jcomm

Is DTG FS World "restricted" to GA ?

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Just this :)

Well, also another question, since it has been mentioned by others at the forum... Is the GTX970 the minimum spec graphics board or the recommended for  "full right sliders" settings ?

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The game may only come with GA aircraft, but I'm sure the 3rd party devs will be free to create whatever plane/helicopter/ostrich they desire. Also, wouldn't it be cool if it supported rocket engines? Atmospheric density is already simulated, so rocket engines are the only thing preventing it from being a full-fledged Space Shuttle Simulator.

As for your second question, I sure hope the 970 is for full right sliders!

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50 minutes ago, fsxkitty said:

The game may only come with GA aircraft, but I'm sure the 3rd party devs will be free to create whatever plane/helicopter/ostrich they desire. 

What you said :happy:

As long as they meet the requirements for being in the store, etc. 

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Just now, DTG_Aimee said:

What you said :happy:

As long as they meet the requirements for being in the store, etc. 

Does this mean that developers won't be able to sell their addons through their own stores?

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Just now, fsxkitty said:

Does this mean that developers won't be able to sell their addons through their own stores?

They can sell their add-ons anywhere they like, as long as they are made available on our store as well. 

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2 minutes ago, DTG_Aimee said:

They can sell their add-ons anywhere they like, as long as they are made available on our store as well. 

Does that also apply to freeware?

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14 minutes ago, DTG_Aimee said:

They can sell their add-ons anywhere they like, as long as they are made available on our store as well. 

Which means no freeware allowed?

Kind regards, Michael

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If the EULA will be similar to Flight School, then no, there will be freeware (User-Generated Content) that will be allowed to be created for FSW.  Certain rules will apply.

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7 minutes ago, pmb said:

Which means no freeware allowed?

Freeware is allowed. That is why we included a Pro Mission Editor. We are helping that process along by working Steam workshop functionality into FSW at a later date. 

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6 minutes ago, HUSSAR said:

If the EULA will be similar to Flight School, then no, there will be freeware (User-Generated Content) that will be allowed to be created for FSW.  Certain rules will apply.

Flight School was designed to be a standalone sim without any add-ons from 3PPs or from us. The EULA was written to reflect that. FSW is a different story. 

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46 minutes ago, DTG_Aimee said:

They can sell their add-ons anywhere they like, as long as they are made available on our store as well. 

This can be a big problem for some developers i suppose...

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7 minutes ago, Marco Van Dam said:

This can be a big problem for some developers i suppose...

This is what is already happening with FSX Steam, Train Simulator and DCS.

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I dislike very much the idea of going thru Steam. There are a lot of places on earth on which internet speed is not as good to make the experience the way it should be.

Cheers, Ed

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Just now, edpatino said:

I dislike very much the idea of going thru Steam. There are a lot of places on earth on which internet speed is not as good to make the experience the way it should be.

Cheers, Ed

Internet speed doesn't matter. You just download the game once and that's it. I once took 3 weeks to download a game, but i didn't mind.

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56 minutes ago, DTG_Aimee said:

Freeware is allowed. That is why we included a Pro Mission Editor. We are helping that process along by working Steam workshop functionality into FSW at a later date. 

Thanks Aimee, this should be an important point.

Kind regards, Michael

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A mission editor, but aircraft and scenery? Will there be a public SDK with tools and plugins?

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58 minutes ago, Marco Van Dam said:

This can be a big problem for some developers i suppose...

they will have to sell tons of addons to pay:

steam

dtg

tax man / woman

customer support

updates

wages

licences (if needed)

 

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1 hour ago, DTG_Aimee said:

Freeware is allowed. That is why we included a Pro Mission Editor. We are helping that process along by working Steam workshop functionality into FSW at a later date. 

 

yes Aimee

freeware allowed - that is good

but who is going to hold the copyrights ?

it is written in all your eula that any freeware work is your basically and you can use as you pleased.

will this be the case for the fsw eula ?

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Be aware that EULA's discussions are not allowed on Avsim.

 

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42 minutes ago, 188AHC said:

Be aware that EULA's discussions are not allowed on Avsim.

 

I did not know that. Thank you for the heads up!

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57 minutes ago, 188AHC said:

Be aware that EULA's discussions are not allowed on Avsim.

I think only P3D EULA discussions are not allowed?

I cannot find any reference or topic about other EULA's discussion being not allowed.

Edited by Murmur
Better wording
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I think it would be silly to not allow DTG to discuss and clarify their own EULA.  

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2 hours ago, rjack1282 said:

I think it would be silly to not allow DTG to discuss and clarify their own EULA

I totally agree... this is not Prepar3d !!!  What DTG plans to allow and not allow regarding third party contributions to their new product appears to be totally relevant and appropriate in this setting.

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6 hours ago, arsenal82 said:

they will have to sell tons of addons to pay:

steam

dtg

tax man / woman

customer support

updates

wages

licences (if needed)

The flip side, is that if a payware developer sells through DTG/Steam, they don't have to run a storefront web site, handle credit card transactions, pay for download bandwidth, and there will be at least one layer of user-generated support in the Steam forums.

Steam also offers a massive amount of free advertising for DLC that a developer doesn't have to pay for.

In return, DTG/Steam takes a slice of the profits. If the sales volume is higher than it would be just running an outside shop, this could be a good deal. Especially for individual, one-person developers, if not larger outfits like Carenado or PMDG.

Edit to add: One more bonus in selling via Steam is that it's all DRM'd, so a developer doesn't have to set up and support their own copy protection system.

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No Discussions of Prepar3D Academic or Professional Licenses Allowed

I can confirm the restriction applies only to P3D

C Jodry

Managing Editor

Avsim BOD

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