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How to increase load distance for airports in P3Dv4?

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With all the memory in the world available in v4 it really bugs me that  airport sceneries still only load at a 15nm distance.

Is there a way to increase that distance ?

 

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addons.  I checked  in the configurators for  fly tampa and aerosoft  and none have the load distance as a  parameter

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I don't mind paying for add-on airports ported over to P3Dv4  if they do the following since OOM is not an issue anymore

1) remove or modify the LOD parameters for airport objects or LM could disable this feature so even if objects have these LOD  parameters to behave differently in V4 (Not sure if it's technically possible).

2) Display the airport (make it active) a long way out... like the OP mentions.

3) get rid of building popups.... the Freeware for Taiwan/Tapei has done this. Payware now needs to do this so the buildings don't disappear and pop up right in front of our eyes. 

4) Black textures when you look away... Buildings losing their textures when you change views and then when you return, it has to reload these textures.

New York City X - Drzewiecki Design has all these issues which were understandable for P3Dv3 due to OOM. IF they fixed these things, DD's NY City X would be amazing and I wouldn't mind paying for this addon again. 

 

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very interested if there is a way to change this as well. some times looking for the field in v4 is just looking for where the autogen is blank - its odd.  didnt annoy me so much before when the detail was very little if anything that far away

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I think a lot of what is being said is the result of pushing your hardware beyond it's capabilities. I do not have any of the problems described. No black textures when looking away and I can see the scenery to the horizon. In some cases it's actually better than I can see in real life.

Vic

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6 hours ago, vgbaron said:

I think a lot of what is being said is the result of pushing your hardware beyond it's capabilities. I do not have any of the problems described. No black textures when looking away and I can see the scenery to the horizon. In some cases it's actually better than I can see in real life.

Vic

Hmmm can you prove this with a video?  I think what the OP describes is out of the box experience.

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Don't need to prove common knowledge. What the op describes is caused generally by stressing your hardware with too high settings. There are other factors like heat, etc that can cause the hardware to under perform but generally settings for the hardware and addons are too high.

 

Vic

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You have to remember that the addon manufactures can only work with the platform. It may be an engine limitation that prevents airport objects loading beyond 15nm. There may be hacks around it but those will likely cause other issues or have other side effects.

Additionally, it's not just about VAS, it's also about FPS and reducing the rendering workload as much as possible in order to keep FPS up.

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1 hour ago, vgbaron said:

Don't need to prove common knowledge. What the op describes is caused generally by stressing your hardware with too high settings. There are other factors like heat, etc that can cause the hardware to under perform but generally settings for the hardware and addons are too high.

 

Vic

Hi Vic

I respectfully disagree.  Show me a video on your system where the airport loads in greater than 15 miles and where your textures are never black and once loaded, stay loaded permanently.

If you prove me right then fair enough.  I just think posts like yours can cause other users to go hunting for miracle tweaks to make their system do what yours does.  When in fact its the core engine of the sim affecting these things and nothing you can do about it.

Thanks

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I have a fairly high-end system that is in line with Vics it seems and I occasionally get the black textures looking away myself.  My frame rates are usually 40s and above with sliders fairly high out of the box.  It's rare but I still get the occasional airport loading late and black textures.  Vic if its not too much trouble could you share your settings and (if any) customer tweaks or settings?  Or are you strictly out of the box settings?

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On 8/20/2017 at 11:04 AM, Manny said:

1) remove or modify the LOD parameters for airport objects or LM could disable this feature so even if objects have these LOD  parameters to behave differently in V4 (Not sure if it's technically possible).

One of the main reasons that a SimObject tends to "disappear" as the user viewpoint  becomes farther away from the SimObject is that the model itself has multiple LODs and the lowest LOD has an empty model. This is was done commonly in the FSX days to ease the demands on the hardware.

Since FlyTampa was mentioned, I checked a few of their "V4" airports. Midway for example, only has single LOD models (LOD=100), so that is not the issue being reported here. That does not mean that other 3rd party sceneries don't still take advantage of the LOD "cheat".

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34 minutes ago, sidfadc said:

Hi Vic

I respectfully disagree.  Show me a video on your system where the airport loads in greater than 15 miles and where your textures are never black and once loaded, stay loaded permanently.

Sorry, I have to disagree in this point, too. At least concerning the black buildings issue (not only, but also w.r.t. airports), LM (Beau Hollis) have confirmed they have a ticket open on the black buildings issue (his #9)

http://www.prepar3d.com/forum/viewtopic.php?f=6315&t=124932&p=158940&hilit=black#p158940

Kind regards, Michael

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2 hours ago, pmb said:

LM (Beau Hollis) have confirmed they have a ticket open on the black buildings issue (his #9)

Yes, and all he's saying is that they are trying to improve texture load times. If your hardware isn't up to it, you will get black buildings. LM is trying to improve their load times to help those who have the issue. I'm not saying the issue is not real - I'm saying exactly what Beau said the textures do not load fast enough. Which is essentially saying that the hardware is not loading the textures quickly enough ergo - hardware problem. I think we're saying the same thing except that *I* do not have the problem. I have always run my TBM at 120M since early days of FSX. Perhaps that is the issue.

@sidfadc - as I said - I don't do videos and feel no need to "prove" what I am saying. Take it or leave it - I have a motto I have followed all of my life and I see no reason to change it now.

"Never explain - your friends don't need it and your enemies won't believe you anyway"

I've made my statement - you can easily ignore it and if you think it's bull - that is your right.

Vic

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20 minutes ago, vgbaron said:

"Never explain - your friends don't need it and your enemies won't believe you anyway"

Vic

You hopefully don't consider me an enemy. I could't stand that.

Kind regards, Michael

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Just now, pmb said:

You hopefully don't consider me an enemy. I could't stand that.

Kind regards, Michael

LOL - not at all. I find yours to be one of the more valuable opinions here. There is no one on these forums (fora?) that I would consider an enemy and many that I consider friends.

Vic

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Pretty sure some sceneries are designed to unload when out of view as a way of saving VAS pre 64bit days, Aerosoft LHR did it in v3 and whe installed in v4 does also. Looking forward to purchasing the pro version in the hope that this has been removed during the recompile 

You can try and treat the symptoms by increasing the value within the p3d.cfg TextureMaxLoad=XX 

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I don't know about  appearing and disappearing black textures, but I can confirm that no matter the TextureMaxLoad or TEXTURE_SIZE_EXP setting I use, I NEVER see a 3rd party airport load out further than about 15 miles. Vic, I notice you don't include any complex aircraft in your signature, which is probably part of why you don't see the texture issue, but I would also argue that you are not seeing hires 3rd party airports load beyond about 15 miles.

My system is not as robust as yours, but I have tested this issue by reducing P3D settings until cpu is coasting, flying a simple aircraft at a low speed, TEXTURE_SIZE_EXP=10, P3D fps limit which I NEVER get below, and no matter what I do, I cannot make a 3rd party airport load beyond about 15 miles. Its SO irritating, because it's hard to find airports, and almost impossible to see runways, let alone ensure alignment for visual approaches. This ruins immersion even more than occasional stutters.

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1 hour ago, somiller said:

 Its SO irritating, because it's hard to find airports, and almost impossible to see runways, let alone ensure alignment for visual approaches. This ruins immersion even more than occasional stutters.

+1

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2 hours ago, somiller said:

I don't know about  appearing and disappearing black textures, but I can confirm that no matter the TEXTUREMAXLOAD setting I use, I NEVER see a 3rd party airport load out further than about 15 miles. Vic, I notice you don't include any complex aircraft in your signature, which is probably part of why you don't see the texture issue, but I would also argue that you are not seeing hires 3rd party airports load beyond about 15 miles.

My system is not as robust as yours, but I have tested this issue by reducing P3D settings until cpu is coasting, flying a simple aircraft at a low speed, TextureMaxLoad=10, P3D fps limit which I NEVER get below, and no matter what I do, I cannot make a 3rd party airport load beyond about 15 miles. Its SO irritating, because it's hard to find airports, and almost impossible to see runways, let alone ensure alignment for visual approaches. This ruins immersion even more than occasional stutters.

TextureMaxLoad tweak under [display] just about fixed my black building texture issue at airports. I had to go as high as TextureMaxLoad=48 to pretty much completely get rid of this issue. Now I can look away from an airport (close or whilst in the distance) and look back at the airport and no more black building textures.

Try it you might need a lower setting or slightly higher but go up or down by 3's.

 

 

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In my previous post, regarding airport scenery load distance, I meant to indicate I have used TEXTURE_SIZE_EXP=10 in an effort to increase load distance. I have edited my post to correct my error.

 

I suppose in a perfect world, I would like to see airports load at somewhere between 30 and 50 miles. It would also be nice to have the ability in P3D scenery settings, to be able to specify which types of airports load further out...default, 3rd party, or all, or the ability to specify individually.

I can see situations (Southern California) where there could be many airports within a large load radius that would cause tremendous stress on resources, so a method to limit which ones load would make sense.

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On 8/21/2017 at 11:55 PM, vgbaron said:

I think a lot of what is being said is the result of pushing your hardware beyond it's capabilities. I do not have any of the problems described. No black textures when looking away and I can see the scenery to the horizon. In some cases it's actually better than I can see in real life.

Vic

Well, I am no where close to having the knowledge that Vic has or many of you.. Though I have been simming for a very long time and have learnt a few things. I see Vic's point which makes sense. And personally, I experience these black textures when flying heavy, low, and high settings. The biggest example is departing and/or arriving KSFO. (However), in my case I have all payware KSFO, ORBX, San Francisco, and any high-end a/c. In fact, when nearing KSFO (some 12-16 miles out) parts of my outer a/c textures turn to a light "blackish" color- along with downtown San Francisco appearing  black.. At or around 8 miles heading in, I pause the sim and allow it to "catch-up"  and after about 3 minutes all textures come back to normal colors... meaning KSFO, San Fran, and the a/c appear fully and in natural colors.. including fully rendered terrain. 

Correct, as you have guessed, my settings are very high, including weather, and as Vic explained, though I have a pretty high-end system, the textures are taking long to load due to heavy ad-dons and settings. On-the-other-hand, if I lower the settings significantly or fly at a  lower quality airport, all textures appear fully rendered. Now, don't get me wrong, of course, I still fly and adjust my settings to balance and/ or counter this issue. But, all around KSFO is so beautiful that I'm fine with using high settings, pause the sim for a few moments for it to "catch up", then continue with the landing. Therefore, in the final analysis, it's all about balance.. finding (or lowering) your settings to an acceptable level- not too high...not too low.  I guess we need to wait for an an improvement by LM, or hopefully some day (some day),  AMD, Intel, or someone comes up with a 6.5Ghz plus processor. (or another sim)

My System: Intel 7700k @5.0ghz, 16Gb of Ram@3800mhz, and MSI 1080  graphics card. 

Cheers! 

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On 8/20/2017 at 10:27 AM, 238932 said:

With all the memory in the world available in v4 it really bugs me that  airport sceneries still only load at a 15nm distance.

Is there a way to increase that distance ?

 

Maybe we could steer this thread back to the original issue, which has, if I understand correctly, NOTHING to do with black or slow loading textures. Some of us would actually like answers that deal with the OP. I can see hires scenery to the horizon, I just can't see my 3rd party airports to the horizon, because they won't load until within about 15 mi.

Thank you

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Some interesting info. regarding airport load distance.

 

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