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GSalden

Visibility and cloud draw distance

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Hi guys,

 

Flying at 37000 ft I saw that I could see the ground in the far distance further than the clouds.

The idea is to have the clouds till they fade away in the haze.

 

Settings P3D :

- max clouds draw distance 90 mls

 

Settings ASN :

- max visibility 90 mls

- max clouds draw distance 93 mls

 

So I would presume that clouds fade in from the haze in the far distance.

Only when setting the clouds draw distance in P3D to 110 mls I get what I want.

 

I thought that the clouds draw distance from P3D and ASN were the same with the same setting..

 

All suggestions are welcome.

 

 

Distance.jpg

 

 

The same as above with P3D set to 110 mls

 

Distance2.jpg

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It's always been my assumption and experience, that ASN took complete control of cloud settings when running.

I don't know how to explain your difference.

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Perhaps LM increased the LOD?

 

Vic

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To me 90 mls in P3D shouldbe the same as 90 mls in ASN.

Or P3D uses land miles ( 1.6 km ) and ASN sea miles ( 1.8 km )....

 

However, someone else posted the same issue at the HiFiSim forum.

 

I am curious if it is working on your pc ...

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Lower your maximum visibility. I keep mine around 50-60 miles. This also ensures I don't see far off, blurry textures.

When is visibility ever actually 90 miles clear? In the winter in Montana maybe?


 

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Lower your maximum visibility. I keep mine around 50-60 miles. This also ensures I don't see far off, blurry textures.

 

When is visibility ever actually 90 miles clear? In the winter in Montana maybe?

 

 

At altitude you can frequently see things at 100 miles out

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However, someone else posted the same issue at the HiFiSim forum.

 

Good evening, 

yes, that was me.

 

I have exactly this problem, normally I have the upper visibility limited to 60 nm but now after updating to P3Dv3.2 and updating ASN I have this problem.

 

And I am not the only one, I know a few others with this problem.

 

I think this problem is related to ASN and so I hope that this will be fixed soon!

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At altitude you can frequently see things at 100 miles out

 

I'm sure you can. The planes I fly in real life don't go that high and I wasn't necessarily talking about being in the flight levels.

 

But in regards to the OP, if he's not at FL350, it's plenty realistic to just lower the max visibility. And even if he is up high, who cares if you can't see 100 miles out? There's nothing but haze and bluriness anyway given the way P3D renders far off textures. Just lower it and problem solved. Not like you are missing out on anything.

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I noticed this effect too, even when I reduced upper vis to down to 25 miles, with the latest 4.1 beta.

 

Interesting to note that you don't get this effect when using OpusFSI.

 

Stu

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It looks like Upper Visibility is at max , whatever distance you set the slider at..

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It looks like Upper Visibility is at max , whatever distance you set the slider at..

 

Working fine here P3D V3.2.2.16659...

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Working fine here P3D V3.2.2.16659...

Andre,

Does the upper visibility get more or less when you set the Upper Visibility slider manual from 25 to 100 and the other way round.

On my system nothing is happening.

This is with visibility Distance set at Auto.

So not manually.

 

I have the same version as you.

With v3.1 I had no issues.

 

I only updated the client and content.

Not the scenery.

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Quote from Damian Clark :

 

"We've investigated and can confirm that since P3D v3 there has been visibility control issues which have not been able to be resolved within ASN (yet). Is this a new thing that you're noticing specifically from 3.1 to 3.2 P3D update, with ASN SP4.1 updated to ASN SP4.1 with 3.2 compatibility update? In other words, is this specific to the very latest build, or can you confirm this is related to known visibility control issues with P3D v3 in general? "

 

And

 

"

It so far appears like something specific in P3D v3.2 has caused this to not work any longer. We're investigating but not sure we can "fix" it yet."

 

 

So if you guys have it working could you tell us your visibility settings in both P3D and ASN ?

And what kind of upgrade you did ( version ) : client / content / scenery

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Quote from Damian Clark :

 

"We've investigated and can confirm that since P3D v3 there has been visibility control issues which have not been able to be resolved within ASN (yet). Is this a new thing that you're noticing specifically from 3.1 to 3.2 P3D update, with ASN SP4.1 updated to ASN SP4.1 with 3.2 compatibility update? In other words, is this specific to the very latest build, or can you confirm this is related to known visibility control issues with P3D v3 in general? "

 

And

 

"

It so far appears like something specific in P3D v3.2 has caused this to not work any longer. We're investigating but not sure we can "fix" it yet."

 

 

So if you guys have it working could you tell us your visibility settings in both P3D and ASN ?

And what kind of upgrade you did ( version ) : client / content / scenery

 

Going to test some more Gerard but working here as it should be will test with different settings...

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Quote from Damian Clark :

 

"We've investigated and can confirm that since P3D v3 there has been visibility control issues which have not been able to be resolved within ASN (yet). Is this a new thing that you're noticing specifically from 3.1 to 3.2 P3D update, with ASN SP4.1 updated to ASN SP4.1 with 3.2 compatibility update? In other words, is this specific to the very latest build, or can you confirm this is related to known visibility control issues with P3D v3 in general? "

 

And

 

"

It so far appears like something specific in P3D v3.2 has caused this to not work any longer. We're investigating but not sure we can "fix" it yet."

 

 

So if you guys have it working could you tell us your visibility settings in both P3D and ASN ?

And what kind of upgrade you did ( version ) : client / content / scenery

 

Tested and have the same issue local here apology for the mis communication here ;-)

I have my settings pretty conservative, that's why I didn't noticed it at first...

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Settings P3D :
- max clouds draw distance 90 mls
 
Settings ASN :
- max visibility 90 mls
- max clouds draw distance 93 mls

 

I would imagine ASN uses the same variable, so if you extend P3D to 110mi, you'll get 110mi and that's the same variable ASN would use ... am I missing something obvious?

 

BTW, your clouds look very blownout, do you have HDR brightness/bloom cranked up to max?

 

Cheers, Rob.

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Hi,

 

please check our forums as Damian just released a new build. We seem to have addressed this. Try it and let us know.

 

Thanks,

ASN developer

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Tested the latest Open Beta and everything is working again   :smile:​

 

Thanks Word Not Allowed


I would imagine ASN uses the same variable, so if you extend P3D to 110mi, you'll get 110mi and that's the same variable ASN would use ... am I missing something obvious?

 

BTW, your clouds look very blownout, do you have HDR brightness/bloom cranked up to max?

 

Cheers, Rob.

 

Hi Rob,

 

The screenshot was taken with P3D on 1 screen.

If I spread it over 3 screens the HDR effect gets less and the clouds are looking like they should.

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Ive always used 90 miles within P3d

 

ASN

Max cloud distance 120

Max upper vis 115

 

Always works just how you said you would like it to.

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David,

 

You can put CDD to max in P3D and have the settings in ASN as you described them.

In that way ASN controls it op to 120 mls.

 

Quote from Kostas,

 

Hi,

 

First of all, ASN directly changes cloud draw distance, so there is no need for you to change this through P3D user interface. This gives the advantage of having it vary dynamically based on conditions. E.g. if you set the min cloud draw distance to 60 and the max to 110, then e.g. below 10000 feet you'll get 60 (you don't need more anyway at low altitutes) and depending on the cloud "load" you may get up to 110 at cruise altitude.

 

So... about your question, I would start by first setting the ASN cloud draw distance values (based on performance requirements). Then I'd check in cloudy conditions where the clouds "end" and gradually adjust the upper visibility. A starting point is maxCloudDrawDistance - 10, but you may need to adjust this based on what you consider the best overall looking and performing result.

 

Hope this helps,

Kostas Terzides

Lead Programmer

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As per the quote ASN over rides P3D (3.1)

Setting to 90 miles in P3D means nothing ASN over rights it or should do. 

 

When flying high imo you need a cloud draw of 120 miles or you just have a silly small area of clouds around you, when you want them right out as far as you can see. If really high 150 miles but if over cast thats starting to hit frames. 120 seems fine even if total overcast 8/8 oktas as they say. 

 

My min cloud draw withing ASN is set to 90.

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The screenshot was taken with P3D on 1 screen.
If I spread it over 3 screens the HDR effect gets less and the clouds are looking like they should.

 

Odd, my test PC is a 3 screen setup (3 X 1440p) and I don't have that behavior with HDR?

 

I've not noticed any issue with ASN B5913 but only do a few hours flight with it.

 

Cheers, Rob.

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Odd, my test PC is a 3 screen setup (3 X 1440p) and I don't have that behavior with HDR?

 

I've not noticed any issue with ASN B5913 but only do a few hours flight with it.

 

Cheers, Rob.

 

Hi Rob,

 

HDR on and Brightness at 140 and Bloom at 119.

I use photoscenery for Europe which is mostly very dark and this way when there are no clouds it looks like the sun is shining onto the underground.

 

The clouds are very bright form above too. Like :

 

3596075456_0fe86873f1.jpg

 

 

F-15-Above-the-Clouds.jpg

 

 

Clouds.JPG

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I use photoscenery for Europe which is mostly very dark

 

Are you using any 3rd party sky textures?  Some sky textures also create that situation of very dark photoscenery.

 

Cheers, Rob.

 

EDIT: those RW pics are also blown out ... bad camera settings or poor quality camera and/or no filter on the camera lens ... just like sunglasses or visor tint or window tint ... like the Q400 emulates the VC window tint, when you remove the VC you no longer have a tint and it will not look "natural" from POV of inside cockpit.

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I've had both min and max CCD in ASN set to 110 for quite some time now and I think this seems to work very well.

 

What made me pick these values in the first place was me attempting to make sure CDD is always higher than max visibility to avoid seeing clouds being drawn while in sight.

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