Bert Pieke

Baytower RV7 with RXP GNS2

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This is totally brilliant..

Not only does the new RXP GNS2 look great in the RV7:

[VCockpit02]
size_mm=512,512
pixel_size=512,512
texture=$vcGarminStack
background_color=0,0,0

gauge00=btsRV7!gma340,                0,1,512,87
gauge01=rxpGNS2!GNS_530_1, 0,87,512,312
gauge02=btsRV7!gtx327V4,                     0,399,512,113
gauge03=CustomRV7!GNS_Buttons,  0,0,1,1

But the GNS_Buttons gauge actually ties the 3d buttons and knobs to the GNS  :biggrin:

Try this as a start:

<Gauge Name="GNS 530 buttons" Version="1.0">

<!-- Trigger GNS commands -->
   
<Element>
     <Select>
      <Value>

    (L:530_RANGE_INC,Bool) if{
   0 (>K:GPS_ZOOMOUT_BUTTON)
   0 (>L:530_RANGE_INC,Bool) }

   (L:530_RANGE_DEC,Bool) if{
   0 (>K:GPS_ZOOMIN_BUTTON)
   0 (>L:530_RANGE_DEC,Bool) }

   (L:530_DTO,Bool) if{
   0 (>K:GPS_DIRECTTO_BUTTON)
   0 (>L:530_DTO,Bool) }

   (L:530_CDI,Bool) if{
   0 (>K:GPS_NEAREST_BUTTON)
   0 (>L:530_CDI,Bool) }

   (L:530_ENT,Bool) if{
   0 (>K:GPS_ENTER_BUTTON)
   0 (>L:530_ENT,Bool) }

   (L:530_CLR,Bool) if{
   0 (>K:GPS_CLEAR_BUTTON)
   0 (>L:530_CLR,Bool) }

   (L:530_MSG,Bool) if{
   0 (>K:GPS_MSG_BUTTON)
   0 (>L:530_MSG,Bool) }

   (L:530_RKNOBI_L,Bool) if{
   0 (>K:GPS_PAGE_KNOB_DEC)
   0 (>L:530_RKNOBI_L,Bool) }

   (L:530_RKNOBI_R,Bool) if{
   0 (>K:GPS_PAGE_KNOB_INC)
   0 (>L:530_RKNOBI_R,Bool) }
       
      </Value>      
     </Select>
   </Element>
</Gauge>

And, in the ini file:

; uses Simulator GPS commands if true.
UseSimGpsCmds = true

 

 

 

 

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This sounds good! thank you for sharing Bert!

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I've always loved this plane and had no idea it would run in P3D, however I'm having trouble finding which .XML gauge file Bert is editing... Could someone give me a tip in the right direction, it would be greatly appreciated.

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You have to create it. Name it GPS500Buttons.xml. It belongs in the panel folder (I believe). I did this for the Duke Turbine.

Copy the following into the xml file: (Berts xml from above)

<Gauge Name="GNS 530 buttons" Version="1.0">

<!-- Trigger GNS commands -->
   
<Element>
     <Select>
      <Value>

    (L:530_RANGE_INC,Bool) if{
   0 (>K:GPS_ZOOMOUT_BUTTON)
   0 (>L:530_RANGE_INC,Bool) }

   (L:530_RANGE_DEC,Bool) if{
   0 (>K:GPS_ZOOMIN_BUTTON)
   0 (>L:530_RANGE_DEC,Bool) }

   (L:530_DTO,Bool) if{
   0 (>K:GPS_DIRECTTO_BUTTON)
   0 (>L:530_DTO,Bool) }

   (L:530_CDI,Bool) if{
   0 (>K:GPS_NEAREST_BUTTON)
   0 (>L:530_CDI,Bool) }

   (L:530_ENT,Bool) if{
   0 (>K:GPS_ENTER_BUTTON)
   0 (>L:530_ENT,Bool) }

   (L:530_CLR,Bool) if{
   0 (>K:GPS_CLEAR_BUTTON)
   0 (>L:530_CLR,Bool) }

   (L:530_MSG,Bool) if{
   0 (>K:GPS_MSG_BUTTON)
   0 (>L:530_MSG,Bool) }

   (L:530_RKNOBI_L,Bool) if{
   0 (>K:GPS_PAGE_KNOB_DEC)
   0 (>L:530_RKNOBI_L,Bool) }

   (L:530_RKNOBI_R,Bool) if{
   0 (>K:GPS_PAGE_KNOB_INC)
   0 (>L:530_RKNOBI_R,Bool) }
       
      </Value>      
     </Select>
   </Element>
</Gauge>

And as Bert said;

And, in the ini file:

; uses Simulator GPS commands if true.
UseSimGpsCmds = true

 

  • Upvote 1

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In my example:

gauge03=CustomRV7!GNS_Buttons,  0,0,1,1

I created a GNS_Buttons.xml file and put it in a CustomRV7 folder, within the panel folder.

You can choose your own names for both the folder and the xml file.

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If you would like a nearly fully functional mod that allows the VC clickspots to work send me a PM - Bert and I did this, but mostly Bert, he's the real guru!

37545884134_de21f82d46_o.jpgUntitled-1 by ryan b, on Flickr

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Thank you Ryan and Bert for this jewel! You might want to post the link to the dedicated thread here:

So as to help others finding it easily?

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Does Baytower RV7 work in Prepar3Dv4?? 

I guess not, but... who knows?

Please advise.

Thanks!!

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5 minutes ago, Ron Attwood said:

Yes it does. There are threads on the subject

This is excellent news, as I bought one back in 2012. Can't believe it's the same one though!

Thanks,

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4 hours ago, Dirk98 said:

This is excellent news, as I bought one back in 2012. Can't believe it's the same one though!

Thanks,

If you get missing textures when starting up the engine, you need to download a fresh copy of the RV7 from the Baytower site and (re) install it.

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21 minutes ago, Bert Pieke said:

If you get missing textures when starting up the engine, you need to download a fresh copy of the RV7 from the Baytower site and (re) install it.

Do I necessarily reinstall it or just install fresh with the installer from BayTower?

Thanks.

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17 minutes ago, Dirk98 said:

Do I necessarily reinstall it or just install fresh with the installer from BayTower?

Thanks.

Either, as long as it is the latest version, freshly downloaded.

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