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AI Ship package tip for V4

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The Henrik Nielsen ship package for P3D and FSX has a few FS9 models in it. If you remove the following models it should work in P3D V4 without potential crashes due to the presence of the older incompatible models:

AI_AC_Sailboat
AI_John_T_Essberger
AI_La_Recouvrance
AI_Calypso

I recommend using the P3D method of installing in external folders as detailed in their Learning Center and SDK manuals.

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Thanks!  In P3Dv3 I used to get random unexplainable CTD's over the Atlantic, I wonder if that was from flying over one of these ships.

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Would it also be possible to:

- Replace the contents of the folder of those four ships with another ship that looks similar and is compatible without changing the name of the folder.

- Replace the "title=xxx" line of the copy pasted ships aircraft.cfg with the one not compatible.

If I am not completely wrong, this would mean that those four ships are replaced by four other models. Advantage: you do not lose those ship tracks that were served by those four models. Disadvantage: work.

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I have now removed the four ships in question, but this isn't a package I have used before.

I was just going to copy all folders directly into P3D v4. Does that work OK, and if so is this the only program - \Global_AI_Ship_Traffic_V1 - that I need, or is there a second program as well?

 

 

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Try downloading the original packages for P3D and you will see all the needed files there. Install the whole thing and then remove the FS9 ships. You can install it in your main P3D V4 directory, but it would be safer to have it all installed in outside folders. Hopefully you know how to do that. The P3D manuals help and there are numerous posts here on AVSIM on how to do that. It's the same process in P3D V3 as in P3D V4.

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Also there is a readme and docs in the package - use them so you get things in the right place..

Vic

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Whats about the 200 aditional ships update? Is there another FS9 model included I should delete? Thanks for the help

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Anyone? Or at least a little hint how I can discover myself if a specific model is FS9 or FSX native? Thanks.

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There are no FS9 models in the 200 additional ships update.

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or you can use MCX and convert them to a P3D model

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I tried with MDX. But each time I click on "export as FSX.mdl", nothing happens. General issue I have with MDX, it seems...

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MDX or MCX?

if its MCX whay dont you save as a P3D mdl?

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Can you do the same with FS9 AI planes  Matt ?

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14 minutes ago, Travelling_Wilbury said:

Can you do the same with FS9 AI planes  Matt ?

Yes you can, however some planes  with moveable control surfaces like flaps and rudders may compile incorrectly giving it extra wings or fins, Several of the Orbx AI model display this problem, however you can delete those parts from the model to avoid that problem or for me, I used another model and repalced the faulty AC and paints with others to retain my Orbx AI

however its all trial and error with fs2004 or fs2002 MDLs in MCX

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18 minutes ago, jeansy said:

Yes you can, however some planes  with moveable control surfaces like flaps and rudders may compile incorrectly giving it extra wings or fins, Several of the Orbx AI model display this problem, however you can delete those parts from the model to avoid that problem or for me, I used another model and repalced the faulty AC and paints with others to retain my Orbx AI

however its all trial and error with fs2004 or fs2002 MDLs in MCX

Thanks Matt. Might have a go. Love a challenge :)

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There was no export into P3D option if I remember correctly. Maybe I did something wrong with the installation. Do you use the ModelConverterX from this page?

https://www.scenerydesign.org/modelconverterx/

How do you set the SDK path? I redirected it to the .inf file in the P3Dv4 SDK folder, don't know if this was correct. In the end, I do not know how to properly setup MCX for P3Dv4, the last time I used it was three years ago as I converted some AI airplane models for FSX, but then it was clear, which path had to lead where etc.

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