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Can Someone Please Summarize Relationship - Black Marble, Orbx, UTX

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4 minutes ago, RTK1972 said:

absolutly. I just deactivated it to test but still not happy with the result and the way to it.

I am close to ask Chris for a refund. So much trial and error..

Ughh..alright thanks Carsten. Going to wait until this is sorted properly by Chris.

Eric 

 

 

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3 hours ago, RTK1972 said:

if you disable the FTX_VECTOR_EXX folder then it is working in the Orbx Global or OLC areas. But in the Full Terrain versions it is still not working for me.

whendisabling the CVX Folders inside each full region, the BMM vector streets appear.. But honestly i have to say that all these vectore roads above ORBX textures ..Well i don't like it.

At night absolutly great but daytime it looks ugly

Seems to me that, if you use a scenery control app like SimStarter, you could have night settings that disable full regions.  That would work pretty well if your flight was exclusively at night.  If you're flying during the day then run "day settings" that have the full regions active and disable Black Marble.  Of course, the issue with this idea is if your flight spans both day and night...you'd have to pick either your day setting or night setting....whether you want great looking day scenery or great looking night scenery. 

Perhaps, if you wanted a compromise (for flights that span both day and night) you'd run the full Orbx region with BM Vector disabled?...so the roads don't show?

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

3 minutes ago, Gregg_Seipp said:

Seems to me that, if you use a scenery control app like SimStarter, you could have night settings that disable full regions.  That would work pretty well if your flight was exclusively at night.  If you're flying during the day then run "day settings" that have the full regions active and disable Black Marble.  Of course, the issue with this idea is if your flight spans both day and night...you'd have to pick either your day setting or night setting....whether you want great looking day scenery or great looking night scenery. 

Perhaps, if you wanted a compromise (for flights that span both day and night) you'd run the full Orbx region with BM Vector disabled?...so the roads don't show?

Honestly Gregg, i do not pay nearly 100 bucks for BMM as a compromise. It seems BMM is not working with Orbx plain vanilla for me. So this is a show stopper for the moment

Carsten U

Just now, RTK1972 said:

Honestly Gregg, i do not pay nearly 100 bucks for BMM as a compromise. It seems BMM is not working with Orbx plain vanilla for me. So this is a show stopper for the moment

Yeah, I get that.  Perhaps Chris will have a better idea.  Personally, while I own nearly all Orbx regions, I pretty much keep them disabled unless I'm flying low and slow with a "light on performance" airplane since the regions are pretty heavy on frames.  I've been flying Big Iron a lot more since they're smoother and have great nav systems and, really, don't need them for that.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

8 hours ago, captain420 said:

So will i see the benefits of BM Base+Vector in OrbX Full Terrain Regions? Still confused on certain aspects. I want to have the complete night lighting part of BM but with the added benefits of OrbX Vector for other stuff such as coastlines, rivers, etc.

Also did anyone get the BM Bridges and AI Cars add-on as well? Are those worth it or not?

 

5 hours ago, Pete Dowson said:

Why is all the traffic going one way -- towards you in the vid, or left-to-right. Is that a deficiency in P3D?

Pete

 

So I lost my original post so Ill try and get my thoughts back here.  Still trying to wrap my head around how all my current scenery works today with this.  How does BM work with add-on airports? How does it handle Drzewiecki's NYC?  Does BM remove all stock cars making the BM car addon necessary?  I have Orbx Base, Vector and Open LC North America.  Does BM play well with those?  Are those even necessary with installing BM?

Chris DeGroat  

XP11 | MSFS

i9 12900k | 32GB DDR5 RAM | 2TB Samsung EVO SSD (1TB x 2 in RAID 0) | MSI RTX 3090 | Reverb G2 | RealSimGear TBM900 Panel with Yoko+ TQ6+ & TM TPR Pedals

31 minutes ago, pegruder said:

 I have Orbx Base, Vector and Open LC North America.  Does BM play well with those?

The answer is: No. At the moment, not at all.

I have ORBX Base, Vector, OpenLC + Regions and BM Base and it works partly (not "not at all").

9 minutes ago, swiesma said:

I have ORBX Base, Vector, OpenLC + Regions and BM Base and it works partly (not "not at all").

He's right here it works partly.

You have to tweak things here and there, you know kind of like beta testing.

 As does the Crj work partly Ctd all over the place, as does the fsl work partly ctd all over the place,  as does UT Live works partly full of bugs, as does the bbs series works partly, also full of bugs.

This is the new standard of addons.

Let's hope Chris can fix the issues 

 
 
 
 
 
  913456
16 minutes ago, swiesma said:

I have ORBX Base, Vector, OpenLC + Regions and BM Base and it works partly (not "not at all").

I can confirm it works just fine with FTX Global and OpenLC products.  I only had to disable the OpenLC Lights in the scenery library.  The FTX Global lights will work fine...in fact they compliment the Black Marble Vector lights IMO. I could not get BM to work with ORBX Vector.  Unsure about the Full Regions as I do not own any of them.  

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

8 minutes ago, tooting said:

He's right here it works partly.

You have to tweak things here and there, you know kind of like beta testing.

 As does the Crj work partly Ctd all over the place, as does the fsl work partly ctd all over the place,  as does UT Live works partly full of bugs, as does the bbs series works partly, also full of bugs.

This is the new standard of addons.

Let's hope Chris can fix the issues 


Chris deserves criticism for not describing his products clearly (really need BM base *and* vector), and for the lack of compatibility testing with the extremely popular ORBX add-ons, however it is unfair to lump Black Marble in the category of "broken" or "has bugs" - it works well without ORBX products installed, and partly works with ORBX add-ons installed.

I for one am willing Black Marble to have its compatibility with ORBX resolved as this will be the product of the year for P3D - it would be a game changer for night flying in this sim.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

6 hours ago, Pete Dowson said:

Why is all the traffic going one way -- towards you in the vid, or left-to-right. Is that a deficiency in P3D?

Pete

Hi Pete :)
i think this was a small P3D glitch as my poor laptop was struggling there with 100% traffic activated on all road classes for quick testing, i have noticed few small issue's i haven't had chance to report on LM Beta Dev's yet,
i do think v4 needs little work to with traffic; but thats nitpicking considering what we had and what we have now :blush:

i will post a better video today for traffic, (im catching up on all your comments guys)

I agree

2 minutes ago, Flic1 said:

I can confirm it works just fine with FTX Global and OpenLC products.  I only had to disable the OpenLC Lights in the scenery library.  The FTX Global lights will work fine...in fact they compliment the Black Marble Vector lights IMO. I could not get BM to work with ORBX Vector.  Unsure about the Full Regions as I do not own any of them.  

Correct you have the disable the exclude xxx scenery area of vector but this throws up various issues.  This is the crux of the issues which is why Chris has contacted the orbx team to ask which bgl files needs to be changed to off.  This is what beta testers would of done, gone through each bgl turn it off fire up the sim and see if it changed or fixed the issue.

 
 
 
 
 
  913456
10 minutes ago, nandrou said:


Chris deserves criticism for not describing his products clearly (really need BM base *and* vector), and for the lack of compatibility testing with the extremely popular ORBX add-ons, however it is unfair to lump Black Marble in the category of "broken" or "has bugs" - it works well without ORBX products installed, and partly works with ORBX add-ons installed.

I for one am willing Black Marble to have its compatibility with ORBX resolved as this will be the product of the year for P3D - it would be a game changer for night flying in this sim.

Couldn't agree more I said in the other thread I think Chris is an honest bloke he just messed up by not beta testing it properly at least fsl did that with the activesky issue they have. It's going to be a painful process seeinh which vector files are the culprit with the incompatibly.

We are back to the age old arguement of saying a product works with a vanilla version of p3d. Problem is no one runs a vanilla version.

It's like saying a mouse is a horse because it lives in a stable.   It's not compatible with orbx vector and partially compatible with orbx global and the regions.   That's the black and white answer.

I'm on nights tonight (hopefully the pilots will be good boys)  so  I'll get some freetime to teamviewer onto my pc and fix try and find the offending file. 

 
 
 
 
 
  913456
5 minutes ago, tooting said:

Couldn't agree more I said in the other thread I think Chris is an honest bloke he just messed up by not beta testing it properly at least fsl did that with the activesky issue they have. It's going to be a painful process seeinh which vector files are the culprit with the incompatibly.

We are back to the age old arguement of saying a product works with a vanilla version of p3d. Problem is no one runs a vanilla version.


True, but some criticism needs levelling at ORBX as well. While Chris has the later product and the onus is for him to find solutions, I found FTX to be quite inflexible once installed. I couldn't turn off the textures like I do with photoscenery at night because it dominates the sim by entirely replacing the default world textures. 

Then we get to how many people run P3D without ORBX. Given the pricing levels, it can't be that small a number.

Either way, not great for the end user experience.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

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45 minutes ago, Chris Bell said:

i think this was a small P3D glitch as my poor laptop was struggling there with 100% traffic activated on all road classes for quick testing, i have noticed few small issue's i haven't had chance to report on LM Beta Dev's yet,
i do think v4 needs little work to with traffic; but thats nitpicking considering what we had and what we have now :blush:

Okay, I'll watch developments.  I'm changing over from P3d3 to P3D4 this coming weekend, on a new purpose-built PC, and have been busy accumulating the compatible add-ons I already have and upgrading, purchasing, or simply downloading those where I need an update for compatibility. 

I did have all the Night Environment series, at least those for Europe, but for P3D4 decided to go fo your more integrated black Marble range.  I never actually flew with NE enabled because it hit my frame rates severely. But now I am encouraged by good performance reports from BM users.

I only ever fly in Greater Europe so the effects in the rest of the world will be lost on me.

I will be using GEXP4 and UTX2 Europe, still with FS Global 2012 mesh. I've not been attracted to Orbx FTX as yet.  I do have all their modules, but the only thing which may entice me to part of the Orbx range on my new PC would be just FTX Global for the Innsbruck airport add-on, which does look very good.

I do hope the remaining BM niggles get sorted quickly.

Pete

 

Win10: 22H2 19045.2728
CPU: 9900KS at 5.5GHz
Memory: 32Gb at 3800 MHz.
GPU:  RTX 24Gb Titan
2 x 2160p projectors at 25Hz onto 200 FOV curved screen

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