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176 ExcellentAbout Steve Halpern
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737 MAX Still Planned?
Steve Halpern replied to petersej's topic in Microsoft Flight Simulator (2020)
OK. For us it is easier as we came from the established C++ background. Note our code in the MAX is not legacy. It was a ground-up effort. -
737 MAX Still Planned?
Steve Halpern replied to petersej's topic in Microsoft Flight Simulator (2020)
I think you misread the original post over at Facebook. First, It specifically refers to the use of C++, which I still believe has benefits (it allows quicker time to market, full Win32 API and disk access, simpler programming and debugging). Your re-write of what was posted is not what was said. It was never said that high levels could not be achieved in MSFS now. In fact, we are programming almost exclusively for MSFS. Plus the post says "can barely be beat"... which means there may be some equals (or technically there could be something better). Saying PMDG (or anyone) for that matter could not obtain the same level in MSFS is not what was said. Asobo is working to make system access more attainable. All we are saying is that we believe that the MAX for P3Dv5 is a top product for system accuracy. Although I am not sure what your experience is with the iFly MAX is, but if you have an issue do post over at iFly so they can take a look at it. -
737 MAX Still Planned?
Steve Halpern replied to petersej's topic in Microsoft Flight Simulator (2020)
Time to start over again! -
737 MAX Still Planned?
Steve Halpern replied to petersej's topic in Microsoft Flight Simulator (2020)
I know that when they can use default MSFS they will do that (why not?), but there are a slew of functions that must exist outside of MSFS to improve accuracy (short list... fuel, pneumatics, engines, etc.). There is likely no other way. A 737 MAX electrical bus is not a default MSFS feature. -
737 MAX Still Planned?
Steve Halpern replied to petersej's topic in Microsoft Flight Simulator (2020)
With all the talk here and at Facebook regarding the P3Dv5 post, we thought we would leak a picture that shows the fidelity iFly is shooting for in regards to the MAX for MSFS. This is early development from a number of months ago (the product has evolved a lot since then). You can read a little more over at the iFly forum... https://ifly.flight1.net/forums/topic21200_post142634.html.- 62 replies
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AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
New content is in the works! We have been improving the development tools over the last couple weeks. Yes, that was the initial effort for the product when development started for P3D. In this case, you can set trigger points at not just the waypoint, but at steps before the waypoint. It is not super advanced... like "trigger x miles from y, after speed reduced below z". But for staged ATC it could work. It is not dynamic like FSHud of course. It would be more if you wanted to introduce someone to a choreographed/linear situation. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
Flight1 does not have any plans to sell premium content. That would kind of be against the whole idea of the cloud and promoting folks to share their creations. In regards to quality control, categories, ratings... This is not yet implemented (except categories but we have not activated the filter mechanism yet until there is more content for it to be effective). There could be more fields added to the shared content... upload date, author name, and ratings (we have that technology in our cloud). Again, this would happen more when there is more content. Now we are focused on the authoring system, the adventure engine, cloud engine, etc). This would also come with an expanded front end. Regarding quality control... that is something we will have to monitor because the system is so new... so now we are monitoring uploaded content... and make suggestions to the author, and also see if there are any changes needed to make authoring better (we think it is pretty good now). So having admins approve/hide/tweak content is work in progress but obviously must be implemented to some degree. We mention some of this in the manual. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
The adventures once shared are in the Flight Adventures Cloud in the utility. They are not separate adventures loaded into MSFS missions. AnyoneFly has its own adventure system. You select them from the list and fly them directly (including shared flights). More content will come as more learn the adventure system. Several adventures by users have already been uploaded. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
Hi Jure, It does not have to be perfect! I replied to your post over at SimForums with some tips. Even without that the adventure is fine! It seemed to fit in quite nicely. It was the main music used in development of the adventure system. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
I refreshed the current version with slightly different login logic. No need to re-download it and the version number was not even changed. Lets see what happens on any new purchases. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
Because the cloud uses the same account login, it is shared, so AnyoneFly would automatically work if logged in via the Agent. I am researching the highlighted box. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
Dominique, adventures are double-layered... or double layered + 0.5. You have the audio adventures. If something does not strike your fancy, go into Settings and select "Mute Spoken Audio In Adventures". Next, setup the TTS engine, and you will hear the adventure in any text to speech audio you setup. Now, the 0.5 part is that you can turn off TTS and open the Geo window and fly with that only and you will get text prompts in the window, plus get the benefit of the pseudo flight director type indicator, get a few extra graphics (in Majestic Matterhorn), and still get all the information. Keep the Geo Window at the bottom left is what I recommend. So even in the 0.5 part you get something extra. AnyoneFly has a lot of settings... and once dialed in you can experiment around with how you want to fly that day. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
Maybe it is an ergonomic thing throwing some off. It could be changed. In this picture, the box is simply a label, and does not activate. You press the Account Login button to open the next dialog to login. If this is what happened, maybe that gray box should say "Click Account Login below" instead of being blank. Your user name will show there if logged in.. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
Hi, It is a Flight1 developed product... actually mostly me. Jeff Hathcoat a local actor I know here in Atlanta provided all of the voice data. Parts of the product go back to the late 1990's (the weather parts) which was a Flight1 mainstay. Of course that code has been updated. The rest of it was created during much of the pandemic... maybe a creative outlet of sorts. When I was using MSFS, I wanted something to open up the world because although MSFS was quite an amazing visual, it was still not a complete world in some ways, if that makes sense. And I enjoy geography, history, and wondering what is out there. Thus the adventure and map system was created, with all the data to go with it. It was also a way to help folks around the world participate with the pilot in a unique way, because that is what I was seeking as a user too! And this needed to be done without any coding required of the user! There really is no limit to the type of adventure once can create. An author can mix history, geography, humor, music, an interesting personal event, observation, or story, add graphics (see the Sunset - Cape Flattery step as an example in the World Sunrises and Sunsets "Flyograpy" type adventure). Points of interest can be anything too, not what is in the databases. Simply add any location the user wants. Making education fun was also part of it, because I do not think I enjoyed history too much in school. Now it is more interesting🙂 and makes me want to fly. The program while not trying to be complex, is almost like a new "language" because there are so many elements, with many overlapping. Once you grasp it, it should come automatically. The program itself is quite different and I think some are scratching their head in a way. Maybe it is best said that AnyoneFly allows you to get your fingernails dirty again in a simulator and helps share the experience. That is a brief history of AnyoneFly. -
AnyoneFly by Flight1 - Anyone?
Steve Halpern replied to pmb's topic in Microsoft Flight Simulator (2020)
I replied to you there!