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jcomm

Is DTG FS World "restricted" to GA ?

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Just this :)

Well, also another question, since it has been mentioned by others at the forum... Is the GTX970 the minimum spec graphics board or the recommended for  "full right sliders" settings ?


Don't know, but to me MFS looks a lot like the "Barbie" of desktop flight simulation...

Doesn't matter - I like to play with Barbies...

 

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The game may only come with GA aircraft, but I'm sure the 3rd party devs will be free to create whatever plane/helicopter/ostrich they desire. Also, wouldn't it be cool if it supported rocket engines? Atmospheric density is already simulated, so rocket engines are the only thing preventing it from being a full-fledged Space Shuttle Simulator.

As for your second question, I sure hope the 970 is for full right sliders!


Jehan Kateli

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50 minutes ago, fsxkitty said:

The game may only come with GA aircraft, but I'm sure the 3rd party devs will be free to create whatever plane/helicopter/ostrich they desire. 

What you said :happy:

As long as they meet the requirements for being in the store, etc. 


Aimee Sanjari

Brand Manager, Dovetail Games

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Just now, DTG_Aimee said:

What you said :happy:

As long as they meet the requirements for being in the store, etc. 

Does this mean that developers won't be able to sell their addons through their own stores?


Jehan Kateli

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Just now, fsxkitty said:

Does this mean that developers won't be able to sell their addons through their own stores?

They can sell their add-ons anywhere they like, as long as they are made available on our store as well. 


Aimee Sanjari

Brand Manager, Dovetail Games

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2 minutes ago, DTG_Aimee said:

They can sell their add-ons anywhere they like, as long as they are made available on our store as well. 

Does that also apply to freeware?


Jehan Kateli

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14 minutes ago, DTG_Aimee said:

They can sell their add-ons anywhere they like, as long as they are made available on our store as well. 

Which means no freeware allowed?

Kind regards, Michael


Prepar3d Professional v4+5, AeroflyFS2, XP11; Beta tester of SimStarter, SPAD.neXt, and FS-FlightControl

Intel i7-6700K 4.0 GHz / Asus Z170 / Kingston 32 GB DDR4 / Samsung SSD M.2 500 GB + Samsung SSD 1 TB + Intel SSD 500 GB + WD HD 6 TB / EVGA GTX 1080Ti 11 GB / LG 34UM95 3440 x 1440 /  XTOP/Saitek hardware panel / HP Reverb / Win 10/64

 

 

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If the EULA will be similar to Flight School, then no, there will be freeware (User-Generated Content) that will be allowed to be created for FSW.  Certain rules will apply.


\Robert Hamlisch/

 

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7 minutes ago, pmb said:

Which means no freeware allowed?

Freeware is allowed. That is why we included a Pro Mission Editor. We are helping that process along by working Steam workshop functionality into FSW at a later date. 

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Aimee Sanjari

Brand Manager, Dovetail Games

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6 minutes ago, HUSSAR said:

If the EULA will be similar to Flight School, then no, there will be freeware (User-Generated Content) that will be allowed to be created for FSW.  Certain rules will apply.

Flight School was designed to be a standalone sim without any add-ons from 3PPs or from us. The EULA was written to reflect that. FSW is a different story. 


Aimee Sanjari

Brand Manager, Dovetail Games

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46 minutes ago, DTG_Aimee said:

They can sell their add-ons anywhere they like, as long as they are made available on our store as well. 

This can be a big problem for some developers i suppose...

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7 minutes ago, Marco Van Dam said:

This can be a big problem for some developers i suppose...

This is what is already happening with FSX Steam, Train Simulator and DCS.

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I dislike very much the idea of going thru Steam. There are a lot of places on earth on which internet speed is not as good to make the experience the way it should be.

Cheers, Ed


Ed Patino

P3Dv4.5 hf2 - Win 10 Home x64 // Rig: Corsair Graphite 780T Full Tower - ASUS MBoard Maximus XI Hero Z390 - CPU Intel i7-8086k 6-cores - 32GB RAM - MSI Nvidia GeForce GTX1080Ti 11GB - 3 x SSD x 1TB Crucial/Samsung + 1 x SSD 2TB Crucial + 1 HDD Seagate 2TB + 1 HDD External Seagate 2TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x - VR Oculus Rift // P3Dv4.5 hf2 & Aerofly FS 2 - Win 10 Home x64 - Gaming Laptop CUK ASUS Strix - CPU Intel i7-8750H - 32GB RAM - Nvidia RTX 2070 - 2TB SSD - 2TB HDD // Thrustmaster FCS & MS XBOX Controllers

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Just now, edpatino said:

I dislike very much the idea of going thru Steam. There are a lot of places on earth on which internet speed is not as good to make the experience the way it should be.

Cheers, Ed

Internet speed doesn't matter. You just download the game once and that's it. I once took 3 weeks to download a game, but i didn't mind.


Jehan Kateli

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56 minutes ago, DTG_Aimee said:

Freeware is allowed. That is why we included a Pro Mission Editor. We are helping that process along by working Steam workshop functionality into FSW at a later date. 

Thanks Aimee, this should be an important point.

Kind regards, Michael


Prepar3d Professional v4+5, AeroflyFS2, XP11; Beta tester of SimStarter, SPAD.neXt, and FS-FlightControl

Intel i7-6700K 4.0 GHz / Asus Z170 / Kingston 32 GB DDR4 / Samsung SSD M.2 500 GB + Samsung SSD 1 TB + Intel SSD 500 GB + WD HD 6 TB / EVGA GTX 1080Ti 11 GB / LG 34UM95 3440 x 1440 /  XTOP/Saitek hardware panel / HP Reverb / Win 10/64

 

 

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