March 23, 20179 yr 35 minutes ago, jabloomf1230 said: I'm surprised that no one has thought of developing a new AI utility that would read your user flight plan and all the BGL AI schedule files and then create a "light weight" AI BGL file that would be tailored to the flight plan. This would reduce drastically the amount of caching and bookkeeping needed to keep track of AI aircraft. This approach is analogous to how AS16 parses the user's flight plan to optimize weather generation. I totally agree. Something tailored to the flightplan seems to be overdue - be it by bgl-files or the way Ultimate Traffic handles it. I don't need traffic all around the world that I will probably never see. I could even forgo for example the traffic to and from KJFK, KEWR and KTEB (including all the parked aircraft) when flying into KLGA - I would barely see something of that but it brings down the performance. I'd like to have two separate traffic density sliders: One for only the flights to and from my departure and arrival airport and one for the rest of the world.
March 23, 20179 yr It would only save a bit of the computational overhead, as much of the performance loss is due to displaying AI traffic within the user's reality bubble. But it would cut down on VAS usage.
March 23, 20179 yr Very interested in this new product, A question I have for the developer, Will this new version have a higher percentage of aircraft with correct repaints than the current version of UT2? My youtube channel http://www.youtube.com/c/Dkentflyer
March 23, 20179 yr Commercial Member 4 hours ago, jabloomf1230 said: I'm surprised that no one has thought of developing a new AI utility that would read your user flight plan and all the BGL AI schedule files and then create a "light weight" AI BGL file that would be tailored to the flight plan. This would reduce drastically the amount of caching and bookkeeping needed to keep track of AI aircraft. This approach is analogous to how AS16 parses the user's flight plan to optimize weather generation. Hi Jay, not sure that I understand - this is exactly what the simulator does anyway when you are using BGLs. There are no AI aircraft present outside of your reality bubble. All the sim is doing, is to track your flight and determine from the BGL plans the AI aircraft that might be near you. And once they leave the bubble (about 30 - 80nm radius), they are deleted. Only when injected from the outside with SimConnect, like UT2 or AiTracker X do it, they will remain visible (within limits). And any application injecting SimObjects will have to do the "bookkeeping", no two ways about it. Best regards LORBY-SI
March 23, 20179 yr 2 hours ago, Lorby_SI said: All the sim is doing, is to track your flight and determine from the BGL plans the AI aircraft that might be near you. ^ This. The sim has to parse all the BGL files and create a cache of active flights. With addons like MyT 6 and WOAI, this is a database of thousands of records which has to be continuously interrogated by the sim as the user flies along. I have never read how ACES really coded this as the various blog posts on MSDN only describe how the reality bubble concept works. Once the sim finds an AI flight path that intersects the edge of the user's reality bubble, it creates a SimObject to represent the AI aircraft and moves it around. When an AI aircraft moves outside of the user's reality bubble, the SimObject is destroyed. As I said above in my previous post, manipulating the SimObject within the reality bubble is where most of the performance is lost. But keeping track of an enormous AI database uses VAS. Why load and continuously parse a large database, when interrogating a smaller database would do. My hypothetical utility would be run before the sim. The AI traffic BGLs would be parsed, as would the user's flight plan. The utility would then create a compact AI BGL file that only covered flights that would potentially intersect the reality bubble at some point during the user's flight. Of course, this approach would be superfluous for those users who always fly without a flight plan and just doodle around looking at trees and scenic vistas in a random fashion. But those users probably don't care about realistic AI traffic either.
March 24, 20179 yr 18 hours ago, him225 said: will it still have the problem of traffic resetting when accessing sim options? brilliant question. same from me. and thanks steve for taking the time to answering the barrage of questions and not one about wing flex !!
March 24, 20179 yr Good stuff happening here with this developer. Live Traffic works great with UT2 models in P3D. AITrafficX is also a killer app for AI views and control. Keep up the good work!
March 29, 20179 yr Commercial Member Great News. Always have been a UTII fan for FSX. Cheers jja Jim Allen[email protected]SkyPilot Software home of FSXAssist / P3DAssist
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