November 13, 20169 yr I never encountered an out of memory shutdown in all my years of FSX simming. I recently went from a Dell 2410 to a Dell 3415 Ultrawide and now am having significant OOM shutdowns on saved identical flights that I did fine with before.. Could converting to the Ultrawide be causing my OOM errors? Only other possibility is using ASCA 2016 full dynamic mode which is new for me. Thanks Grg Greg Clark
November 13, 20169 yr It could well may be. I have the same monitor and at the beginning started having OOM errors. I had to turn down the AI traffic slider and it has been good so far. I'm running with a GTX 970 and I'm tempted to get a GTX 1080.
November 13, 20169 yr Author Thanks helpful to know someone else may be having this issue. I am running 1070, which I upgraded to from old 580 prior to getting the new monitor. I will see if turning down the traffic settings helps. Greg Greg Clark
November 24, 20169 yr Not helpful but can I just add that I have the Dell 3415 monitor and a GTX 1070 and use AS2016 with ASCA. I don't have any OOMs with either P3D v3.3.5 or FSX (DX10). I also have Orbx FTX Global and LC and use PMDG 737, 777, UTII. The graphic sliders for the sims are mid to high with unlimited frame rates. I have been using the Dell 3415 for about a year without any issues. Asus Maximus Hero XI , i7-8086, 16 Gb RAM, nVidia GTX 1080 ti
November 24, 20169 yr Could converting to the Ultrawide be causing my OOM errors? I don't know how literally you intend your question. It seems plausible that more than doubling the number of pixels you're asking FSX to calculate and display could affect memory usage. The shape or aspect ratio of your monitor as the cause seems less plausible. MarkH https://www.youtube.com/@AlmostAviation AMD Ryzen 7 9800X3D / 64Gb DDR5 / Zotac RTX 5070 Ti / 2560 x 1440 display
December 4, 20169 yr Not helpful but can I just add that I have the Dell 3415 monitor and a GTX 1070 and use AS2016 with ASCA. I don't have any OOMs with either P3D v3.3.5 or FSX (DX10). I also have Orbx FTX Global and LC and use PMDG 737, 777, UTII. The graphic sliders for the sims are mid to high with unlimited frame rates. I have been using the Dell 3415 for about a year without any issues. Same monitor, max settings on FSX/P3D/XP 11 and no oom's...
December 6, 20169 yr If you're using FSX with DX9, the increased screen resolution will result in an increase in VAS used, as DX9 maintains a video buffer in system RAM. The quickest cure for that is to move to DX10 (or P3Dv3). There are some growing pains associated with that, but Steve's DX10 Fixer takes care of most of them. HD clouds can kick your butt, too. I use 512x512 res clouds in ASCA and it looks fine without clobbering my VAS usage. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
December 8, 20169 yr I don't know how literally you intend your question. It seems plausible that more than doubling the number of pixels you're asking FSX to calculate and display could affect memory usage. The shape or aspect ratio of your monitor as the cause seems less plausible.im a little more than stupid when it comes to VAS and how p3d manages itself in term of cpu and gpu usage. please forgive me. I always thought rendering pixels would be all done by the GPU and it would be VRAM that would affected. Not the 32bit limitation. Please educate me on this. FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠 Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024
December 8, 20169 yr The OP appears to have been asking about FSX, which is a much different animal than P3D in the graphics dept, and the answer you quoted was specific to FSX. P3D uses DX11, which allows the main program to push objects to the GPU with instructions on where to place and orient them, and the GPU does that heavy lifting, as well as doing the masking when one object is hidden behind another, shadows, lighting etc. In FSX with DX9, the CPU has to compose the entire frame in a local buffer (using FSX's VAS) and push it out to the GPU's frame buffer. More pixels (bigger frames) means more VAS. There is still some frame composition work and some memory loading associated with a larger frame in DX11, though not as much...and each object to be added to the larger frame still has to reside in VAS (both the wire frame and textures associated with it), although there are some efficiencies involved in pushing an object (e.g. a particular type of tree) and instructing the GPU to place it in multiple locations/orientations. Since DX11 is doing the frame composition in Windows' system VAS, DX11 does not entail keeping a local copy of the frame buffer in the application's VAS. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
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