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MarioDonick

Drzewiecki Miami for X-Plane released, incl. KMIA, KTMB & KOPF

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Looks good! I just keep think of all the movie and TV panoramic shots of recent years with 'won't get fooled again' by The Who lol

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This is incredible.  I flew from Key West up to Miami yesterday and Miami is so bland and desolate in XP that I almost flew past it.  I'll be grabbing this.

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Fantastic. I've actually started purchasing all of their scenery. Great detail yet still solid performance. :)

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Fantastic,I just bought their NY Airports over The Easter Sale at Simmarket,I'll pick this up at some point also,Thanks for the Great News!!

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How was the performance of the New York airports.

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How was the performance of the New York airports.

I found them to very very acceptable in performance.  No serious frame rate hits.

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I found them to very very acceptable in performance.  No serious frame rate hits.

Thank you.

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At night, the buildings stand out a little (light-wise, seems like no dedicated night textures are available) but the rest of the area seems very nice and better than in the FSX/P3D variant since they don't have to rely on 'lit' textures to make the streets and surroundings look good in X-Plane.

 

Also, nice to run a sim without VAS concerns which is a huge benefit when combining detailed city sceneries and planes.

 

(An upcoming) New York City might therefore also make a lot of sense, as opposed to being a 'dangerous' addon in other sims. Nice seeing Drzewiecki offering their titles on all platforms sooner or later. :smile:

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As a tip, I would recommend trying the FSX demo first in X-plane. The convertor tool works fine on this for the buildings at least.

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As a tip, I would recommend trying the FSX demo first in X-plane. The convertor tool works fine on this for the buildings at least.

Maybe I'm getting hold of the wrong end of the stick, but would that be legal...? :-/

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Maybe I'm getting hold of the wrong end of the stick, but would that be legal...? :-/

 

if you bought the scenery there should be no problem for you to convert it to a file xplane can read.

although it would be better if you support the devs and buy the xplane version. 

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if you bought the scenery there should be no problem for you to convert it to a file xplane can read.

although it would be better if you support the devs and buy the xplane version.

I was referring to the conversion of the FSX demo version.

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I bought this last night and I am not really impressed ! The night lighting looks bad. It looks like FSX baked lighting. It looks ok during the day. The scenery just looks dated and not very high quality. The NY stuff is a lil better. I am not buying anymore FSX converted scenery unless it has xplane tech built in !

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I was referring to the conversion of the FSX demo version.

Well given its a free demo published the by the creator, I can't imagine any problem with that but I agree maybe it's technically against the license of the demo so I retract my suggestion.

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If you bought the scenery there should be no problem for you to convert it to a file xplane can read.
although it would be better if you support the devs and buy the xplane version. 

 

No, this is against the EULA for the software and discussing methods of doing this (EULA busting) is against the Avsim Terms of Services and can result in a ban unless you receive permission from Drzewiecki design.

 

Besides that, supporting the developer and buying is one way to make sure we'll see X-Plane unique airports in the future :-)

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No, this is against the EULA for the software and discussing methods of doing this (EULA busting) is against the Avsim Terms of Services and can result in a ban unless you receive permission from Drzewiecki design.

 

Besides that, supporting the developer and buying is one way to make sure we'll see X-Plane unique airports in the future :-)

Ah i see. Thanks for clarifying tony.

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The night lighting looks bad. It looks like FSX baked lighting.

Guess I have to revise my initial impression then. :blush: You have a huge point on the need to use X-Plane features to achieve a decent night scenery. The ('baked') FSX workarounds aren't needed nor welcome I'd say.

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The ('baked') FSX workarounds aren't needed nor welcome I'd say.

 

It's not such a bad thing, as remember, the lighting defined in objects only works if the user has HDR enabled. Otherwise, a non-HDR user (and there are a lot of them) will see just a glowing orb which doesn't light up the texture. Generally, scenery developers should take both into consideration when developing scenery and not just the lowest common denominator.

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