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padolamap

Water in P3D

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trying to see because the water in this new version of P3D did not move I found missing WaterConstants, I put one of FSX and worked as he did in previous versions. I hope you serve.

Greetings to all

 

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Hi Padolamap - can you elaborate? Did you mean you just copied over the WaterConstants.xml over to fix the static water issue some are seeing?

 

I don't have FSX anymore so I can't confirm or deny...

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Yeah, I have the static water issue at all altitudes. Copying the FSX WaterConstants.xml will fix it? I'll have to try it later. Thanks for the tip!

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Please keep me informed. I don't have FSX installed anymore, but a copy of that WaterConstants.xml file would be appreciated if it works. For the armchair lawyers out there......I still have my Gold Edition DVD, so serial number available on request.

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Please keep me informed. I don't have FSX installed anymore, but a copy of that WaterConstants.xml file would be appreciated if it works. For the armchair lawyers out there......I still have my Gold Edition DVD, so serial number available on request.

 

Hi Christopher,

 

This file has been the topic of many discussions here:

 

http://forum.avsim.net/topic/317677-bojotes-waterconstantsxml/

 

You will find a complete XML file in the above link.

 

Cheers and happy experimenting  :lol:

 

Jerome

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The waterconstants.xml is no longer in the Prepar3D directory but it gets generated in your C:\Users\YourUserName\AppData\Roaming\Lockheed Martin\Prepar3D v2

 

I wouldn't use that old one for FSX since this is DX11 it's probably a lot different

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I see a    Waterconstant.xml in my P3D root directory

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Yes, I also see a WaterConstants.xml file in the root P3D folder. Since I have backed up the existing one, I see no harm in checking this one out. Anyway, if the existing P3D water is any indication of the quality of DX11 stuff, then give me DX9 any day!!

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It is simply paste a file in the root folder of the simulator, if it does not work or does not make any difference is cleared and ready


I also have that file in the same folder where the prepar3d.cfg and yet had no movement in the water, also you can copy that file and put it in the main folder and see the result

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I took a backup of the P3D file..Copied over from FSX and put it in both places..the P3D root as well as where the xml and exe files are.

 

Restarted FSX. The Ocean remains dead..dead as a door knob! :)

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Same here, Manny. No difference whatsoever in P3D (and yes, I deleted the Shader Files).

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I think we just need the Outerra water plugin, and our problems would be solved :wink:

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If you want to see good waves you need to turn the water up to ultra and turn on bathemetry(supposedly wave heights effected by the underlying terrain)

 

edit: if you REALLY want to see them , choose custom weather and crank up the wind speed to 36. You'll be blown away

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We are talking about how the water looks above 1000 feet, Steve. I don't think that many of us have a problem seeing the ripples with the ULTRA setting, or the 3D waves at sea level.

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trying to see because the water in this new version of P3D did not move I found missing WaterConstants, I put one of FSX and worked as he did in previous versions. I hope you serve.
Greetings to all

 

 

 

We are talking about how the water looks above 1000 feet, Steve. I don't think that many of us have a problem seeing the ripples with the ULTRA setting, or the 3D waves at sea level.

 

The OP said the water didn't move, I never saw anyone mention how it looks over 1k feet?  I was only posting a suggestion to check if he was getting water movement/3D waves etc...Ultra must be on to see the swells 

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I was only posting a suggestion to check if he was getting water movement/3D waves etc

 

Hi Steve.

 

I don't believe anyone was "blaming" you.. We are just clarifying what is missing. is all

 

Yeah..the swells are nice on a windy day  when we are flying these sea planes or fly GA very low.

 

But when flying airliners at 3000 feet or 10 feet and when there is no sun reflections, the water is like a jpg screenshot stuck there. the tiny waves do not gleam like it does when there is sun light. In FSX, there used to be these white crest (waves from far) appear and disappear...each one of them making the entire ocean alive from 4000 feet and above. 

 

Remember when we went from the dead FS9 oceans to the animated gorgeous FSX water. Now in P3D, we have taken a couple of steps back in this "water" front! Surprising DX11 doesn't have the DX10 equivalent feature.

 

IF and when LM fixes either this water animation (from an altitude)  or the OOM issues, I will blow P3D 2.3 version and move to v2.5 :)

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Sad to agree that the water looks "meh" when higher than about 1,000ft

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I wonder if a thread in the REX forums would lead to anything...? Tim and his team got the sea foam working at low levels; can't see why they can't get the wave action working up higher...

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The latest SP3 build for REX Essential Plus (and SP2 update for REX4) are supposed to include animated wave effects at higher altitudes, but I don't see anything on my PC. The last suggestion was to reinstall P3D, but I would need some pretty convincing evidence to even think about going down that route.

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