December 29, 201510 yr Conclusion : on my system fps set to Unlimited is the way to go. Gerard ... you are missing the most key detail from your post ... what's your monitor refresh rate operating at? Vsync is only relevant if your system can sustain FPS (min) greater than your monitors refresh rate. Cheers, Rob. EDIT: Agree that monitors have come a long way and "refresh" was originally a CRT monitor specification. However a 3D rendered image in real time has very different properties from filming a movie on a digital camera ... if you subscribe to Eistein's theories, the world moves at up to 186,000 miles per second (ish) ... a 3D rendered images do not ... they are governed by fast CPU/GPUs. One is capturing at a specific FPS, one is generating at specific FPS - two VERY different worlds. EDIT 2: To further complicate matters, current monitors/TVs will have a slew of additional adjustments with their own frame buffering which makes the equation even that much more difficult to determine.
December 29, 201510 yr Here is a basic rule of thumb I go by: https://docs.google.com/spreadsheets/d/1wzQ3a6BICcFwD_zm-NcFu4E63msHH0qY3I77UJ9Ed6w/pubhtml Cheers, Rob. Breakthrough! Thanks, Rob! fps locked at 27, and Vsync OFF gives me the smooth scenery display I was looking for :smile: Bert
December 29, 201510 yr Author ok i am bloody stumped mate i just did a test with my 46 inch tv refresh rate being 60htz fps unlimited vsync on triple buffer on =smooth vsync off triple buffer off unlimited frames = smooth tried both scenarios with fps 57 60 = smooth so whats the best setting lol so ATM i have it set unlimited fps vsync off triple buffer off
December 29, 201510 yr Gerard ... you are missing the most key detail from your post ... what's your monitor refresh rate operating at? Vsync is only relevant if your system can sustain FPS (min) greater than your monitors refresh rate. Cheers, Rob. EDIT: Agree that monitors have come a long way and "refresh" was originally a CRT monitor specification. However a 3D rendered image in real time has very different properties from filming a movie on a digital camera ... if you subscribe to Eistein's theories, the world moves at up to 186,000 miles per second (ish) ... a 3D rendered images do not ... they are governed by fast CPU/GPUs. One is capturing at a specific FPS, one is generating at specific FPS - two VERY different worlds. EDIT 2: To further complicate matters, current monitors/TVs will have a slew of additional adjustments with their own frame buffering which makes the equation even that much more difficult to determine. Rob, my HD tv's can be set to 60, 50, 30 and 25 hrtz when connected to a pc . I have choosen 25 Hrtz as 26 fps is the minimum I am getting with Unlimited fps. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 29, 201510 yr Commercial Member Thanks steve so what would be input on blurred terrain in distance? LOD is 6.5 affinity mask 84 have tried 244 254 84 also tried without 84 is smooth fftf 0.01 also tried without running i7 4790k thanks I can only suggest you try 116 instead of 84, since it provides 4LPs and still avoids core zero like 84. However, I'm not sure if you need to avoid core zero, so can also try 85 if not. I have choosen 25 Hrtz as 26 fps is the minimum I am getting with Unlimited fps. You'll need a consistent 50+ fps with Unlimited to run at 25 locked Gerrard. Steve Waite: Engineer at codelegend.com
December 29, 201510 yr Just as puzzeled now as you are Bert... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 29, 201510 yr Wish it was as simple as FSX. Vsync 1/2 refresh rate, lock frames at 30 GO FLY thats why we are here lol Vernon Howells
December 29, 201510 yr Just as puzzeled now as you are Bert...Join the club! The more I read about this the more I think I understand, yet my results seem to run contrary to all the very sound logic recorded on these forums. On my rig: Monitor refresh 120Hz, VSync ON, Triple buffer checked, Frame Rate Unlimited, SGSS:4, MSAA:4 = very smooth performance with very rare and hardly discernible micro-stuttering. I7-5960x currently still running at stock speeds (3-3.5GHz), 8 cores (NO Affinity Mask, HT=OFF) ASUS Strix GTX980 x2 in SLI (usage appears balanced varying between 60-75% (P0), Windows7 Pro 64bit. I use KSEA as my testing area with building storms. Frame rates (as displayed by the sim) can be jumping all over the place but, remarkably, the screen updates remain smooth. Beech Baron 58 movements always fluid and convincing of real flight. Once again, if there is one truth worth repeating about all this, it is the unique nature of each rig on which the sim is running. Doubtless my hardware setup is a major factor - which is why I have not posted the rest of my settings, but am happy to do so if requested. Mike
December 29, 201510 yr I use KSEA as my testing area with building storms. Frame rates (as displayed by the sim) can be jumping all over the place but, remarkably, the screen updates remain smooth. Beech Baron 58 movements always fluid and convincing of real flight. Mike, if you are not seeing integer divisions of 120 FPS (120, 60, 40...) you would have to think Vsync is not working here. ? gb. YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.
December 29, 201510 yr Commercial Member Just as puzzeled now as you are Bert... How do you guys think the locked frame setting works then, Bert, Gerrard and Rob? Steve Waite: Engineer at codelegend.com
December 29, 201510 yr Don't have a clue, but following Rob's spreadsheet, I am happily running at fps locked at 27 and Vsync = OFF. Cannot explain it, but it seems to work. :smile: Monitor refresh at 60. Bert
December 29, 201510 yr Just my ten penn'orth? - but I gave up on all the Vsync mumbo-jumbo last year with one of these: Asus Rog Swift PG278Q. The display is 2560x1440 native res @ 60, 120 or 144hz.(Your choice) I am currently running an i7-4790k / GTX980ti 6gb at 5120x2880 res (4x DSR, 0% smoothness, G-Sync enabled), through this single monitor, 30fps locked. As crisp as a new fall of snow and as smooth as a baby's bum. Simples :smile: Stupidly expensive rig, nonplussed Memsahib, disinterested offspring and a fascinated cat as Rio. XP11, P3Dv3 and an Oculus Rift.
December 29, 201510 yr Ah... G-Sync monitor. I'm thinking of acquiring one of those. Heard a lot of good gaming with those.
December 29, 201510 yr My assumption is that one has NOT done ANY "tweaking" to their prepar3d.cfg. FreeSync and G-Sync are different, don't use my table if your monitor implements any variant of those technologies. Cheers, Rob. How do you guys think the locked frame setting works then, Bert, Gerrard and Rob? I've had a few discussions with Beau H. (LM) regarding unlimited vs. limited and if I understand him correctly, unlimited has less code overhead and is the "desirable" settings IF one can sustain sufficient FPS to let Vsync manage the frame flow (this will produce the most consistent time frames). Limited is less desirable and is an additional software layer managing the flow (read slower). Limited is intended to help when one can't sustain necessary FPS equal to or better than one's monitor refresh rate ... basically slowing the code down on the main render thread (doesn't impact other threads running as they all still need to be synchronized on the main thread) By hey, whatever works for you ... use it. Cheers, Rob.
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