August 29, 20178 yr This is totally brilliant.. Not only does the new RXP GNS2 look great in the RV7: [VCockpit02] size_mm=512,512 pixel_size=512,512 texture=$vcGarminStack background_color=0,0,0 gauge00=btsRV7!gma340, 0,1,512,87 gauge01=rxpGNS2!GNS_530_1, 0,87,512,312 gauge02=btsRV7!gtx327V4, 0,399,512,113 gauge03=CustomRV7!GNS_Buttons, 0,0,1,1 But the GNS_Buttons gauge actually ties the 3d buttons and knobs to the GNS Try this as a start: <Gauge Name="GNS 530 buttons" Version="1.0"> <!-- Trigger GNS commands --> <Element> <Select> <Value> (L:530_RANGE_INC,Bool) if{ 0 (>K:GPS_ZOOMOUT_BUTTON) 0 (>L:530_RANGE_INC,Bool) } (L:530_RANGE_DEC,Bool) if{ 0 (>K:GPS_ZOOMIN_BUTTON) 0 (>L:530_RANGE_DEC,Bool) } (L:530_DTO,Bool) if{ 0 (>K:GPS_DIRECTTO_BUTTON) 0 (>L:530_DTO,Bool) } (L:530_CDI,Bool) if{ 0 (>K:GPS_NEAREST_BUTTON) 0 (>L:530_CDI,Bool) } (L:530_ENT,Bool) if{ 0 (>K:GPS_ENTER_BUTTON) 0 (>L:530_ENT,Bool) } (L:530_CLR,Bool) if{ 0 (>K:GPS_CLEAR_BUTTON) 0 (>L:530_CLR,Bool) } (L:530_MSG,Bool) if{ 0 (>K:GPS_MSG_BUTTON) 0 (>L:530_MSG,Bool) } (L:530_RKNOBI_L,Bool) if{ 0 (>K:GPS_PAGE_KNOB_DEC) 0 (>L:530_RKNOBI_L,Bool) } (L:530_RKNOBI_R,Bool) if{ 0 (>K:GPS_PAGE_KNOB_INC) 0 (>L:530_RKNOBI_R,Bool) } </Value> </Select> </Element> </Gauge> And, in the ini file: ; uses Simulator GPS commands if true. UseSimGpsCmds = true Bert
September 10, 20178 yr I've always loved this plane and had no idea it would run in P3D, however I'm having trouble finding which .XML gauge file Bert is editing... Could someone give me a tip in the right direction, it would be greatly appreciated. Andrew
September 10, 20178 yr You have to create it. Name it GPS500Buttons.xml. It belongs in the panel folder (I believe). I did this for the Duke Turbine. Copy the following into the xml file: (Berts xml from above) <Gauge Name="GNS 530 buttons" Version="1.0"> <!-- Trigger GNS commands --> <Element> <Select> <Value> (L:530_RANGE_INC,Bool) if{ 0 (>K:GPS_ZOOMOUT_BUTTON) 0 (>L:530_RANGE_INC,Bool) } (L:530_RANGE_DEC,Bool) if{ 0 (>K:GPS_ZOOMIN_BUTTON) 0 (>L:530_RANGE_DEC,Bool) } (L:530_DTO,Bool) if{ 0 (>K:GPS_DIRECTTO_BUTTON) 0 (>L:530_DTO,Bool) } (L:530_CDI,Bool) if{ 0 (>K:GPS_NEAREST_BUTTON) 0 (>L:530_CDI,Bool) } (L:530_ENT,Bool) if{ 0 (>K:GPS_ENTER_BUTTON) 0 (>L:530_ENT,Bool) } (L:530_CLR,Bool) if{ 0 (>K:GPS_CLEAR_BUTTON) 0 (>L:530_CLR,Bool) } (L:530_MSG,Bool) if{ 0 (>K:GPS_MSG_BUTTON) 0 (>L:530_MSG,Bool) } (L:530_RKNOBI_L,Bool) if{ 0 (>K:GPS_PAGE_KNOB_DEC) 0 (>L:530_RKNOBI_L,Bool) } (L:530_RKNOBI_R,Bool) if{ 0 (>K:GPS_PAGE_KNOB_INC) 0 (>L:530_RKNOBI_R,Bool) } </Value> </Select> </Element> </Gauge> And as Bert said; And, in the ini file: ; uses Simulator GPS commands if true. UseSimGpsCmds = true
September 10, 20178 yr Author In my example: gauge03=CustomRV7!GNS_Buttons, 0,0,1,1 I created a GNS_Buttons.xml file and put it in a CustomRV7 folder, within the panel folder. You can choose your own names for both the folder and the xml file. Bert
November 8, 20178 yr If you would like a nearly fully functional mod that allows the VC clickspots to work send me a PM - Bert and I did this, but mostly Bert, he's the real guru! Untitled-1 by ryan b, on Flickr | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
November 8, 20178 yr Thank you Ryan and Bert for this jewel! You might want to post the link to the dedicated thread here: So as to help others finding it easily?
February 1, 20188 yr Does Baytower RV7 work in Prepar3Dv4?? I guess not, but... who knows? Please advise. Thanks!!
February 1, 20188 yr Yes it does. There are threads on the subject The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
February 1, 20188 yr 5 minutes ago, Ron Attwood said: Yes it does. There are threads on the subject This is excellent news, as I bought one back in 2012. Can't believe it's the same one though! Thanks,
February 1, 20188 yr Author 4 hours ago, Dirk98 said: This is excellent news, as I bought one back in 2012. Can't believe it's the same one though! Thanks, If you get missing textures when starting up the engine, you need to download a fresh copy of the RV7 from the Baytower site and (re) install it. Bert
February 1, 20188 yr 21 minutes ago, Bert Pieke said: If you get missing textures when starting up the engine, you need to download a fresh copy of the RV7 from the Baytower site and (re) install it. Do I necessarily reinstall it or just install fresh with the installer from BayTower? Thanks.
February 1, 20188 yr Author 17 minutes ago, Dirk98 said: Do I necessarily reinstall it or just install fresh with the installer from BayTower? Thanks. Either, as long as it is the latest version, freshly downloaded. Bert
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