August 8, 20178 yr I actually wish I had a spare powerful pc to do a vanilla p3d install to with just BM to truly see the difference. For now Ill stick with what I have before investing in BM to see how it all pans out. Def not going to be uninstalling anything as everything pretty much works solid for me now, aside from a CTD here and there. Chris DeGroat XP11 | MSFS i9 12900k | 32GB DDR5 RAM | 2TB Samsung EVO SSD (1TB x 2 in RAID 0) | MSI RTX 3090 | Reverb G2 | RealSimGear TBM900 Panel with Yoko+ TQ6+ & TM TPR Pedals
August 8, 20178 yr 11 minutes ago, Pete Dowson said: I did have all the Night Environment series, at least those for Europe, but for P3D4 decided to go fo your more integrated black Marble range. I never actually flew with NE enabled because it hit my frame rates severely. But now I am encouraged by good performance reports from BM users. Same for me, concerning NE in P3D V3. However, this looks different in V4. Performance impact is much lower in V4. Actually, I ran NE Germany and Alps with all sliders to the right yesterday on a flight from LOWW to EDDM in the PMDG 737 and that was very much ok then.
August 8, 20178 yr guys these are birth pains we will overcome and improve; i give you all my personal guarantee!!! Black Marble has been in works for almost two full years; this is not something we will just walk away from! we do need our community's support to make this happen sooner than later.
August 8, 20178 yr But the commuity here is busy ranting and ######in about stuff all the time... No time for help, sorry ;-)
August 8, 20178 yr Author First let me apologize about this thread. I found the other threads hugely cumbersome and I could not follow anymore and just wanted a clear answer to a question so that I could make a judgement on whether or not to make a purchase. I guess the answer is not that simple. There are issues still to be sorted out. I see that the other thread is now locked down, that was not my intention of course. Sorry about that. Bryan Wallis aka "fltsimguy" Maple Bay, British Columbia Near CAM3
August 8, 20178 yr Please don't lock this down. We are talking respectfully but directly about this product as it applies to our respective simulation vantage points (quite literally). Please continue... Kind regards,
August 8, 20178 yr I was thinking through the Orbx Vector vs. BM Vector vs. Full Orbx Region problem, trying to understand the whys and how to fix problem. Clearly, we're trying to figure it out and solve problems at the same time. Hoping Chris will chime in on this... I'd guess that the reason for BM Vector is to cover ground with predictable roads for BM Base to ensure there's a road there for the lines to line up with regardless of other product used. Some people have default P3D roads, some have Orbx Global only, some have Orbx Vector, some have UTX. The next thing I wonder is how well BM Base lines up with Orbx Vector roads. E.g. do you need BM Vector if you have Orbx Vector. If it lines up well, do you need BM Vector? If it doesn't line up well enough then I'd think that you'd absolutely have to replace Orbx Vector roads with BM Vector roads. But, now, what about Orbx regions? If you have an Orbx region, you can't turn off roads, though, those roads would, likely, be quite accurate...could you put BM Vector below Orbx regions in your scenery so it doesn't show on top of the region? I wonder how much BM Base would follow those roads? That's my thinking at this point. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
August 8, 20178 yr sorry for the delay guys; covering allot of grounds at the moment 24 minutes ago, Gregg_Seipp said: I'd guess that the reason for BM Vector is to cover ground with predictable roads for BM Base to ensure there's a road there for the lines to line up with regardless of other product used. Some people have default P3D roads, some have Orbx Global only, some have Orbx Vector, some have UTX. spot on Gregg! 24 minutes ago, Gregg_Seipp said: The next thing I wonder is how well BM Base lines up with Orbx Vector roads. E.g. do you need BM Vector if you have Orbx Vector. If it lines up well, do you need BM Vector? If it doesn't line up well enough then I'd think that you'd absolutely have to replace Orbx Vector roads with BM Vector roads. when we place road vectors we all use the same data! so yes roads will align perfectly! no one had made a worldwide road network before we did; without our Vector Pack there is no complete worldwide coverage anywhere! our road network is not constructed of textures!!! it is real live vector data rendered as you go over the existing textures whatever they may be, we add our night splash to show over our road network; and that is the only texture we use, by default we use day or night Sim's native textures and layover our live vector data! we use clear lm files!!! over which our vector data is drawn live! 24 minutes ago, Gregg_Seipp said: But, now, what about Orbx regions? If you have an Orbx region, you can't turn off roads, though, those roads would, likely, be quite accurate...could you put BM Vector below Orbx regions in your scenery so it doesn't show on top of the region? I wonder how much BM Base would follow those roads? orbx doesn't use full vector im sorry to inform you all!!! they use vector for major roads only! all the rest are random tree they pass as lights to fill and randomize the view (slide trees density down and they will be gone), the textures they place are predefined annotated with lights and trees on them; they are place randomly in different directions to follow the general line grid while filling up gaps with textures, im not trying to put ORBX down here! i think their work is excellent and brings up the standards for everyone involved! im explaining the technical differences in a simple way to understand,
August 8, 20178 yr Commercial Member So your saying if we have Orbx Vector we should turn off the roads and use your's instead because they would cover more types of roads? Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
August 8, 20178 yr What happens if I install BM Vector but I do not turn off ORbix Vector roads? or USe the BM to turn off 3rdd party vector.. but I do not turn it off within Orbx and leave Orbx as is? I am trying to not mess with Orbx and leave it as is. Manny Beta tester for SIMStarter
August 8, 20178 yr Commercial Member I would like to see a video of the roads with cars at night using BM cars and roads. Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love. Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library
August 8, 20178 yr If you have Orbx Vector you need to shut off the roads if using BM Vector. However there are some anomalies that preclude both working harmonious together which Chris is sorting out. Eric
August 8, 20178 yr 4 minutes ago, warbirds said: So your saying if we have Orbx Vector we should turn off the roads and use your's instead because they would cover more types of roads? correct, more road class, more data, worldwide coverage guaranteed 100% vector driven! 3 minutes ago, Manny said: What happens if I... you could end up with duplicate data being displayed 2 minutes ago, warbirds said: I would like to see a video of the roads with cars at night using BM cars and roads.
August 8, 20178 yr No sorry Chris, if you turn roads OFF in FTX Vector you get no traffic at all and no roads textures. So please stop letting people think that BM is compatible with Orbx vector. It isn't at all as I have shown with pics in your forum. - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
August 8, 20178 yr @David Roch you are mixing things! you wont have traffic since you don't have Traffic pack installed, you will only have Sim Native traffic when you turn off Orbx roads! traffic ties to the road guid specifically; we each run our own guid!
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