Sesquashtoo

Western Europe Ortho is incredible!

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Hamburg, Germany, at zl17/19/2, but now, with added Decals

I'm going to convert all my tiles to the Decal specification now turned on...WOW!

Left double click on the pictures to bring them up to full screen. The detail is then really displayed!

Hope you enjoy my first flight over Germany...many more to come...believe me! :))))))

The following XP11 rendering settings are now my 'leave-alone-and-fly' burnt-in...and won't ever change.  This is it, the work is done, and now only to enjoy the sim, no more in-sim fiddling:

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Just three shots of Hamburg, Germany near the airport...

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Perhaps you might have s suggestion for why my ortho.cfg file won't work. when I bring up Ortho4XP the command window says the cfg file is missing or corrupted and won't read it. I have to input my settings by hand each and every time. I have tried changing the setting in the cfg. file but so far they won't take. I use Notepad++ Do you have any suggestions?

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Hello,

May I ask what is Decal? What source do you use for Western Europe?

Best regards,

Pierre

Ps I am looking for your post regarding possible crashes when using masks when building the tile but can t find it anymore. I have a crash always around the same spot above ortho but have no clue what the culprit is because xplane log does not tell me anything. May I ask you how did you figure out that the ortho were the cause of the crashes? Thanks!

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1 hour ago, Pochi said:

Hello,

May I ask what is Decal? What source do you use for Western Europe?

Best regards,

Pierre

Ps I am looking for your post regarding possible crashes when using masks when building the tile but can t find it anymore. I have a crash always around the same spot above ortho but have no clue what the culprit is because xplane log does not tell me anything. May I ask you how did you figure out that the ortho were the cause of the crashes? Thanks!

Post Edit: It is not crashing because of any MASK stetting...

Pierre, if you are getting a crash when trying to in-load a tile....then most likely, XP11 can't find a certain texture file and will squawk at you, and then take a dumper. You then need to look at the LOG file, within the XP11/10 folder...and right near the bottom of that file, it will actually tell you what x/y location, (or tile coordinates) it tried to find, but could not.  You then merely go back to Ortho4XP, and in the Map window, you yellow highlight the tile, you'll know it is the right one, when the tile coordinates shows the same numbers as what the log told you failed.  There are many times that I have seen that you might need 2-3 passes to fully download all the .jpg to convert, for that tile. For whatever reason, Ortho4XP, sometimes does NOT download (or it could not even be Ortho4XP, but the source) ALL the needed files to convert.  Do this three times on the offending tile and try XP11/10 again. IF...you still get a crash...whereby XP11 does not find a required texture file to in-load...then this is my suggestion. Change your Sat Source to GO2. Make sure you also now check-box the Clean DDS and TER files, and regenerate with GO2 as the source.   Now...go and fly that tile. I'll bet dollars to donuts, that your tile will now successfully load in. It seems that each Sat service might simply NOT have the sat capture that is needed to be converted, and by using another source for generation, you will get a full and successful tile generation by means of having used another SOURCE in the attempt.  I have been very successful in this approach. 

 

I used BI(ng) for my Sat Source (most likely will for all of my Western Europe tile gulping...)

 

Adding Decals is done by turning on this feature in the Ortho4XP.cfg file. If using Notepad++, it's across from line 35.  You turn this on, by turning False, to True, and then press SAVE within Notepad++.

On line 37, you might also want to make this changed to TRUE.  It will default to a BI(ng) sniff download in case your chosen Sat Source, does NOT have data for the target tile.  You can also make this GO2, by editing the bing element in that line.  You can make it anything from your drop-down list.  That saves real headaches for tile generation, and makes it rather seamless....

Here is a sample of what it actually does. Look at the grass, the roadways, the gravel strips at this airport.  They now have texture borrowed from XP11, and generated for the tile.  Without the Decal engaged, those surfaces would have color, but be a non-texture blandness (not bad looking by any means, but still without a texture borrowed from XP11).  You will also get grass and tall grass, where it is called for within each scenery rendering, landscape, as well as airport properties.  Hope this helps!

Pierre, think of this a a full marriage of the best of ortho and default XP 11 scenery elements.  Ortho4XP is one H*LL of a powerful program, if you make it so....simply an incredible program....

In fact, in my view...THIS makes XP11, stand total head's tall, over all....you have simply incredible access and power, to make the sim, totally, YOUR OWN!  Your sim might look like nobody else's, because of the generating options you, have insisted be there....it puts the 'C' in custom!

Mitch

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46 minutes ago, wb5okj said:

 

Perhaps you might have s suggestion for why my ortho.cfg file won't work. when I bring up Ortho4XP the command window says the cfg file is missing or corrupted and won't read it. I have to input my settings by hand each and every time. I have tried changing the setting in the cfg. file but so far they won't take. I use Notepad++ Do you have any suggestions?

Donald, if you get to the command DOS window than your Ortho4XP program IS finding the file.

It is called Ortho4XP.cfg, and you'd open up Notepad++, and then search for this file. Highlight it, and them press OPEN. It should. I have many Ortho4XP installations over 5 drives, and in the Notepad++ pages menu that comes up when I initially open it, have all pages for my varied .cfg files...so I may work and modify them in a flash.  Notepad++ remembers each location. Did you know, that you can have five renditions of the program running as multi-thread, for tile generation?  As long as you have a powerful CPU, (I also have HT engaged within BIOS), I can ...and do...have five simultaneous generations of files, sometimes by continent, or country alone!  

I am going nuts with this program, and delving into the many ways I can personally optimize its usage.  What a blast, in the discovering a new...ah...perk/tweak for such...

Let's just say, that Ortho4XP.cfg is my best friend, LOL:laugh:

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Hey guys  yesterday I came across the US Orthophotos 1.1 download page. See there are a bunch of what look like great areas for download.

I personally am so overwhelmed with all my sim stuff that I don't really want to do this myself.

But, are you guys doing this over large areas that might also contribute to this project or other project of a similar nature?

I have downloaded the California section and will give it a try but they are very large downloads so I will have to to this piecemeal. The torrent approach works well.

Bryan

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52 minutes ago, 1st fltsimguy said:

Hey guys  yesterday I came across the US Orthophotos 1.1 download page. See there are a bunch of what look like great areas for download.

I personally am so overwhelmed with all my sim stuff that I don't really want to do this myself.

But, are you guys doing this over large areas that might also contribute to this project or other project of a similar nature?

I have downloaded the California section and will give it a try but they are very large downloads so I will have to to this piecemeal. The torrent approach works well.

Bryan

If you do it yourself, Bryan, you will be able to generate tiles that have your own unique 'laundry list' of detail, and not somebody's else's, or made to reduce size for download.  Just a suggestion. There is a learning curve..but the reward at the end of the journey, is HUGE!

A suggestion....

Mitch

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Mitch, what is the eta on you getting the entire plane done ?

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18 minutes ago, MarkW said:

Mitch, what is the eta on you getting the entire plane done ?

ROTFLMBO!!!!!!!!

That was hilarious, Mark!  That made my day, LOLOLOLOLOL!

I guess it appears that I'm on that path, huh. LOL!

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1 hour ago, MarkW said:

Mitch, what is the eta on you getting the entire planet done ?

Totally funny, have at it Mitch.

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3 hours ago, 1st fltsimguy said:

Hey guys  yesterday I came across the US Orthophotos 1.1 download page. See there are a bunch of what look like great areas for download.

I personally am so overwhelmed with all my sim stuff that I don't really want to do this myself.

But, are you guys doing this over large areas that might also contribute to this project or other project of a similar nature?

I have downloaded the California section and will give it a try but they are very large downloads so I will have to to this piecemeal. The torrent approach works well.

Bryan

Ortho4xp looks a lot better since it uses current OSM data ! + you also have control of the zoom quality, etc....

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2 hours ago, Sesquashtoo said:

ROTFLMBO!!!!!!!!

That was hilarious, Mark!  That made my day, LOLOLOLOLOL!

I guess it appears that I'm on that path, huh. LOL!

Sesquashtoo, what settings are you using for Curv_tol, Masks, Ratio_water, Inland Masks? etc....

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8 hours ago, Sesquashtoo said:

I'm going to convert all my tiles to the Decal specification now turned on

Nvm, I saw your post above on Decal, was asking you about it.  Definitely a good technique by the OrthoXp author. 

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The decal setting certainly improves the look of the orthos. Especially if the autogen is cut back. 

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Those shots look great Mitch! Decals! Yes! From reading some of your posts I see you don't like to use overlays and I see your point with high ZL tiles. But I love the roads cars trains and I think the xplane native autogen is really starting to rock. I don't like too much of the lego buildings that w2xplane displays although RealWest is nice for the western US. So I have settled for Luftbilder's enriched autogen, I think he has most of the world covered now- there is a dropbox link. Let's the xplane autogen shine through. Then I turn down objects one notch so every road isn't lined with houses and the orthos can take up the slack nicely. Freaking awesome. I think making my own w2xplane overlays could be really fun when I get around to it, but flying at the moment is just too much fun.

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Thank you very much for the clear explanation and screenshots Mitch! I will try Decal for my tiles.

What I was referring to was your post about using mask ( I can t remember what is the option named) around the border of one tile but not on the next ones that may cause a crash.

Pierre

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8 hours ago, strider1 said:

Sesquashtoo, what settings are you using for Curv_tol, Masks, Ratio_water, Inland Masks? etc....

Just the defaults.  Played around with them...and actually, DO prefer the 'default' returns.... :)

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4 hours ago, Bob Tildesley said:

Those shots look great Mitch! Decals! Yes! From reading some of your posts I see you don't like to use overlays and I see your point with high ZL tiles. But I love the roads cars trains and I think the xplane native autogen is really starting to rock. I don't like too much of the lego buildings that w2xplane displays although RealWest is nice for the western US. So I have settled for Luftbilder's enriched autogen, I think he has most of the world covered now- there is a dropbox link. Let's the xplane autogen shine through. Then I turn down objects one notch so every road isn't lined with houses and the orthos can take up the slack nicely. Freaking awesome. I think making my own w2xplane overlays could be really fun when I get around to it, but flying at the moment is just too much fun.

Thanks for the post, Bob.  I actually do use overlays, depending on my mood of the day, or if the flight starts out at dawn, dusk, or full-blown night,  then I get my overlay folder back into the mix.  As you say, I do prefer daylight operations without overlays, as I do see so much more authentic detail, that in the real world, is actually there, and is not masked by XP11 autogen.  Of course, for low-light ops...absolutely overlays is called for. That's the beauty of this all...everyone can have the cake and eat, until they roll away from the table....  

Having a blast....

Cheers, Bob.

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Yes, so many choices, so little time! :biggrin: BTW have you experimented with the "terrain casts shadows" setting in Ortho4xp global config? It's set to False and I'm pretty sure my terrain is casting shadows. Why would it need to be enabled anyways? Hmmm... seems like a few tantalizing things to find out about in that config. I should read the manual thoroughly unlike the first time! Cheers

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3 hours ago, Pochi said:

Thank you very much for the clear explanation and screenshots Mitch! I will try Decal for my tiles.

What I was referring to was your post about using mask ( I can t remember what is the option named) around the border of one tile but not on the next ones that may cause a crash.

Pierre

Pierre, all of my posts and threads, since my starting the ortho-fest...is in the XP Addon, or the General Forum.   I'm sure you will find what you wish...or merely look up my Profile, and every post I have ever made, is there, one-by-one...with the link to go right to it. That might be the better route for you.  That aside, I do recommend that one uses the Complex Masks and Use Masks for Inland. I think you might mean, that if you have built up lets say shoulder-to-shoulder 10 or 15 tiles, then it would do you good, to run Step 3 again, with Complex Masks checked off, as what will happen, is that Ortho4XP will sniff two or three tiles out, from your target tile, and grab all the data it needs to build a very complex and fully blended mask from tile to tile, giving great visuals.  It wasn't about crashing.  The crashing, is usually caused by a texture that could be loading into XP11, (that it wants to load that in...) and XP11 can't find it...AND...lo and behold, this texture is actually trying to be loaded into memory, 3 tiles over!

 An example.  I created a clutch of tiles that surround my home base of KFNT.  Now...when I first generated KFNT (in Michigan) it loaded just fine. I then started generating tiles AROUND the tile that held KFNT...the second one...fine, the third one, fine...but the fourth...around Lansing...after I generated that tile...and chose my FBO of KNFT (Flint-Bishop Intl), About two minutes into load-in...XP11 would present a message that it could not load in texture.blah,blah. and then CTD.  Hmmmm.....so I went to my log...and found that the tile that had the missing texture, that caused XP11 to CTD, was in fact, a tile that held the city of Lansing!!!!   I regenerated that tile with the original BI(ng) and fired up KFNT again.  Crash...burn....sitting on my Desktop...

Ok...so I got the idea, that perhaps BI did not have the necessary .jpg capture, that Ortho4XP needed to create a valid and full generation of ground data.  I then changed that one tile to generate with Google...or GO2.  After that completed...I fired up XP11 again...and plopped myself down at my FBO (KFNT) with fingers crossed.   Wham, bam, thank you, Ma'am....no crashes, no error messages....and there I was ready to taxi.

The lesson learned, is that if you do get a crash...it is not a total suspect that it is something wrong with the tile that held your airport...it could be any ONE of tiles 3 or four shoulder-to-shoulder surrounding it. They all need to be valid...and to be able to load into memory, by XP11.  Your log is your best friend here.  It will tell you exactly what tile x/y coordinate numbers it was, that it could not 'find' a needed texture file to load in.  Try a different source for that one tile...regenerate, and then try to make it to your airport of choice.  If it still crashes, then try ANOTHER...source on that problem tile, until that offending tile, becomes fully loadable.  This is what I think you meant about one of my tips/posts. 

Another tip...you can have tiles, shoulder-to-shoulder that are generated by not the same one source...and all that might happen, is that the color of one, might be a little different than another..but, in reality...as soon as you cross over into the 'other' tile, generated by let's say GO2, sitting next to an BI one...your mind will easily adjust and take up the slack. You won't even remember what the other color pallet was of the tile you left behind, as you make your merry way across the tile you are flying over.  So...not to worry, about the source, tile to tile. Yes..you want to have the one same source for a series of tiles, but if you can't...that is no show stopper, whatsoever!

 

Cheers,

Mitch 

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1 hour ago, Bob Tildesley said:

Yes, so many choices, so little time! :biggrin: BTW have you experimented with the "terrain casts shadows" setting in Ortho4xp global config? It's set to False and I'm pretty sure my terrain is casting shadows. Why would it need to be enabled anyways? Hmmm... seems like a few tantalizing things to find out about in that config. I should read the manual thoroughly unlike the first time! Cheers

I believe that it will darken the ground under any captured cloud bases, that you will find from time to time.  For myself, I have left that one as default.  You can try it on a tile you have already already generated with the setting off...and re-cut it.  See what it adds to the mix. I might even try that after I finish typing here. If you don't like what it does to that tile...just make it False again...and re-cut your tile.  It will generate back to the way it was, before you enabled that setting.  Also, it will take off of five minutes or less to re-cut any tile...for you already have downloaded all the necessary .jpg's and all the textures of that Sat Service are on your hard drive. BUT...if you change to another source other than what the tile originally generated with...then you will have to download all the .jpg files from that different service as you'd expect to.  

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Wow, that makes sense that it could darken the white cloud textures, sure hope that is true. I will try that tomorrow as well. I just recut a tile that was crashing. I set an new custom zoom set for it using a different zoom where I thought there was some missing tiles causing the crash. And messed a bit with the mesh resolution, more!! Took off from Banff in the trusty 172 and it's looking magnificent especially since I cranked it to ZL19. And .... hasn't crashed yet either, knock on my head (wood)!  Cheers

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16 minutes ago, Bob Tildesley said:

Wow, that makes sense that it could darken the white cloud textures, sure hope that is true. I will try that tomorrow as well. I just recut a tile that was crashing. I set an new custom zoom set for it using a different zoom where I thought there was some missing tiles causing the crash. And messed a bit with the mesh resolution, more!! Took off from Banff in the trusty 172 and it's looking magnificent especially since I cranked it to ZL19. And .... hasn't crashed yet either, knock on my head (wood)!  Cheers

I just re-cut this tile...with what we were discussing, Bob;

Here they are...with  Terrain Casts Shadows engaged...the sat clouds are casting down upon the ground! These are clouds banks, that were captured on the day of the Sat shot. The clouds way above, are the live, xEnviro sets.  Again, the low ones below me, are now projecting shadows upon the ground to match their shape...wow!

Pretty cool, huh?   This will now stay engaged along with Decals also engaged.   XP11 is now the hottest looking sim, I own!  :)))))))))))))))))))))))))))))))))))))))))))))))))))))0

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Wow, that's fantastic! I'm going to give it a go right away on the same tile I did last night. Right after I said knock on wood it crashed on me. Haaa! There are still a couple of holes in the bing data it appears (as I can see odd chunks of mountain that are just pure white). Try and try again I guess. But ZL 19 on the mountains....holy mother of a thousand yaks, it blows away anything I've seen in a sim. 

I put a 1T SSD in the new computer I built and so far my few tiles have their there home there until I put in a drive just for tiles, and I must say there is zero stuttering during loading while flying. So smooth. I can see that SSD's are gonna be hard on the bank account :)

Cheers!

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