. I never knew this program existed before, thanks for sharing. No worries Mark, been using AIDUPE since it was first released. A great fix System: MSFS2024, ASUS Rog Stryx Z790-A, Intel i9-14900KF, Asus ROG Ryujin III 360 , Asus Hyperion Case,Rog Stryx 4090 OC, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD,64Gb G Skill Memory, Asus Aura 1200W Gold PSU,Win 11 ,LG C4 48" 4K OLED Screen., Airbus TCA Full Kit, Stream Deck XL. WinWing FCU, EFIS, MCDU
January 20, 201511 yr My FSX never OOMs. The computer is on 24/7 and on long flights I do other things or sleep. I am not sitting all those hours. Try the pmdg 777 and you are going to get oom all the time.
January 20, 201511 yr Do new repaints for FAIB and TFS models in dds format need mipmap processing? These are majority in my AI.
January 20, 201511 yr What ever I did with the NVIIDIA dds Format add-on I got it wrong about DXT5 - the iincrease in file size on mipmapping is les, as aleady stated. Gerry Howard
January 20, 201511 yr Try the pmdg 777 and you are going to get oom all the time. That would also mean that every single person who uses that plane would also get an OOM error and we all know that isn't true. Good try though!!
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