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Featured Replies

Albar, I think guys like you do a great service to the community!

I just purchased an Electronic Flight Bag from Ailvasoft. AQ few people told me it was too expensive, blah, blah, blah. On the other hand the same friends say "WOW, you spend a ton of money printing out all those funny looking pictures you call charts! Whats a man to do?

In any event I love the whole concept of an EFB, and yes, it will save me quite a lot of money for toner and paper which I seemed to use more and more of. Lots of simmers out here are forced to operate on a slim budget, after all family/kids come first. Some day you may have to or want to charge a price for your efforts, understandable if it meets top standards. and yes your family/kids have to come first too.

 

Good Luck!

 

Baldy

 

Hi Baldy,

the  EFB might be expensive but I think it is worth the money. Quite a professional piece of software, I think. I used it a lot for my long haul flights, but since I'm busy programming now, no more long haul ...

 

 

Alex, I'm really enjoying this add on. I wanted to know if you have considered a "dark theme" to add to a future version. That will help us who sim at night and want to keep the wife off from my simpit. :Big Grin:

Seems doable in next version 1.2. Especially the aspect of keeping the wife away is important for me too. :smile:

 

Alex

  • Replies 294
  • Views 68.4k
  • Created
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Hi All,

 

Little Navmap stable version 1.0.5 released

A big thank-you to all the people supporting me throughout the beta phase, sending me their log files, screen shots, friendly messages, ideas and more.

 

There is no new functionality compared to the last beta version. New features will be added in the next development cycle.

 

Fixed since the last beta 1.0.4:

  • Scenery reading errors for airports without city name.
  • Errors reading scenery.cfg file.
  • Exclude options did not work for some scenery paths.
  • Wrong order of flight plan when adding waypoints.
  • Overview overlay loosing background image.
  • Valid start position in flight plan not recognized.
  • Display of narrow and closed taxiways.

Improved:

  • Disabling aircraft tracking on double click and other actions.
  • Simulator selection in loading dialog now synchronized with map.
  • Smoothed user aircraft movement a bit.
  • Added help button to various dialogs.
  • Many additions and clarifications in the manual.

Download LittleNavmap-win-1.0.5.zip for Windows

Download LittleNavmap-macOS-1.0.5.dmg for Apple macOS

 

Little Navconnect stable version 1.0.1 was released too

Download LittleNavconnect-1.0.1.zip

 

Alex

  • Commercial Member

Alex,

 

Excellent work - just TERRIFIC!

 

Any plans to add VATSIM/IVAO Traffic to the map sir?

Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

Alex, the new version seems to work fine, thank you!

Regarding the "Texture_ID=" lines in my Scenery.CFG: I have verified that these lines were inserted when installing FS Global AFM (Airport Flattening Meshes).

Alex,

 

Excellent work - just TERRIFIC!

 

Any plans to add VATSIM/IVAO Traffic to the map sir?

Thank you, Dave.

The first task for the next release is to display multiplayer and AI traffic. I did not think about VATSIM and IVAO yet but I just created a ticket, so I don't forget.

So the plans are there now, but please do not ask when.  :smile:

 

BTW: Currently all is based on FS data. Wouldn't online flying also require AIRAC support?

 

 

Thank you Alex,

 

I'm enjoying this addon on a networked computer.

 

Ed.

 

Hi Samaritano, glad you like it.

 

Alex, the new version seems to work fine, thank you!

Regarding the "Texture_ID=" lines in my Scenery.CFG: I have verified that these lines were inserted when installing FS Global AFM (Airport Flattening Meshes).

Hi Thomas, thanks, good to know. I changed the reading of the scenery.cfg now so that it eats practically everything and logs warnings only. Worst thing that can happen is that it omits scenery entries.

BTW: I'm trying to deploy an experimental Linux version based on the 1.0.5. That one should at least work on Ubuntu 16.04 (or all Ubuntu derived distros).

 

Alex

Do we unistall the old version or just let 1.05 overwrite?  Thanks, Bob.

Hi Bob,

I'd delete the old "Little Navmap" directory to be safe. All settings and the map data are stored in other places anyway so it is OK to delete this directory.

 

The program can deal with the old setting files. If the database is too old and incompatible it will tell you on startup.

 

Alex

I added a Linux binary to the download. I should work at least on Ubuntu and all derived distros.

 

Download LittleNavmap-linux-1.0.5.tar.gz for Linux

 

I'm using Debian jessie and installed Qt 5.7 using qt-opensource-linux-x64-5.7.0.run (and manually adjust LD_LIBRARY_PATH so it gets found).

ldd ./littlenavmap complains about these two missing libraries:

libQt5WebKit.so.5 and libQt5WebKitWidgets.so.5

 

After reading about it, it seems that it has been replaced by QtWebEngine in Qt5.6.

I'll try 5.5 soon, but can't do it right now. And maybe I can compile it myself using Qt5.5 and maybe an older version of Marble :)

I'm using Debian jessie and installed Qt 5.7 using qt-opensource-linux-x64-5.7.0.run (and manually adjust LD_LIBRARY_PATH so it gets found).

ldd ./littlenavmap complains about these two missing libraries:

libQt5WebKit.so.5 and libQt5WebKitWidgets.so.5

 

After reading about it, it seems that it has been replaced by QtWebEngine in Qt5.6.

I'll try 5.5 soon, but can't do it right now. And maybe I can compile it myself using Qt5.5 and maybe an older version of Marble :)

That is the reason why I did not upgrade to Qt 5.6 or 5.7 yet. They replaced the webkit with something else and Marble depends on it.

I have to try again with the latest Marble, maybe there is an option now to switch off the webkit.

 

Alex

Hi Alex, there's a way of compiling QtWebKit with Qt 5.6.1 and 5.7, I've just asked one of my colleagues that did it a few days ago and he'll send some links so that I can try that. I'll try that later. If I manage to build 1.05 with 5.7 I'll let you know :-)

 

cheers

-E

ps: I sent you an email earlier today, did you get it?

Enrique Vaamonde

That is the reason why I did not upgrade to Qt 5.6 or 5.7 yet. They replaced the webkit with something else and Marble depends on it.

I have to try again with the latest Marble, maybe there is an option now to switch off the webkit.

As I wrote above: Compiling Marble from the 16.08 branch worked fine using Qt5.7, and it runs fine. But there are some changes in Marble that causes errors when compiling Little Navmap. Please try it yourself so you can see it better.

Hi Alex, there's a way of compiling QtWebKit with Qt 5.6.1 and 5.7, I've just asked one of my colleagues that did it a few days ago and he'll send some links so that I can try that. I'll try that later. If I manage to build 1.05 with 5.7 I'll let you know :-)

 

cheers

-E

ps: I sent you an email earlier today, did you get it?

Hi Enrique, yes I got it. Give me a day or so to dig through the code and check how PSX can be attached before I answer.

Compiling the webkit is fine but I have to do it for three platforms, so I'm not really keen on it. I'd rather get Marble going without it.

 

As I wrote above: Compiling Marble from the 16.08 branch worked fine using Qt5.7, and it runs fine. But there are some changes in Marble that causes errors when compiling Little Navmap. Please try it yourself so you can see it better.

I tried that and it did not work because cmake detects the webkit that comes with Ubuntu and produces a mess :fool:. I have to dig into cmake and find out how to disable that manually.

 

Alex

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