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soaring_penguin

Finally happy with the XPX clouds

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Can you explain what plugin or textures replacement are you using (apart from RTH)?

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Can you explain what plugin or textures replacement are you using (apart from RTH)?

Just follow the instructions Murmur made available at this thread here at AVSIM (thanks jcomm for the link  :wink: )

 

To set the datarefs permanently, I created a lua file in 

 X-Plane 10/Resources/plugins/FlyWitLua/scripts

For example, I named mine my_altered_datarefs.lua.

Then in this file, you put the datarefs you want to have changed at startup (no scripting required), just copy following lines: 

set( "sim/private/controls/clouds/first_res_3d",     2 )
set( "sim/private/controls/clouds/plot_radius",      1.5 )
 
Then I play with following settings until I get a nice result while still keeping the framerate above 20: 
- percentage of cloud puffs (does anybody know if there is a dataref for that ?)
- in Real Terra Haze: a) whitening of the clouds and b)size of the cloud puffs. 

 

I learned that in X-Plane, less can actually mean more: more fluidity and feeling to be there.

So be conservative in your settings. One thing you must do, is setting the roads to extreme, and depending on your system, you should not maximize the rest. Keeping the frame rate in the high 20's (or higher, if you have the computer power) really helps the simulation.

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