June 26, 20178 yr Nice to browse thorugh it, down to 1989 :-) http://austinmeyer.com/blog/ Interesting to read what he's been telling in his public talks about the improvements for XP11 http://austinmeyer.com/2017/01/05/x-plane-11-flight-model-improvements/ Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 26, 20178 yr 1 hour ago, jcomm said: Nice to browse thorugh it, down to 1989 :-) http://austinmeyer.com/blog/ Interesting to read what he's been telling in his public talks about the improvements for XP11 http://austinmeyer.com/2017/01/05/x-plane-11-flight-model-improvements/ Great, Thank you Jcomm In Austins newest blog entry, he tells a story about hitting a wake turbulence of a MD 80 in real life. Thank god he survived.... Tom Sometimes I have to admit to myself:"Si tacuisses, philosophus mansisses"
June 26, 20178 yr Interesting read about the wake turbulence... and very nice and handy way of depicting it using Xavion. Thanks for the heads up. cheers -E Enrique Vaamonde
June 26, 20178 yr Austin is not the first hit by a wake :) I like to see depiction of it in my Foreflight as well, but I wonder if he considers known wind condition which can make quite a difference where wake turbulence will shift Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
June 26, 20178 yr When do you think it will be implemented ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
June 26, 20178 yr Author Austin mentions Beta 2 and also Beta 4 regarding the new / updated / more detailled modelling of propwash / slipstream effects... So along the XP11 run, I believe Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 26, 20178 yr 27 minutes ago, jcomm said: Austin mentions Beta 2 and also Beta 4 regarding the new / updated / more detailled modelling of propwash / slipstream effects... So along the XP11 run, I believe And I believe you should look at the dates. Austin was writing about the X-Plane 11 Beta Versions. We had 15 Beta versions. So I don´t really see any new informations in these statements, but they were new in january. Karsten Schubert
June 27, 20178 yr Author 13 hours ago, Longranger said: And I believe you should look at the dates. Austin was writing about the X-Plane 11 Beta Versions. We had 15 Beta versions. So I don´t really see any new informations in these statements, but they were new in january. Indeed Karsten, my bad :-/ For a moment I thought the .02 after the 11 was indicative of beta 2 ... Duh! So, they're all implemented long time ago... I wouldn't say so... Well.... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 27, 20178 yr 1 hour ago, jcomm said: For a moment I thought the .02 after the 11 was indicative of beta 2 ... Duh! So, they're all implemented long time ago... I wouldn't say so... Well.... Most of the changes Austin talks about in his blog post are planned for 11.10.
June 27, 20178 yr Author 26 minutes ago, Pascal_LSGC said: Most of the changes Austin talks about in his blog post are planned for 11.10. Ah ! Thx Pascal. So when he mentions beta 4 regarding the "new" calculations for propwash effects, probably this didn't actually make it's way into 11 beta 4, and was somehow postponed to 11.10... Let's hope this is the case... although I confess that I was convinced it had been modelled since XP10... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 27, 20178 yr You're welcome ! I'm not sure wether the enhanced spiraling slipstream has already been implemented. However, in the Flightsimcon presentation he talked about better account of negative wind, which should help taxiing and simulate special aerobatic cases. And the new PT6 engine is for 11.10 as well.
June 27, 20178 yr 27 minutes ago, Pascal_LSGC said: I'm not sure wether the enhanced spiraling slipstream has already been implemented. Well, in a way they were all implemented in the Beta, but there is a difference between implemented and works as desired. Some of these elements were never implemented in X-Plane before. A large part of the later Beta versions were ratrher erratic behaviour changes in the flight model. Austin had to get something together that somehow works, but I think we all agree it is far from perfect, it is more controlable. So I would expect that he willtry to refine all these changes in 11.10 (if he has the time between the new ATC and his Airbus). But I would be carefull not to get his old Blog elements into the equation. Those were his hopes, but it doesn´t always work as hoped. Karsten Schubert
June 27, 20178 yr Author One thing is for sure, and it was the Major change in X-Plane sin Austin introduced torque effects in XP9 - yes.... XP didn't take them into consideration before that, when MSFS, even if not in the most perfect way, was doing it for ages! The one thing that really changed was the implementation of Murmur's finding about the double computing of prop torque in the FDM! That REALLY made a change, but is NEVER mentioned by the LR team ... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
June 27, 20178 yr 19 hours ago, sd_flyer said: Austin is not the first hit by a wake :) I like to see depiction of it in my Foreflight as well, but I wonder if he considers known wind condition which can make quite a difference where wake turbulence will shift he mentioned in the text that he uses the latest wind data from the nearest ads-b weather report and factors it in aswell
June 27, 20178 yr Author Ok, just received confirmation this will be up for X-Plane 11.10. Let's wait then ! Looks very promising to me. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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