September 28, 201510 yr Clouds was always something I found X-Plane 10 was lacking on, but lately I am happy. Thanks to Murmur.
September 28, 201510 yr Can you explain what plugin or textures replacement are you using (apart from RTH)? Riccardo Viecca
September 29, 201510 yr Your clouds are looking great. Nice shots. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
September 29, 201510 yr Author Can you explain what plugin or textures replacement are you using (apart from RTH)? Just follow the instructions Murmur made available at this thread here at AVSIM (thanks jcomm for the link :wink: ) To set the datarefs permanently, I created a lua file in X-Plane 10/Resources/plugins/FlyWitLua/scripts For example, I named mine my_altered_datarefs.lua. Then in this file, you put the datarefs you want to have changed at startup (no scripting required), just copy following lines: set( "sim/private/controls/clouds/first_res_3d", 2 ) set( "sim/private/controls/clouds/plot_radius", 1.5 ) Then I play with following settings until I get a nice result while still keeping the framerate above 20: - percentage of cloud puffs (does anybody know if there is a dataref for that ?) - in Real Terra Haze: a) whitening of the clouds and b)size of the cloud puffs. I learned that in X-Plane, less can actually mean more: more fluidity and feeling to be there. So be conservative in your settings. One thing you must do, is setting the roads to extreme, and depending on your system, you should not maximize the rest. Keeping the frame rate in the high 20's (or higher, if you have the computer power) really helps the simulation.
Create an account or sign in to comment