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Autogen... again

Autogen loading late and in patches 82 members have voted

  1. 1. Do you observe late autogen loading in patches while flying?

    • yes, in any case
      53%
      44
    • yes, but only with fast airplanes
      21%
      18
    • yes, but only with specific settings (plz. indicate)
      8%
      7
    • no, never observed this
      10%
      9
    • no, not anymore (plz. indicate possible fix)
      4%
      4

Please sign in or register to vote in this poll.

Featured Replies

  • Author

And how many times do we (the ones suffering from this) have to explain again that this occurs with limited FPS? I see it, no matter if I use 28 (for TE Netherlands), 30 or 36 (my normal Setup) as a limit... You should not confuse it with blurries...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

  • Replies 33
  • Views 4.7k
  • Created
  • Last Reply

Hi AnkH,

    Are you using a setting for FFTF? or just default? 

If you have it set to 0.01 like is recommended, frankly all over the place, that could be the root of the problem.

 

 

Edited by djbully

AMD Ryzen 5900X - Asus Crosshair VI Hero - G.Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42

AMD Red Devil Radeon 6900XT  2700/2112 1125mv - 3 x Iiyama G-Master GB2888UHSU 4k @ 11560x2160

Saitek X-55 Rhino - Track IR5 - Obutto Sim Cockpit + Triple Monitor Stand - Fancy some Techno? https://www.mixcloud.com/dj_bully/

3 hours ago, djbully said:

Yes that is correct. My monitors only do 60hz with free sync range of 35-60 fps. So it’s stiil nice and smooth at 30fps without free sync and no visible tearing .

OK many thanks, its that with VSync on or off?? 

Reason I ask is I use 4k at 30 hertz and the mouse lag is awful 

 
 
 
 
 
  913456

Hi Tooting, that’s with vsync off and triple buffer is naturally off also. 

AMD Ryzen 5900X - Asus Crosshair VI Hero - G.Skill 32GB (2x16GB) 3000 C14 DDR4 @ 3600 14-14-15-14-28-42

AMD Red Devil Radeon 6900XT  2700/2112 1125mv - 3 x Iiyama G-Master GB2888UHSU 4k @ 11560x2160

Saitek X-55 Rhino - Track IR5 - Obutto Sim Cockpit + Triple Monitor Stand - Fancy some Techno? https://www.mixcloud.com/dj_bully/

16 minutes ago, djbully said:

Hi Tooting, that’s with vsync off and triple buffer is naturally off also. 

Thank you very much 

 
 
 
 
 
  913456
  • Author
3 hours ago, djbully said:

If you have it set to 0.01 like is recommended, frankly all over the place, that could be the root of the problem.

I have it currently set to 0.15, the value 0.01 is another of those myths going around the forums over and over again. But you mention a valid point, the next flight I will try with no FFTF to see if things improve.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

6 hours ago, AnkH said:

And how many times do we (the ones suffering from this) have to explain again that this occurs with limited FPS? I see it, no matter if I use 28 (for TE Netherlands), 30 or 36 (my normal Setup) as a limit... You should not confuse it with blurries...

Happens to me when I set fps to limited (say 24 fps), too. Not worse not better, just the same as with my usual 30 Hz monitor frequency plus fps unlimited, VSync on and TB on in-game.

I tried numerous settings and combinations, but when I take off from KSFO and fly into KSJC, autogen loads in patches. This isn't in a supersonic jet but just in a wee little C172 flying at 3000 ft.

I found one and only one setting to get rid of patchy loading, and this is autogen draw distance at medium, at most. In this case autogen fades in continually as it should, but unfortunately at around the autogen radius we had during the 3.x versions. I tried numerous other settings like LOD, tessellation, texture resolution, which don't change the result, thus I don't think it's just "poor performance" of my machine.

And in my case, I observed this in 4.0 already and reported it to the LM forum with accompanying videos a year ago.

This can clearly only be observed at relatively low elevation over extended plains filled of autogen like the Silicon Valley, the LA basin etc. It's much less obvious or even missing in narrow valleys, areas void of extended cities etc. 

And yes, I own and use FFTF Dynamic which doesn't help with this specific issue in any way, at least not on my system.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

  • Author

Ok, now I did a flight with the AS CRJ from LSZH to EDDF (good test scenario for me as both Airports are heavy but the flight distance is short) using FFTF=0.33 (Default) and reasonable settings (autogen draw distance on "medium") and the late and patchy loading was reduced considerably. Anything above "medium" reintroduces the patchy and late loading again. So yes, it is somehow also related to FFTF, but above "medium", it seems bugged.

And of course, the FPS with FFTF on default were hardly acceptable during approach of EDDF (something around 16FPS...).

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

On 7/21/2018 at 12:55 AM, pmb said:

And yes, I own and use FFTF Dynamic which doesn't help with this specific issue in any way, at least not on my system.

 Kind regards, Michael

We have a similar hardware, Michael, so did you find any definitive benefit of FFTF Dynamic vs. just using FPS Unlimited, Vsync On and monitor's refresh @20, @25, @30?

AG is only loading in patches with high AG radius settings..

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FOV : 200 degrees

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1 hour ago, Dirk98 said:

We have a similar hardware, Michael, so did you find any definitive benefit of FFTF Dynamic vs. just using FPS Unlimited, Vsync On and monitor's refresh @20, @25, @30?

I see a marginal benefit. I use the AGL Scenario, AGL between 0 and 2000 and FFTP between 0.01 and 0.33 at present (tried higher values, too). This is with a 30 Hz monitor setting, in-game fps unlimited, VSync and TB on.

FFTF Dynamic works in the sense of adapting the FFTF value indeed (according to what it displays), but the visual gain is limited. On busy airports on ground or low above, setting fps to unlimited defaults to 0.01 anyway, and at higher elevations where it sets FFTF to 0.33 to eliminate blurries. However, given I rarely experience blurries it's not of much use for me.

There is one exception to this: I tend to get blurries indeed flying over France VFR, but in this case FFTF Dynamic doesn't help either. It's not just photoscenery as ORBX TrueLandscape NL is essentially blurry-free, and that's photoscenery, too. It's just France VFR. However, I initiated a separate thread on this, thus we better keep it out of the game here.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

  • Author
37 minutes ago, GSalden said:

AG is only loading in patches with high AG radius settings..

Yes, if you are nitpicking about the precise wording, you are right. However, also with the autogen drawing on "medium" and with a bad combination of other settings, you can still provoke that there is no autogen in front of you and loaded very late. Yes, it is not loaded in patches then, but still visible.

Otherwise, run once the test I do:

1. load a heavy scenario, in my case LSZH from Aerosoft, check the autogen drawing distance with the default Robinson by simply slewing to 3000ft just after the scenario is loaded.

2. open the menue, select "create new Scenario" and now you load again EXACTLY the same scenario. Your P3D will nevertheless load everything again. Now test as above and see how much the autogen drawing distance is reduced.

Repeat. In my case, when using high Settings, after the third loading of the same scenario, all autogen around LSZH is completely missing and it takes some seconds until it is loaded. To me, this clearly indicates that there must be a kind of an autogen pool which is not properly cleaned when autogen is not visible anymore (or when a new scenario is loaded) and sooner or later, this pool is full and autogen loading late and in patches occurs. Something similar you can observe when flying around: as soon as you realize that the autogen in front of you is not loaded in time anymore, do a 180° turn and you will see that behind your plane, the autogen draw distance is still as it should.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

  • Author

Ok, they locked the corresponding thread over at LM forums...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Is that because it was getting "heated", or because they don't like people talking about it?

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Maybe AnkH forgot to include Rob's last post:

Quote

Hi Everyone,

Thanks for the additional information. As I mentioned previously we are working to further improve performance with large amounts of autogen. I'm going to lock this topic for now and will update everyone when we have more info.

Regards,
Rob McCarthy

 

System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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