May 22, 20179 yr DTG is allowing Youtube videos on their User Forum that show how it is done.. https://forums.dovetailgames.com/threads/adding-fsx-aircraft-to-fsw.1083/ Edited May 22, 20179 yr by Bert Pieke Bert
May 22, 20179 yr 6 hours ago, dheyer said: I have FSX boxed , P3D2.5, XP10,11 and now FSW. When I first opened FSW I thought 'you're kidding'. Some betas are better than others. Did you get to test out the betas (or whatever state you consider FSW to be, alpha maybe) of all of those? Apples to apples, please. Edited May 22, 20179 yr by JDWalley James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
May 22, 20179 yr 56 minutes ago, Bert Pieke said: DTG is allowing Youtube videos on their User Forum that show how it is done.. https://forums.dovetailgames.com/threads/adding-fsx-aircraft-to-fsw.1083/ Hmmmmmm.... I wonder how long that will be allowed after the DTG staff return from the weekend.... We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 22, 20179 yr 18 minutes ago, HiFlyer said: Hmmmmmm.... I wonder how long that will be allowed after the DTG staff return from the weekend.... Its not Flight School. You are allowed to mod it all you want. Let me guess.... you want 64bit. Josh Daniels-Johannson
May 22, 20179 yr 4 minutes ago, TheFlightSimGuy said: Its not Flight School. You are allowed to mod it all you want. Alright, a question then. If anyone can add any scenery, and it's easy to do, then how does DTG get developers to submit their stuff to Steam so DTG can get their 30%? In other words, what happens to DTGs revenue stream? Isn't that sort of thing what eventually made Microsoft walk away? We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 22, 20179 yr 3 minutes ago, TheFlightSimGuy said: Its not Flight School. You are allowed to mod it all you want. One thing I'm a bit fed up with is how much criticism in the past couple of days has been based on absolute rock-dead certainty that "well, we all know how Dovetail is going to act," and then ascribing them the worst motives imaginable. Such an assumption may turn out to be justified, or it may not. No one here has the gift of clairvoyance, as much as some think they do... James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
May 22, 20179 yr 3 minutes ago, HiFlyer said: Alright, a question then. If anyone can add any scenery, and it's easy to do, then how does DTG get developers to submit their stuff to Steam so DTG can get their 30%? In other words, what happens to DTGs revenue stream? According to what FSDreamTeam has reported, by gracing such products with the "official" status, and featuring them prominently on Steam. The assumption appears to be that said access will drive sales volume in a way that just selling on your own site won't -- and, with the number of people who use Steam, that may be accurate. James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
May 22, 20179 yr 7 minutes ago, HiFlyer said: Alright, a question then. If anyone can add any scenery, and it's easy to do, then how does DTG get developers to submit their stuff to Steam so DTG can get their 30%? In other words, what happens to DTGs revenue stream? Isn't that sort of thing what eventually made Microsoft walk away? Read the EULA for yourself. You are allowed to mod all you want, that includes devs. You just aren't afforded the "official" badge unless the DTG people vet your product and of course protects your customers with a refund policy. If that isn't important to you, then you make an "unofficial" product and it works all the same. Let me guess.... you want 64bit. Josh Daniels-Johannson
May 22, 20179 yr 5 minutes ago, JDWalley said: According to what FSDreamTeam has reported, by gracing such products with the "official" status, and featuring them prominently on Steam. The assumption appears to be that said access will drive sales volume in a way that just selling on your own site won't -- and, with the number of people who use Steam, that may be accurate. Which raises more questions about pricing differentials vis a vis Steam and private stores....... The term "sticky wicket" comes to mind. I will watch with interest! We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 22, 20179 yr 11 minutes ago, TheFlightSimGuy said: You just aren't afforded the "official" badge unless the DTG people vet your product and of course protects your customers with a refund policy. If I was a developer that had survived just fine for years without an official DTG badge, I would not care one bit about having one now. Plus, I would probably already have a refund policy in place that has worked fine for me for years. Again, I don't see an attraction for a developer, but hey. If I was in that business, I'm not sure I would be impressed when I could probably get into that action through the "grey" market without coughing up 30% Or..... Obviously, I'm missing something important. Again, I will watch with interest. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
May 22, 20179 yr 8 minutes ago, HiFlyer said: Alright, a question then. If anyone can add any scenery, and it's easy to do, then how does DTG get developers to submit their stuff to Steam so DTG can get their 30%? In other words, what happens to DTGs revenue stream? Isn't that sort of thing what eventually made Microsoft walk away? I think it can be a lucrative revenue stream for both DTG and small developers. I don't think it's targeting the big developers who create things people would pay $40 for, but maybe hobbyists who create maybe $2 or $5 addons. In the FSX world that's not quite worth setting up a payment system, download server, support forum, dealing with refunds, chargebacks and re-install requests, having to write an installer, having to market their site somehow, etc, so they would release it as freeware. DTG though offers an easy way to get their product in the in-game store almost as easily as uploading to a freeware site, then sit back and collect the money (I presume). 5,000 purchases of your $2 product is still around $5K for what otherwise you would have given away. Gabe Keewaydin
May 22, 20179 yr 5 minutes ago, HiFlyer said: If I was a developer that had survived just fine for years without an official DTG badge, I would not care one bit about having one now. Plus, I would probably already have a refund policy in place that has worked fine for me for years. Again, I don't see an attraction for a developer, but hey. If I was in that business, I'm not sure I would be impressed when I could probably get into that action through the "grey" market without coughing up 30% Or..... Obviously, I'm missing something important. Again, I will watch with interest. I'd be curious to hear from Aerosoft about their experience. They've been taking the Steam/DTG path to selling their Airbus product as an "official" FSX:SE add-on, even though it's widely acknowledged in the flight sim community that said product has been surpassed by FSLabs' offering. How are their sales of the product via Steam doing versus the latter's "unofficial" product? James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
May 22, 20179 yr 2 minutes ago, kabekew said: I think it can be a lucrative revenue stream for both DTG and small developers. I don't think it's targeting the big developers who create things people would pay $40 for, but maybe hobbyists who create maybe $2 or $5 addons. I'm also thinking it may appeal more to developers like Carenado, that sell relatively low-priced products, than a company like PMDG. If there are three or four C152s or Beechcraft 1900s out there, having the "official" one might be worth paying The Powers That Be their cut. James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
May 22, 20179 yr 27 minutes ago, TheFlightSimGuy said: Its not Flight School. You are allowed to mod it all you want. According to recent DTG posts, this doesn't include trademarked plane names, avionics names, basically anything with a corporate logo. You're supposed to pay your own license for that. Which raises some interesting questions about hacking in older FSX plane models. Or an airport with a Texaco sign over the fuel pump. It will be fascinating to see how they resolve this. I'm surprised that the sim doesn't just automatically block it, given their public statements. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
May 22, 20179 yr Just now, Paraffin said: It will be fascinating to see how they resolve this. I'm surprised that the sim doesn't just automatically block it, given their public statements. I suspect they realize that would be signing their own death warrant. Just as I see their "official" versus unofficial finesse to FSDT as a recognition that their originally-expressed position that everything had to be available through Steam was a non-starter in terms of product viablility. James David Walley Ryzen 7 7700X, 32 GB, RTX 3080
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