May 6, 20188 yr I purchased X-Plane 11 just because I like what I've seen with the graphics in pics and video but for the life of me, I can't takeoff or land without the aircraft skidding across the runway. Having flown small aircraft in real life, I have never had anything remotely close to what X-Plane 11 simulates. I have adjusted my Saitek control sensitivity but the aircraft are completely uncontrollable on the ground during takeoff roll and landing. I'd like to give X-Plane 11 a fair shake but I'm very disappointed in the unrealistic ground handling. Any suggestions? NZXT H9 Elite Mid-Tower | ROG Strix B650E-F Gaming WiFi | AMD Ryzen 7800X3D | Corsair CW-9060060-WW iCUE H150i RGB ELITE Liquid CPU Cooler | G.SKILL Trident Z5 Neo RGB Series 64GB | MSI Suprim Liquid GeForce RTX 4090 24GB | Corsair RMe Series RM1200e ATX PSU | WD Blue SN580 M.2 2TB | Samsung SSD 990 Pro 2TB x 2 | Samsung Portable SSD T5 2TB | Windows 11 Pro 64-bit |
May 7, 20188 yr Welcome to XP 11. Ground handling has been a nightmare for a lot of XP simmers. Some of the problem lies with models, made for XP10 then developer updated for XP11. These aren't handling the new coding in XP11. Other models, made specifically for XP11 are having similar problems - these can be laid on LR. The system (ground handling/directional control) needs work but that seems to be on hold while we master the mysteries of VR. All we can do is word not allowed (rhymes with witch) and wait. Edited May 7, 20188 yr by olderndirt
May 7, 20188 yr Yes, ground handling has some issues. What aircraft are you using? Does it also happen with jets or only with props? Have you checked if there's any crosswind? Is the rudder assigned to a control axis (pedals or twist stick)? Have you tried setting the control response (in the joystick settings screen) to 100% on all axes? Edited May 7, 20188 yr by Murmur "Society has become so fake that the truth actually bothers people".
May 7, 20188 yr Im a long term FSX user and recently converted to X plane as well and have tested all the default planes and the only one I have issues with is the 172 that is very skittish on take off but am about to try murmers advice above and play with control responses ZORAN
May 7, 20188 yr It's important to make sure: - you set your artificial stability sliders full left ( no art stab ) - your sensitivity sliders to about 50% X-wind and propwash effects together can turn things worst, but Austin commented he's looking at it. Some updates to the core flight model were introduced, including a new / more realistic model of propwash effects, but they are still being fine tuned I guess... Let's hope for the best for 11.30 and forward... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 7, 20188 yr Question is what ver you rinng have you updated to latest. Also teh latest betas seem to have addressed that is bit more.
May 7, 20188 yr Author I have a couple of Carenado props and the rest are all stock. I haven't found one where the ground control isn't a tad over sensitive. I'm glad to know it isn't just my settings but I'll try some of the suggestions here. Thanks for the tips..I'll keep messing with it. NZXT H9 Elite Mid-Tower | ROG Strix B650E-F Gaming WiFi | AMD Ryzen 7800X3D | Corsair CW-9060060-WW iCUE H150i RGB ELITE Liquid CPU Cooler | G.SKILL Trident Z5 Neo RGB Series 64GB | MSI Suprim Liquid GeForce RTX 4090 24GB | Corsair RMe Series RM1200e ATX PSU | WD Blue SN580 M.2 2TB | Samsung SSD 990 Pro 2TB x 2 | Samsung Portable SSD T5 2TB | Windows 11 Pro 64-bit |
May 7, 20188 yr 5 hours ago, jcomm said: It's important to make sure: - you set your artificial stability sliders full left ( no art stab ) - your sensitivity sliders to about 50% X-wind and propwash effects together can turn things worst, but Austin commented he's looking at it. Some updates to the core flight model were introduced, including a new / more realistic model of propwash effects, but they are still being fine tuned I guess... Let's hope for the best for 11.30 and forward... "you set your artificial stability sliders full left " That did the trick ZORAN
May 7, 20188 yr Version 11.20 - just released seems to have straightened out (yaw) my problem planes. Pete's Beaver is giving a little agony but perhaps some of his recent fixes will require unfixing. FWIW my settings are PITCH 20% ROLL 10% and YAW 40%. On the sensitivity side - a token 7% for PITCH and ROLL - 0% for YAW.
May 8, 20188 yr And there's more coming for 11.30. Also helicopters FDM will get a tune up 🙂 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 9, 20188 yr On 5/6/2018 at 4:55 PM, HDUltraClassic said: I purchased X-Plane 11 just because I like what I've seen with the graphics in pics and video but for the life of me, I can't takeoff or land without the aircraft skidding across the runway. Having flown small aircraft in real life, I have never had anything remotely close to what X-Plane 11 simulates. I have adjusted my Saitek control sensitivity but the aircraft are completely uncontrollable on the ground during takeoff roll and landing. I'd like to give X-Plane 11 a fair shake but I'm very disappointed in the unrealistic ground handling. Any suggestions? I had the same problem with my Saitek controller. I ditched it and bought a Logitech Extreme 3d pro which greatly improved ground handling and aircraft handling in the air, and improved my P3D handling as well. My Saitek controller was old and Xplane never really recognized it although it was recognized and worked in P3D, but it was still somewhat jittery and did not age well. The Logitech controller, which cost me $40 at Frys Electronics, has a good, solid feel, very much like real stick aircraft I have flown, requiring only light touches like real aircraft. I assigned my trim control to the two right buttons which really makes hand flying a joy. John
May 10, 20188 yr On 5/7/2018 at 9:20 AM, jcomm said: It's important to make sure: - you set your artificial stability sliders full left ( no art stab ) - your sensitivity sliders to about 50% Yaw/rudder sensitivity after the latest update is still atrocious, at least in C-172, and there is very little control over it in XP11's Joystick setup UI. I have 0% Sensitivity and 0-% Artificial, and still struggle, no fail to be exact, with my fine-tuned CH Pedals to stay on the centerline.
May 10, 20188 yr I agree that the sensitivity is still terrible! Am using a Logitech G940 and also struggle. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
May 13, 20188 yr I'm finding that not all control settings work for all aircraft. I have the "Double Ender" by X-hangar and it was pretty wild for me on the ground using my 'all for one' settings. Trial and error found more useful settings and they were quite different for my standard tail dragger numbers. Seems like a list of settings that work for each of your problem planes would be good to have.
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