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Baytower RV7 with RXP GNS2

Featured Replies

This is totally brilliant..

Not only does the new RXP GNS2 look great in the RV7:

[VCockpit02]
size_mm=512,512
pixel_size=512,512
texture=$vcGarminStack
background_color=0,0,0

gauge00=btsRV7!gma340,                0,1,512,87
gauge01=rxpGNS2!GNS_530_1, 0,87,512,312
gauge02=btsRV7!gtx327V4,                     0,399,512,113
gauge03=CustomRV7!GNS_Buttons,  0,0,1,1

But the GNS_Buttons gauge actually ties the 3d buttons and knobs to the GNS  :biggrin:

Try this as a start:

<Gauge Name="GNS 530 buttons" Version="1.0">

<!-- Trigger GNS commands -->
   
<Element>
     <Select>
      <Value>

    (L:530_RANGE_INC,Bool) if{
   0 (>K:GPS_ZOOMOUT_BUTTON)
   0 (>L:530_RANGE_INC,Bool) }

   (L:530_RANGE_DEC,Bool) if{
   0 (>K:GPS_ZOOMIN_BUTTON)
   0 (>L:530_RANGE_DEC,Bool) }

   (L:530_DTO,Bool) if{
   0 (>K:GPS_DIRECTTO_BUTTON)
   0 (>L:530_DTO,Bool) }

   (L:530_CDI,Bool) if{
   0 (>K:GPS_NEAREST_BUTTON)
   0 (>L:530_CDI,Bool) }

   (L:530_ENT,Bool) if{
   0 (>K:GPS_ENTER_BUTTON)
   0 (>L:530_ENT,Bool) }

   (L:530_CLR,Bool) if{
   0 (>K:GPS_CLEAR_BUTTON)
   0 (>L:530_CLR,Bool) }

   (L:530_MSG,Bool) if{
   0 (>K:GPS_MSG_BUTTON)
   0 (>L:530_MSG,Bool) }

   (L:530_RKNOBI_L,Bool) if{
   0 (>K:GPS_PAGE_KNOB_DEC)
   0 (>L:530_RKNOBI_L,Bool) }

   (L:530_RKNOBI_R,Bool) if{
   0 (>K:GPS_PAGE_KNOB_INC)
   0 (>L:530_RKNOBI_R,Bool) }
       
      </Value>      
     </Select>
   </Element>
</Gauge>

And, in the ini file:

; uses Simulator GPS commands if true.
UseSimGpsCmds = true

 

 

 

 

Bert

This sounds good! thank you for sharing Bert!

  • 2 weeks later...

I've always loved this plane and had no idea it would run in P3D, however I'm having trouble finding which .XML gauge file Bert is editing... Could someone give me a tip in the right direction, it would be greatly appreciated.

Andrew

You have to create it. Name it GPS500Buttons.xml. It belongs in the panel folder (I believe). I did this for the Duke Turbine.

Copy the following into the xml file: (Berts xml from above)

<Gauge Name="GNS 530 buttons" Version="1.0">

<!-- Trigger GNS commands -->
   
<Element>
     <Select>
      <Value>

    (L:530_RANGE_INC,Bool) if{
   0 (>K:GPS_ZOOMOUT_BUTTON)
   0 (>L:530_RANGE_INC,Bool) }

   (L:530_RANGE_DEC,Bool) if{
   0 (>K:GPS_ZOOMIN_BUTTON)
   0 (>L:530_RANGE_DEC,Bool) }

   (L:530_DTO,Bool) if{
   0 (>K:GPS_DIRECTTO_BUTTON)
   0 (>L:530_DTO,Bool) }

   (L:530_CDI,Bool) if{
   0 (>K:GPS_NEAREST_BUTTON)
   0 (>L:530_CDI,Bool) }

   (L:530_ENT,Bool) if{
   0 (>K:GPS_ENTER_BUTTON)
   0 (>L:530_ENT,Bool) }

   (L:530_CLR,Bool) if{
   0 (>K:GPS_CLEAR_BUTTON)
   0 (>L:530_CLR,Bool) }

   (L:530_MSG,Bool) if{
   0 (>K:GPS_MSG_BUTTON)
   0 (>L:530_MSG,Bool) }

   (L:530_RKNOBI_L,Bool) if{
   0 (>K:GPS_PAGE_KNOB_DEC)
   0 (>L:530_RKNOBI_L,Bool) }

   (L:530_RKNOBI_R,Bool) if{
   0 (>K:GPS_PAGE_KNOB_INC)
   0 (>L:530_RKNOBI_R,Bool) }
       
      </Value>      
     </Select>
   </Element>
</Gauge>

And as Bert said;

And, in the ini file:

; uses Simulator GPS commands if true.
UseSimGpsCmds = true

 

 

 

  • Author

In my example:

gauge03=CustomRV7!GNS_Buttons,  0,0,1,1

I created a GNS_Buttons.xml file and put it in a CustomRV7 folder, within the panel folder.

You can choose your own names for both the folder and the xml file.

Bert

  • 1 month later...

If you would like a nearly fully functional mod that allows the VC clickspots to work send me a PM - Bert and I did this, but mostly Bert, he's the real guru!

37545884134_de21f82d46_o.jpgUntitled-1 by ryan b, on Flickr

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Thank you Ryan and Bert for this jewel! You might want to post the link to the dedicated thread here:

So as to help others finding it easily?

  • 2 months later...

Does Baytower RV7 work in Prepar3Dv4?? 

I guess not, but... who knows?

Please advise.

Thanks!!

Yes it does. There are threads on the subject

The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA

5 minutes ago, Ron Attwood said:

Yes it does. There are threads on the subject

This is excellent news, as I bought one back in 2012. Can't believe it's the same one though!

Thanks,

  • Author
4 hours ago, Dirk98 said:

This is excellent news, as I bought one back in 2012. Can't believe it's the same one though!

Thanks,

If you get missing textures when starting up the engine, you need to download a fresh copy of the RV7 from the Baytower site and (re) install it.

Bert

21 minutes ago, Bert Pieke said:

If you get missing textures when starting up the engine, you need to download a fresh copy of the RV7 from the Baytower site and (re) install it.

Do I necessarily reinstall it or just install fresh with the installer from BayTower?

Thanks.

  • Author
17 minutes ago, Dirk98 said:

Do I necessarily reinstall it or just install fresh with the installer from BayTower?

Thanks.

Either, as long as it is the latest version, freshly downloaded.

Bert

Archived

This topic is now archived and is closed to further replies.

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