tamsini

A very simplistic, yet exciting, anticipated reality with P3D v4 (I hope)

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I cannot wait to load the sim with my favorite PMDG aircraft at my favorite airport without Chaseplane warning you that vas is already at -.83 gb,  and I haven't even taken off yet.

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never suffered oom's .guess i'm lucky.just glad that the oom bar has been raised.hope this is the end of them as it's not impossible to oom even with 64 bit

 

 steve

 

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my experience with V2 and V3 was that at the best setting my system could handle and still nearly always deliver a silky smooth 30fps OOM's occured nearly always. So for me 32 bit was certainly the limiting factor not performance i.e. the OOM always came before I reached unacceptable performance. 64bit will definitely raise the performance ceiling on my current system and banish OOM's

They where the two requirements I had to return to FS so Im in on V4 from day 1:biggrin:

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You must have installed lots of eye-candy stuff or push the sliders forward. I use PMDG aircraft in Heathrow/Frankfurt/Amsterdam/San Francisco/Los Angeles/Kennedy...at many major airports without any OOM when taking off, in fact most of them I have 1GB left after take offf.

 

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31 minutes ago, Hoang said:

You must have installed lots of eye-candy stuff or push the sliders forward

 

Of course, we now have the hardware to do just that.

And now finally we have a sim that can do the same (with study level aircraft and ultra realistic airports)

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I am definitely VAS limited rather than FPS limited

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53 minutes ago, Hoang said:

You must have installed lots of eye-candy stuff or push the sliders forward. I use PMDG aircraft in Heathrow/Frankfurt/Amsterdam/San Francisco/Los Angeles/Kennedy...at many major airports without any OOM when taking off, in fact most of them I have 1GB left after take offf.

 

You must have very little installed then or sliders are very conservative. I can never go into those major hubs without OOM. I'll rephrase. Yes I can go into the major hubs IF I slide everything way down, and nearly no traffic. But then again whats the point? details are gone and no traffic at a major hub? Ruins the immersion. 

Finally we wont have to fiddle with this nonsense anymore. It is 2017 afterall

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Never had an OOM, only time  my FPS drop a bit is flying in LA or San Francisco area with FTX regions. 

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I was in the "never had an oom" camp for a while.  As soon as I upgraded my PC, FPS went way up, but so did OOMs.  I think modern hardware can easily, even with identical addons and settings, rapidly exceed the capabilities of the old 32-bit FSX engine.  I'm really looking forward to these new iterations that should be able to utilize fast CPU/GPU combos to their greatest extent.

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45 minutes ago, Gridley said:

I was in the "never had an oom" camp for a while.

Yup. Me too. I think in 32-bit land there are two types of users: those who've had OOMs and those who are one or two addons away from having OOMs. In my case, it was the addition of OpenLC NA. I think most people who've never had one don't really look at their VAS. I imagine many would be surprised at how perilously close they are to hearing the ding of death. Anyway, this will soon be a thing of the past and we'll move on the next as of yet unknown scourge. :biggrin:

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I had very few OOMs when running GTX 770 because I had to have detail turned down, running at a detail and addon level that would generate OOMS would've been single figures FPS

Having invested in 1080ti 11gb and i7-7700k, the sim is now buttery smooth with everything enabled and sliders fully right

It now OOMs every single flight at these settings, despite rarely dipping below 30fps

Time for us to move on, just a couple days remaining :cool:

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Totally agree with these last two posts.  The difference for me - I didn't even know there was a "your sim has run out of memory and will now close" dialog box until I upgraded my CPU and GPU.  If I had a CTD, I had no idea why, and it was rare.  Now I know why and it's common.  I think these are actually very different faults in the code...

 

Edited by Gridley
details....

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4 hours ago, EGLD said:

Of course, we now have the hardware to do just that.

And now finally we have a sim that can do the same (with study level aircraft and ultra realistic airports)

Yes be prepared for a "new" ride :-)

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I've never had one either....in FSX. And what was with the NGX, Fly Tampa YSSY and other orbsx regions and payware airports.  And with traffic. Usually there was around 1.4 - 1.6 GB remaining after a 2-3 hour flight. 

I suppose the possibilities are there so maybe V4 will take that possibility away. Remains to be seen what true performance will be for at least another week. 

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The trouble with these declarations of "I've never had an OOM" is that people say it as though it's some kind of badge of honor.  Implication: if you have OOMs, you're clearly doing something wrong.

And then you find out that they're not running something that other people are.  "What was your AI setting?"  "Oh, I never use AI!"  Well, OK, there's the difference.

And then the discussion lands in some territory along the lines of, "Of course I don't use [FEATURE OR ADD-ON].  It's a [THING I WANT TO DO OR SEE] simulator, not a [THING I DON'T WANT TO DO OR SEE] simulator!"

And then there are hard feelings all around.

Not trying to single out any particular person in this thread or others, just talking about an overall dynamic that keeps happening.

Can we all agree that people have different preferences for how they fly, and that some of those preferences have run up against the VAS limit in 32-bit?  I know mine did when I started throwing more complex transport-category aircraft into my standard GA setup.

So I changed some settings and did better, but still had to keep an eye on the VAS limit, which was a bit of an immersion killer.

I'm looking forward to a sim where I won't have to do that.

The value of 64-bit, for me, is that it allows for more options and caters to more flightsim "lifestyles."  With luck we'll all be able to enjoy ourselves more, no matter where we fly or what we fly or what additional features we throw into the mix.

Hope so, at any rate.

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4 hours ago, HighTowers said:

You must have very little installed then or sliders are very conservative. I can never go into those major hubs without OOM. I'll rephrase. Yes I can go into the major hubs IF I slide everything way down, and nearly no traffic. But then again whats the point? details are gone and no traffic at a major hub? Ruins the immersion. 

Finally we wont have to fiddle with this nonsense anymore. It is 2017 afterall

I'm in the "no OOM" camp with P3D, and while I don't have ALL my sliders maxed, most that are not at full right, are at the next lower setting. I use Pilot's Global Ultimate mesh, Orbx Global, Vector, and OpenLC Europe and NA. Clouds are set at 120 miles, maximum detail.

Texture size is limited at 2048.

Yesterday, I did the ultimate "stress test", flying the FSL A320 from FlyTampa EKCH to Aerosoft EGLL, using AS16 weather. I monitor VAS continuously in the taskbar via FSUIPC. 

Using the PMDG NGX at a default airport, I will usually have about 2.2 GB free VAS on load. In the flight with the FSL bird, it was down to 1.1 GB free on loading at EKCH terminal 2. It recovered to about 1.4 GB in cruise, dropping below 1.0 on approach to Heathrow. By the time I pulled into the gate, it was down to 825MB free - but still well away from the OOM zone.

My secret? NO AI at all. Aircraft, ships and road vehicles all set to zero.

Now I do understand that for many people, running with no traffic at all would be a total immersion killer, but going without does work for me.

Hopefully in V4, I'll be able bring AI into the picture

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1 minute ago, JRBarrett said:

My secret? NO AI at all. Aircraft, ships and road vehicles all set to zero.

Now I do understand that for many people, running with no traffic at all would be a total immersion killer, but going without does work for me.

Hopefully in V4, I'll be able bring AI into the picture

Now that's the way to talk about VAS and performance issues - be clear about what major components you're using and which ones you're not using.  That way, we can all measure our results, knowing what's alike and what's different in our setups.

My problem has been that I've never been able to do without AI.  I hate flying in an empty world.  Plus I'm addicted to Henrik Nielsen's AI ships.  I know I could make my life easier by shutting down AI but I'm stuck with my priorities (and stuck with the consequences).

Hope you get to throw some AI into the mix in V4.  I'm hoping to be able to turn at least some of the Vector features back on - nothing crazy, just some primary roads and maybe a golf course or two... :cool:

Let the experimentation begin!

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5 hours ago, steve howlett said:

never suffered oom's .guess i'm lucky.just glad that the oom bar has been raised.hope this is the end of them as it's not impossible to oom even with 64 bit

 

 steve

 

Obviously you never push the limit and fly with lower setting. Otherwise you would have! It doesn't take much to trigger an OOM with PMDG, Orbx and a detailed airport unless like I said you compromise performance with low setting!   

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The past few months I have been flying with zero AI traffic in FSX:SE. Flying long haul with the PMDG 747 to and from detailed airports was always risky. On approach I was always a bit worried that the sim would crash. Hopefully, within P3Dv4 all the addons will get a bit more breathing room.

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4 hours ago, Bobsk8 said:

Never had an OOM, only time  my FPS drop a bit is flying in LA or San Francisco area with FTX regions. 

Yeah and you use low settings! We can call run at lower setting without an OOM!

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The point of this post was not really to get into a VAS discussion. It was more of a symbolic reference towards starting the sim up and getting the more-detailed addons up and running together and not having to take a look nervously at Chaseplane every few minutes hoping that the VAS indicator behaved. To me, it would finally prove that we have finally progressed and left behind the 32-bit era.

Sorry if it led to disagreements along the way.

 

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33 minutes ago, tamsini said:

The point of this post was not really to get into a VAS discussion. It was more of a symbolic reference towards starting the sim up and getting the more-detailed addons up and running together and not having to take a look nervously at Chaseplane every few minutes hoping that the VAS indicator behaved. To me, it would finally prove that we have finally progressed and left behind the 32-bit era.

Sorry if it led to disagreements along the way.

 

You got nothing to be sorry about! Some people have tunnel vision and get upset if you don't agree with them! It will be fantastic not having to worry about OOM. I didn't get lots but they did happen. Anyone who claims this was never an issue never pushed the sliders to the right while using high demanding scenery, weather, airport and aircraft! I can't wait for Tuesday.

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I anticipate following v4 release with OOMs gone and more content run in a scene, the need for better p3d multicore use or a cpu with higher single core performance will become louder.

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It puzzles me when some people say that they have never suffered an OOM. I can only assume that these flight simmers use lower detail settings, no more than a handful of complex addons at the same time, and very little AI traffic.

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1 hour ago, Christopher Low said:

It puzzles me when some people say that they have never suffered an OOM. I can only assume that these flight simmers use lower detail settings, no more than a handful of complex addons at the same time, and very little AI traffic.

Never had an OOM . 

My secret : no AI car or boat traffic. And only low airport traffic. For the rest I use high to max settings.

And I use Prosim so no heavy system calculations from within P3D itself.

Add Nico's PSXseeconTraffic program to that which adds lots of aicraft traffic to make it a very realistic experience..

For everyone else with OOM issues ( read : those who are using aircraft like PMDG and Orbx Vector ) I hope those will be solved for you with P3Dv4.

 

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