Sign in to follow this  
Colonel X

Ventura Sky 1.0 released for X-Plane 10.50!

Recommended Posts

I'd like to thank everyone here in the forum for the participation in the Beta process, especially early on when Ventura Sky was still complicated to install. A few features suggested by you made it into the 1.0 release. If you're using Ventura Sky, please spread the word! I have no commercial interest with Ventura Sky whatsoever, I started out to write this only for me, but it turned out to be a great opportunity to contribute something to the community.

 

Excerpt from venturasky.com:

 

"Ventura Sky is a free add-on to modify atmosphere rendering in X-Plane 10.50 by Laminar Research, addressing some of the most criticized aspects of X-Plane’s visuals and weather depiction. It exclusively works with real weather provided by the NOAA weather plug-in by Joan Perez i Cauhé. The main features are smooth shifts between live METAR visibility values, a visibility limit catering to aesthetics and performance as well as a color calibrated atmosphere with improved and dynamic atmospheric effects. All that in a hassle and configuration free package: a FlyWithLua script and a sky color set, drop the files in place and get flying instantly."

  • Upvote 14

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Awesome!!!

 

Brilliant work Rob, thanks for sharing your time and work with us. 

Share this post


Link to post
Share on other sites

Great tool. However, with the latest version of the script (1.0) I get a lua error (compare number by nil) and lua crashes. This did not happen with beta 3. Is there still something that needs to be manually modified in the script?

Share this post


Link to post
Share on other sites

Thank you for this script. :smile: I get the same error as hjsmuc though.

Share this post


Link to post
Share on other sites

Thank you for this script. :smile: I get the same error as hjsmuc though.

  

Great tool. However, with the latest version of the script (1.0) I get a lua error (compare number by nil) and lua crashes. This did not happen with beta 3. Is there still something that needs to be manually modified in the script?

This only happens when you reload the script within the first 20 seconds after your flight starts, when VS is still initializing in the background. No reload is required.

Please also remember to update NOAA to 2.3.0!

Share this post


Link to post
Share on other sites

Great script, it looks awesome. But...  There is some way to show clouds for those who haven't got SkyMaxx and RWC? That would be great :smile:

Share this post


Link to post
Share on other sites

Thank you so much for amazing plugin!

Any plans for visual tables for tweaks (like RTH window for x-plane) ?  :good: 

 

Maybe yes - but on the other hand, I think a no-fuss solution as it is now has advantages too. People with RTH that didn't know what they were doing ended up with a pretty bad looking sim.

 

 

Great script, it looks awesome. But...  There is some way to show clouds for those who haven't got SkyMaxx and RWC? That would be great :smile:

 

Not at the moment, there's some hard coded behavior in X-Plane that won't allow it.

Share this post


Link to post
Share on other sites

Thanks a lot Rob for taking the time to do this!  It's a really nice enhancement.

 

-- Greg

Share this post


Link to post
Share on other sites

Found a nasty bug when, under certain circumstances, the METAR visibility wouldn't deploy when re-entering 8.000ft. Better get 1.1!

Share this post


Link to post
Share on other sites

Found a nasty bug when, under certain circumstances, the METAR visibility wouldn't deploy when re-entering 8.000ft. Better get 1.1!

 

Thanks!

 

You may want to keep your initial post and thread title up-to-date with the current version number and release date.

Share this post


Link to post
Share on other sites

Thanks!

 

You may want to keep your initial post and thread title up-to-date with the current version number and release date.

I can't edit the post anymore. I don't think that it's required as the link always leads to the latest release.

Share this post


Link to post
Share on other sites

I can't edit the post anymore. I don't think that it's required as the link always leads to the latest release.

 

Oh, I see.

 

Well, then maybe add the current version number to your signature, because not everybody will regularly check your website, and update posts in such threads tend to get overlooked. (Remember that several people did not even notice that NOAA 2.3 was required later, after beta 3 was updated to beta 4 and 5).

Share this post


Link to post
Share on other sites

Very nice plug in!

 

As we gain altitude, are we supposed to see a lengthening of visibility?  When I fly airliners over the clear US Southwest, there are often high visibilities.  Will this support those on CAVU days?  If not, no worries, just trying to understand the capabilities.

 

Also, do you anticipate any ability (like RTH) to alter intensity/visibility of lights?  That's a good option for foggy days with the intensities up to max  (and it helps me find traffic in X-Life sometimes!)

Thanks SO much for your contribution to the hobby!

Bill

KGSP

Share this post


Link to post
Share on other sites

Amazing work. Is there any future plan  Ventura Sky to work with FS Global Real Weather except NOOA ?

they announced a big update ( inclunding turbulence at last)   for the next week.

thanks

  • Upvote 1

Share this post


Link to post
Share on other sites

FS Global Real Weather except NOOA ?

 

Will also throw myself in the FSGRW pile.

 

If you look at the development thread or read the sections in the manual on how this script works, you will recognize that this is not possible. NOAA works differently from FSGRW, and NOAA is available as source code, so frontendrob was able to match his own script exactly to what NOAA provides.

 

If I were him, I'd also reject any wishes for user-customizable lights. I think some users have not yet fully understood what VenturaSky is.

 

VS gives you one finished look, where the whole point is that, depending on taste, it looks good without customizing. This includes the look of lights. If users start to customize the lights, the other parts of VS will look wrong, so there were options needed for that, too. But then you would get just another RTH, not a complete, fine-tuned experience.

 

VS concept is fine as it is.

  • Upvote 1

Share this post


Link to post
Share on other sites

If you look at the development thread or read the sections in the manual on how this script works, you will recognize that this is not possible. NOAA works differently from FSGRW, and NOAA is available as source code, so frontendrob was able to match his own script exactly to what NOAA provides.

 

What a shame. I'll go back to my old setup then.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this