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AI Ship package tip for V4

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The Henrik Nielsen ship package for P3D and FSX has a few FS9 models in it. If you remove the following models it should work in P3D V4 without potential crashes due to the presence of the older incompatible models:

AI_AC_Sailboat
AI_John_T_Essberger
AI_La_Recouvrance
AI_Calypso

I recommend using the P3D method of installing in external folders as detailed in their Learning Center and SDK manuals.

  • Upvote 3

Lee Holdridge

i7 8700K 4.8 OC 32GB Ram 11GB GTX 1080ti

 

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Thanks!  In P3Dv3 I used to get random unexplainable CTD's over the Atlantic, I wonder if that was from flying over one of these ships.


Dave

Current System (Running at 1440p): GIGABYTE Aorus GA-Z270X-Gaming 5 (rev. 1.0), i7 7700k @ 4.2Ghz, RTX2080ti, 16GB DDR4 3200 RAM

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Would it also be possible to:

- Replace the contents of the folder of those four ships with another ship that looks similar and is compatible without changing the name of the folder.

- Replace the "title=xxx" line of the copy pasted ships aircraft.cfg with the one not compatible.

If I am not completely wrong, this would mean that those four ships are replaced by four other models. Advantage: you do not lose those ship tracks that were served by those four models. Disadvantage: work.


Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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I have now removed the four ships in question, but this isn't a package I have used before.

I was just going to copy all folders directly into P3D v4. Does that work OK, and if so is this the only program - \Global_AI_Ship_Traffic_V1 - that I need, or is there a second program as well?

 

 


Rob

Sim rig: i9900K @ 5GHz, 2080 Ti. Flying P3D v5, X-plane 11, Aerofly FS2 and DCS in VR. 

xHQaMSP.jpg CYpqh7S.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

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Try downloading the original packages for P3D and you will see all the needed files there. Install the whole thing and then remove the FS9 ships. You can install it in your main P3D V4 directory, but it would be safer to have it all installed in outside folders. Hopefully you know how to do that. The P3D manuals help and there are numerous posts here on AVSIM on how to do that. It's the same process in P3D V3 as in P3D V4.


Lee Holdridge

i7 8700K 4.8 OC 32GB Ram 11GB GTX 1080ti

 

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Also there is a readme and docs in the package - use them so you get things in the right place..

Vic


 

P3D#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 2080ti 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
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Whats about the 200 aditional ships update? Is there another FS9 model included I should delete? Thanks for the help


Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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Anyone? Or at least a little hint how I can discover myself if a specific model is FS9 or FSX native? Thanks.


Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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There are no FS9 models in the 200 additional ships update.

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- Jens Peter "Penz" Pedersen

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I tried with MDX. But each time I click on "export as FSX.mdl", nothing happens. General issue I have with MDX, it seems...


Greetings, Chris

Intel i7-8700K@5.0GHz, 2x16GB 3200MHz CL14 RAM, Gigabyte AORUS 1080Ti, Windows 10 Home 64bit, Prepar3D 4.5

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Can you do the same with FS9 AI planes  Matt ?


System: MSFS2020-Premium Deluxe, P3D 5.0, ASUS Maximus XI Hero,  Intel i7-8086K o/c to 5.0GHz, Corsair AIO H115i Pro, Corsair Spec Omega Case,Nvidia GTX 1080 Ti 11Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, 32Gb Corsair Vengeance DDR4 3200Mhz RAM, EVGA 850+ Gold PSU,Win 10 Pro 64-bit, LG 43UD79 43" 4K IPS Panel., Logitech X56 Hotas Stick and Throttle, Logitech/Saitek Flight Yoke System, Multi, Radio, Switch Panels

 

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14 minutes ago, Travelling_Wilbury said:

Can you do the same with FS9 AI planes  Matt ?

Yes you can, however some planes  with moveable control surfaces like flaps and rudders may compile incorrectly giving it extra wings or fins, Several of the Orbx AI model display this problem, however you can delete those parts from the model to avoid that problem or for me, I used another model and repalced the faulty AC and paints with others to retain my Orbx AI

however its all trial and error with fs2004 or fs2002 MDLs in MCX


Matt Levi

FS Painter @ The Hangar
Or click here to direct access to All my Repaints

AUSTRALIA

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18 minutes ago, jeansy said:

Yes you can, however some planes  with moveable control surfaces like flaps and rudders may compile incorrectly giving it extra wings or fins, Several of the Orbx AI model display this problem, however you can delete those parts from the model to avoid that problem or for me, I used another model and repalced the faulty AC and paints with others to retain my Orbx AI

however its all trial and error with fs2004 or fs2002 MDLs in MCX

Thanks Matt. Might have a go. Love a challenge :)


System: MSFS2020-Premium Deluxe, P3D 5.0, ASUS Maximus XI Hero,  Intel i7-8086K o/c to 5.0GHz, Corsair AIO H115i Pro, Corsair Spec Omega Case,Nvidia GTX 1080 Ti 11Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, 32Gb Corsair Vengeance DDR4 3200Mhz RAM, EVGA 850+ Gold PSU,Win 10 Pro 64-bit, LG 43UD79 43" 4K IPS Panel., Logitech X56 Hotas Stick and Throttle, Logitech/Saitek Flight Yoke System, Multi, Radio, Switch Panels

 

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