November 13, 20178 yr Hello all, as the title suggests, how is landing rate v/s calculated? Especially important it seems for virtual airlines, is it calculated from the time you begin your descent to touchdown or is there another formula? Mario Di Lauro
November 13, 20178 yr Commercial Member Generally speaking, it's the vertical speed at the exact point of touchdown - that means the first frame where the aircraft is reported as on the ground. Its fidelity varies with frame rate. Not all virtual airlines focus solely on landing rate; others include the runway distance from the threshold which when combined with airspeed and landing rate provides a clearer picture of the overall landing. Cheers! Luke Kolin I make simFDR, the most advanced flight data recorder for FSX, Prepar3D and X-Plane.
November 13, 20178 yr Author 15 minutes ago, Luke said: Generally speaking, it's the vertical speed at the exact point of touchdown - that means the first frame where the aircraft is reported as on the ground. Its fidelity varies with frame rate. I see, Very interesting, indeed, For some reason, I thought the rate of descent played a part of it. Thanks for clearing that up, Luke! Mario Di Lauro
November 13, 20178 yr The VA I fly with has the following parameters for an optimal landing. Between 100 and 300 FPM landing rate and approximately 1500 feet from the threshold. Gigabyte P67A-UD3-B3 | Intel i-7700k 4.5 Ghz | RTX 3060 | 32GB OCZ DDR3, 1330 | 35" Curved Samsung monitor. | Windows 10 Home Pro Edition Premium | Samsung 1TB SSD | Samsung 1TB SSD | UTLive/ P3DV5.3/ SF, AS P3D5.3 MSFS 2020.
November 13, 20178 yr Author So as indicated above, there are different criteria for reaching the final value, which would explain why my VA does not always match the LRM tool (landing rate monitor). Thanks, guys. Mario Di Lauro
November 13, 20178 yr If you can walk away from it, it's a good descent rate. If you can walk away from it and use the aeroplane again, it's an excellent descent rate. Alan Bradbury Check out my youtube flight sim videos: Here
November 14, 20178 yr Commercial Member 2 hours ago, tamsini said: So as indicated above, there are different criteria for reaching the final value, which would explain why my VA does not always match the LRM tool (landing rate monitor). No, there shouldn't be. Where there should be differences in the analysis of what makes a "good" landing, there's only one authoritative source for touchdown speed - it's vertical speed until the aircraft is on the ground. In the MSFS/P3D world and you're using FSUIPC, that's offset 030C which is the vertical speed of the aircraft that is updated so long as the aircraft is airborne. It's refreshed every frame, hence my comments above. What one probably shouldn't be doing is polling the sim yourself, since that's likely to be slower than the sim's frame rate and therefore not likely to produce an accurate result. (If you're using SimConnect natively to talk to FSX/P3D, you should be subscribed to an event every frame, not 6Hz or the other options.) Cheers! Luke Kolin I make simFDR, the most advanced flight data recorder for FSX, Prepar3D and X-Plane.
November 14, 20178 yr 7 hours ago, Luke said: Not all virtual airlines focus solely on landing rate; others include the runway distance from the threshold which when combined with airspeed and landing rate provides a clearer picture of the overall landing. Luke, What are some of the VAs that provide this type data to their pilots? blaustern I Earned My Spurs in Vietnam
November 14, 20178 yr Commercial Member https://www.deltava.org and https://www.afva.net are two that I know of. Cheers! Luke Kolin I make simFDR, the most advanced flight data recorder for FSX, Prepar3D and X-Plane.
November 14, 20178 yr Why is this critically important for VAs? Are they that picky? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
November 14, 20178 yr Landing rates in P3D/FSX are a bit of a joke anyway and I'm not sure why it's become such a particularly important criteria. Anyone who has flown with Ryanair will know that hard landings are the way to go. In sim, there is no appreciable sense of a hard landing other than intuition and some modelling of appropriate sounds. Also, if viewed from an external point of view, there is no appreciable spongy gear compression at all. It looks very binary
November 14, 20178 yr Author 36 minutes ago, Christopher Low said: Why is this critically important for VAs? Are they that picky? Not quite sure there is much emphasis on this. But, sure enough, most VAs, it seems, always list top-ten landings (or variations of same) in their pilots' list. So, of course, I try to get on the list. I'd sure like to know if this is even an issue with real-world pilots. Mario Di Lauro
November 14, 20178 yr 3 minutes ago, tamsini said: I'd sure like to know if this is even an issue with real-world pilots This is not an issue in the real world. As long as the landing is a safe one, no one is standing there grading the pilot on how good it was. Trying to get the smallest landing rate possible is not a goal in real life. But, for VA's, they I guess have to have some way to evaluate how good you are(or aren't). Regards, Kevin LaMal "Facts Don't Care About Your Feelings" - Shapiro2024
November 14, 20178 yr IRL, a stabilized approach and landing within the TDZE and on center line is far more important than a 'soft touchdown'. A 3 fpm landing 3,500' down the runway is a terrible landing. Russell Johnston
November 15, 20178 yr Commercial Member I agree - and the continual challenge over the past few years has been determining a way to measure that. We started with vertical speed at touchdown, then we got distance from target landing zone on the runway. Some airlines are starting to include descent rate and stabilized approach although that's harder to measure accurately. Having the "best" landing as the one with the lowest fpm at touchdown is just wrong. The VA I belong to actually has a target speed that gets combined with a target distance from threshold. It's not perfect but it's getting there. Cheers! Luke Kolin I make simFDR, the most advanced flight data recorder for FSX, Prepar3D and X-Plane.
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