March 20, 20179 yr 29 minutes ago, ryanbatcund said: Can someone provide a link to the Nico thing? Google didn't reveal much Here you are: http://www.lekseecon.nl/PSXseeconTraffic.html John Lazarchik
March 20, 20179 yr 32 minutes ago, ryanbatcund said: Can someone provide a link to the Nico thing? Google didn't reveal much http://aerowinx.com/board/index.php?topic=3351.0 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 20, 20179 yr As I understand, the Nico live traffic program is not good to represent airport AI traffic (during taxiing). That still holds true?. Cheers, Ed Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
March 20, 20179 yr 1 hour ago, edpatino said: As I understand, the Nico live traffic program is not good to represent airport AI traffic (during taxiing). That still holds true?. Cheers, Ed According to what I just read that's correct. And also it looks like the airports I fly out of there wouldn't be much traffic. I believe the program only injects traffic with transponder codes in the NAS (at least for the US). This means a discrete code associated with a flight plan. Many aircraft have local beacon codes assigned by tower or approach that wouldn't be in the NAS. Also for your point a lot of airports don't require mode C while taxiing around. Well, actually I think the AIM recommends this but many smaller airports/ATC don't have ASDE (ground radar). | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
March 20, 20179 yr I wonder if they gash up the airline names in this like they did in the last version. Couldn't help but notice the developer (like the blackbox duo) don't poke there heads In to say hi. Couldn't think why Be interesting how they are going to pull data. especially on the ground
March 20, 20179 yr 2 hours ago, ryanbatcund said: According to what I just read that's correct. And also it looks like the airports I fly out of there wouldn't be much traffic. I believe the program only injects traffic with transponder codes in the NAS (at least for the US). This means a discrete code associated with a flight plan. Many aircraft have local beacon codes assigned by tower or approach that wouldn't be in the NAS. Also for your point a lot of airports don't require mode C while taxiing around. Well, actually I think the AIM recommends this but many smaller airports/ATC don't have ASDE (ground radar). But if you don't fly with traffic anyway, what difference does it make if your airport is empty? It's empty now anyway. If you go on Flightradar24, every flight you see on the screen is injected into your sim. You can filter it if you want to altitudes above and below your aircraft If performance is an issue. My experience is a much higher FPS numbers and lower VAS consumption for the same amount of AI That would be generated by P3D. The fact that P3D isn't doing the math for the AI releases the VAS needed to computer those traffic bold, and my FPS is up because, again, the CPU isn't bogged down flying AI. It's free to try...works great in my opinion. No cost to try but your time. Devin CYOW
March 20, 20179 yr Interestingly, or worryingly, the two sets of "preview" screenshots posted don't actually show anything new at all - other than a newer interface. All of the "functionality" present in those new shots is already present in Ultimate Traffic 2: The Traffic generation settings i.e.target frame rate/distance to spawn ground aircraft etc is all in UT2 The tail number modifications are already in UT2 The traffic board is already in UT2 The flight map is already in UT2 The aircraft label options are already in UT2 The aircraft assignment/configuration is already in UT2 Also noted in the new screenies is: a tab "Aircraft using generic Daedalus" (aaaargh!!) and visible in the Addon Flight Schedule Information section the following - "A sample addon schedule is provided with utLive with 2 flights included...."!! There's nothing on the "live" aspect at all whch I would have imagined would have been the first, and biggest, plus/selling/draw/feature of any new product. I appreciate its early days.....I'm still hopeful, and surely there has to be a lot more to the new Ultimate Traffic not yet revealed....but after seeing these screenies I'm beginning to wonder if it's not going to simply be a rehash of UT2 for P3D (with the flight over water bug fixed etc.) which would be a huge disappointment to say the least. Regards Steve
March 20, 20179 yr Hi guys..I tried Nico's Live traffic, but abandoned it because of two main issues: 1 - No airplanes move in the taxiways in all non ASDEX airports (ex. Europe). 2 - Many times I saw airplanes flying fast above the terminals (like 1000ft) because of update issues. Do you have these problems? Otherwise UT is my choice, as Live Traffic ruins the immersion to land on an empty airport when full of traffic in the air. Simulators: Prepar3D v5.4 | X-Plane 12 | DCS World | MSFS 2024 | PC Hardware: Dell U3417W | AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti | ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB | Corsair RM1000i | Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal | Flight Controls: Fulcrum One Yoke | Virpil VPC WarBRD Base | Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip | VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever | Monsterteck Desk Mounts | WINWING EfisL+FCU+MCDU | My fleet catalog: Link
March 20, 20179 yr 58 minutes ago, netshadoe said: It's empty now anyway. It's not. I use WoAI in P3Dv3.4 Cheers, Ed Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
March 20, 20179 yr 36 minutes ago, stevem72 said: simply be a rehash of UT2 for P3D To me it seems to be the case here. Cheers, Ed Cheers, Ed MSFS2020 Steam // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers
March 21, 20179 yr If it has P3d compatible models and a full complement of up to date liveries and schedules, I will probably upgrade.
March 21, 20179 yr Anyone notice they have more aircraft running daedalus paint jobs than aircraft with real liveries? If thats gonna be the case, no thanks.
March 21, 20179 yr UT2 used some of the same models as WOAI and MyT 6 use (with permission of course). Will the new version do the same?
March 21, 20179 yr The big advantage (as far as I am concerned) with UT2 over standard BGL based flightplans was the much better behaved AI planes at startup. It really is quite annoying to see AI planes performing "Stuka dives" because they have been incorrectly positioned when close to an airport, or approaching runways from ridiculous angles/landing short/landing long (beyond the end of the runway) etc.That particular bug with the BGL based AI system should have been sorted out a LONG time ago. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 21, 20179 yr Commercial Member Hi, To clarify what UTLive is about (in a short summary)... We do not mean to cause any confusion. It is not connected to a data feed, which is limited and does not have worldwide coverage and non-airline traffic. The actual core simulation is completely rewritten to behave very different from its predecessor. Of course some configuration settings are the same, but that would be obviously universal to this type of product. Generic repaints can now be toggled on or off is a new option, as well as other options that are that were not part of UT2. Now, the live aspect, or you could say "living", is that cause and effect is factored into the simulator. UT2 was completely static. Every step was hard-set in the data. You start at Tuesday at noon, you get XYZ. You start at Tuesday at noon again, you get the exact same XYZ. If weather was different, it would not matter. The new simulation is not preset on data points at intervals along a route. Note the size of UT2. UTLive is actually considerably smaller because of the new engine. Maybe 66% smaller. With the simulation engine using flight plans, it helps us have more fluid control of the world you see and are flying in. A plane may be delayed because of weather conditions in various regions. There may be maintenance delays. And this effects the entire ecosystem. When a plane is delayed, it affects its arrival, and next departure. Bad weather in a region may cause many delays in another region that has good weather, as planes have not arrived yet. So the simulator responds accordingly, even to a single flight delay. Each time you load UTLive, the experience would be different. It is not a static experience, it is more a "living" environment, This is how the product is being built. We want more chances for you will see a plane along the real-world route you may be flying. We want it to be more of a real experience all-around for simmers. Thanks! Thanks, Steve Halpern Flight One Software
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