1st fltsimguy

Can Someone Please Summarize Relationship - Black Marble, Orbx, UTX

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I have P3D4. I have everything Orbx, Global, Vector, Regions, Airports some 90+, OpenLC and UTX.

I am intrigued about Black Marbles suite of products. I will not invest a penny for their products unless I understand the implications, basically answering my questions below.

Myself and most folks own combinations of Orbx Global, Vector, Regions, Airports, OpenLC and some like me use UTX (because we think its better than Vector).

I have tried to follow the Black Marble release thread and the Black Marble "is this how FTX Vector should be setup" tread by Chris Bell.

Right now I am totally and utterly confused as to:

1. What products for Black Marble to buy. Respecting #2 below?

2. What to do with Vector, OpenLC and UTX to ensure that during the daytime I have the wonderful setup I currently have and yet gain the benefits of Black Marble night lighting?

And I don't want to be turning this or that on or off when flying between day and night.

Personally, I think Black Marble should have acquired all the Orbx and UTX products and worked out all this stuff before releasing their products.

Can someone who knows about all these products summarize the situation.

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I am with "1st fltsimguy" on this one.  I am super confused also by Black Marble products.  I went on the website, I see separate prices to add for base, vector, 3d bridges, and cars? and what is up with 1 year and 2 year price? super confusing.  Please can someone take lessons from Apple and tell me clearly on what each product is and what one needs.  And does this new product make Night scenery products obsolete? 

Would like to see Fltsimguys answers answered first as he has asked all the main points.

 

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No answers either but am intrigued, just following...

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i see you now :happy:

19 minutes ago, Chris Bell said:

indeed we are :sleep:

its a tricky question you ask,
its bee explained on our forums here
https://forums.chrisbelldesigns.com/topic/207-black-marble

and on Black Marbles Homepage here
http://blackmarble.chrisbelldesigns.com/

to be blunt there is no relationship between our products!
we each do our own thing complying to SDK practice to allow interaction with one another,
if you're asking how do they interact; thats emerging information is constantly being updated on our forums,
you can keep track on whats happening and what people are reporting back,

there not much tweak to do other running our installers and applying settings,
there was a pesky issue with ftx excluding landclass and autogen object we recently posted the solution,


here is Mike's Dec with Black Marble Vector, FTX  vector, Global, and open LC,
all the questions you asked in answered in a video

 

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12 minutes ago, Chris Bell said:

Base will bring our road veins as far as the eye can see, but its not the same without Vector!
sure you could get by; without vector Black Marble is using only existing native sim vector data,
where Vector renders the whole world with accurate lighting footprint thats created from accurate vector data! not random textures with annotated lights on them or randomly scattered trees as lights,

we render the view you see from vector data only! no textures!!!
what you see below you is real and accurate road data being drawn live, no textures are involved here!
our data is also very uniquely crafted and matches Sim native data format and structure;
which allows us to load massive amount of data with minimal impact on your Sim,
as usual like with all our work so far; other developers will use our logic as it seems to be working beyond expectations  :sleep:

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4 hours ago, 1st fltsimguy said:

1. What products for Black Marble to buy. Respecting #2 below?

at the least Base and Vector Pack,
if you want more eye candy; Traffic will place cars on every single Vector road we have!
if you want more eye candy; we popped all the bridges around the world from flat 2 dimensional;
to 3 dimensional extrusion bridges (these work over photoreal) that weave n and out as they are in real life above ground!

if you take a the time on our forums and Black Marble homepage you will find all this info and much more!

4 hours ago, 1st fltsimguy said:

2. What to do with Vector, OpenLC and UTX to ensure that during the daytime I have the wonderful setup I currently have and yet gain the benefits of Black Marble night lighting?

see this post please
https://forums.chrisbelldesigns.com/topic/348-is-this-how-ftx-vector-should-be-set-up/?do=findComment&comment=3857

4 hours ago, 1st fltsimguy said:

And I don't want to be turning this or that on or off when flying between day and night.

you don't need to do that anymore with Black Marble!

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Thank You Chris!!!!

That video and your explanation is awesome.  Seriously, that video is mindblowing!!!.  I can't wait to try this product in VR!!!

Are there any plans for a demo to see all of these features in action?

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Thank you Sky :ampun:

as impressive as it is; this is all Mike's doing,
we had nothing to do with that video production!

what we showed on our pics and video is 1:1 in everyone's Sim now!
as you can see you don't need to do more than installing Base + Vector Pack to enjoy a spectacular night views!

since Mike's video few more have surfaced as well; all from happy customers,
Quasar posted an hour long video not too long ago with Black Marble and Night Environment side by side!

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Wow,  a hundred and sixty big ones ----

How does the full package maxed effect fps?

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I am sold on the product by watching these videos!!! I can't wait to try it. I have owned the licenses of previous night scenery products and loved them.

Thank you for creating this global product.

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3 minutes ago, warbirds said:

Wow,  a hundred and sixty big ones ----

How does the full package maxed effect fps?

I'm on neither side of the fence on this product...haven't made up my mind since I've never been happy with night flying in P3D.  Not sure if Black Marble raises the bar enough yet.  I will say that 160 would be far less than the Night Environment regions when you add it up.  Still...a lot of money but less than it might have been.

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15 minutes ago, warbirds said:

How does the full package maxed effect fps?

its as conservative as a system such as this can be! (im not avoiding the answer is zero!)
not a single customer had complained about FPS issues; not one!
everyone are stunned with Black Marble when they see all the lights with 0 FPS hit!

there were less than handful of customers who freaked out on us before we had time to resolve this ftx issue,
they all got their money back! and i expect them to re-buy again now!

we all work hard for our money; if you try us and you don't like our work
if you ask for your money back you will be refunded, no questions asked!

 

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Thanks for your reply. I was thinking of the car add on and if there were a lot of cars on most roads it should hamper performance and wondered how much it would. 

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10 minutes ago, Gregg_Seipp said:

I'm on neither side of the fence on this product...haven't made up my mind since I've never been happy with night flying in P3D.

Gregg stop being a "Negative Nelly" and jump in the water :tongue:
(if you didn't like Black Marble see my post above)

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11 minutes ago, warbirds said:

Thanks for your reply. I was thinking of the car add on and if there were a lot of cars on most roads it should hamper performance and wondered how much it would. 


we added traffic data for every single roads we rendered vector with! bi-directional!
it could if you run 100% traffic on all our vector roads,
you must use this carefully, a 40%-65% on all roads will be just fine,

in some extremely heavily grid areas it may be more noticeable; but then again you have all the controls you need to mitigate any performance issues,
you can reduce in Sim traffic slider and it will reduce traffic (all our data is native to sim!)
you can switch on and off traffic based on roads classes; it doesn't have to be all on to begin with!

even 100% is not as bad as you might think,
on my poor laptop here im running at 100% traffic with Vector here,

 

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I really love the idea of your product and always had hopes that the Xplane night environment would come to P3D,  so now being tempted and seduced by those wonderful videos showing what the marble can do I am thinking of giving it a shot. 

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Thank you Paul :wub:
i can tell you that XP inspired us and our first product line from day one,
here we are several years later (Black Marble alone was in development for two years now) with a similar Night lighting system for those not running XP :cool:

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38 minutes ago, Chris Bell said:

Gregg stop being a "Negative Nelly" and jump in the water :tongue:
(if you didn't like Black Marble see my post above)

I'm still on 3.4, still waiting for 4.x to settle down...may wait until 4.1.  is BM as impressive on 3.4?

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ouch... still on 3.4 :blush:
Black Marble is spectacular everywhere you install it,
it looks and works just the same on all platforms,

all other platform than v4 will likely see a much bigger value in terms of performance since still bound to 32bit,
we designed and developed Black Marble for 32bit platforms, v4 lifting the flood gates is just gravy on top :cool:

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49 minutes ago, Chris Bell said:

ouch... still on 3.4 :blush:

Go ahead, rub it in. :biggrin:  I watch all the issues...people still trying to figure out how to install scenery and dynamic lighting issues and just cringe a little.  I'm ready to jump on board when the time's right.  For now I'm just puttering around the sky in the NGX (in the daytime).  I'll give it a try when I get the chance.

EDIT:  Oh, I see that P3D is a separate purchase than P3D4...so I'll wait until I upgrade to P3D4.

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Just wondering, I have two Ultimate Terrain titles also including night lighting. Would I have do deactivate the lights in UTC explicitly ?

What do the separate Night Enviroment titles on top of this? Or are they unnecessary with Black Marble ?

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Black Marble and Night Environment though made to look alike are two different animals,
Black Marble is landclass based system and covers the world,
Night Environment is regional, and is a Library Object based suitable for Photoreal scenery,
they each compliment each other and work in different environment to provide seamless integration between the two,

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Chris thanks for monitoring this thread and posting your summary. This all sounds good.

One thing, I am or have read your forum thread but after a while one becomes over burdened trying to follow what others are experiencing and their solutions.

I think what I'm asking is a need then is specific instructions on how to accommodate Orbx Vector, UTX and the Orbx landclass stuff.

Step 1 - turn this off if you have this that or other thing

Step 2, - turn this on if you have this that or other thing

Step 3 - rename these files if you have this that or other thing

Step 4 - get a beer and test

Bryan

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3 hours ago, Gregg_Seipp said:

Go ahead, rub it in. :biggrin:  I watch all the issues...people still trying to figure out how to install scenery and dynamic lighting issues and just cringe a little. 

Well. You will be asking yourself after installing v4 why you waited so long ;-)

 

Gonna get BM Vector today too. Only Base alone is good but not mindblowing.

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So will i see the benefits of BM Base+Vector in OrbX Full Terrain Regions? Still confused on certain aspects. I want to have the complete night lighting part of BM but with the added benefits of OrbX Vector for other stuff such as coastlines, rivers, etc.

Also did anyone get the BM Bridges and AI Cars add-on as well? Are those worth it or not?

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