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Non realistic clouds in P3D V4.3

Featured Replies

1 hour ago, J van E said:

I tend to disagree. I myself use 512 clouds too (though SkyForce) and imho they look better than any 4096 cloud. I don't think real world clouds are 4096: they are all 512. 😉 4096 only makes clouds look more fake.

But anyway, SAS433 wasn't talking about 4096 clouds looking better: he said the clouds (like in your screenshots) look cartoonish and don't reflect the sunlight properly: this has nothing to do with the resolution but with the rendering code, as Adam posted. Using 4096 won't solve that problem. Nothing will. Only a new rendering code will.

No problems with the current clouds.

Perhaps they look cartoonish on some monitors..

Here they look very nice as in the vid, but the cloud Shaders have been modified to make them look more realistic.

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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The cloud, lighting, weather system modeling needs to be scrapped and redone. There is only so much coats of paint you can put on old wood before you just need to get rid of it and start over. It's where we spend 99% of our time.

Edited by B777ER

Eric 

 

 

These clouds are totally fake and that 2D scenery is aweful, look at the low resolution:

 

And these 2D popcorn clouds, not realistic at all:

Fake!  And look at those ink blots for cloud shadows, totally fake ... just makes me wanna shoot myself.

Cheers, Rob.

Here are some mighty fine ones:

45201695054_ab975874e4_z.jpg

Gotta understand where we once were to appreciate where we are now.

Mark

 

Edited by mtrainer

Mark Trainer

 

2 hours ago, mtrainer said:

Here are some mighty fine ones:

45201695054_ab975874e4_z.jpg

Gotta understand where we once were to appreciate where we are now.

Mark

Not sure you cleared your shaders there... 🙃

Yes, P3D's graphics engine isn't cutting edge, but the weather depictions are believable rather than the eye-bleedingly bad that some are claiming they are here.

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I think what we have now does a pretty good job and is very 'plausible' in most cases.  I have seen some great, and what I would consider realistic cloudscapes in P3D.  One thing that I wish could be improved on is the cloud scaling.  The cover pic of Rob's second video shows it perfectly.  In the sim, I feel like the clouds are always right under me even if they are 20k feet below.  You don't get the feeling of altitude in the sim and I think that is one of the main reasons.

Edited by Flic1

Eric

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P3D can look okay with a bit of tweaking...

SAnwJJW.png

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

1 hour ago, Chock said:

P3D can look okay with a bit of tweaking...

SAnwJJW.png

Looks very nice .

And the clouds will get softer edges the larger the monitors size. That adds to a more real look and that is also why I choose for 512 clouds with a 256 OC.

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

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FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

While P3D has its flaws when it comes to cloud lighting, I have nevertheless been able to achieve a respectable quality by using ENVTEX + ENVSHADE + AS2016 + ASCA. Here is one example:

153v1wh.jpg

There is still room for improvement, but it looks much better than in the P3D default state.

 

16 hours ago, mtrainer said:

Here are some mighty fine ones:

45201695054_ab975874e4_z.jpg

Gotta understand where we once were to appreciate where we are now.

Mark

 

Which weather add-on was used back then?  Active Sky 1983? 😄

3 hours ago, Afterburner said:

While P3D has its flaws when it comes to cloud lighting, I have nevertheless been able to achieve a respectable quality by using ENVTEX + ENVSHADE + AS2016 + ASCA. Here is one example:

153v1wh.jpg

There is still room for improvement, but it looks much better than in the P3D default state.

 

Which weather add-on was used back then?  Active Sky 1983? 😄

Very nice looking clouds

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13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

I'm pretty happy with my clouds too, I have to say. They may look fake to some but they work for me.

2018-11-4-11-0-37-652.jpg

2018-10-23-19-39-58-327.jpg

I Use SF for could textures. Am happy

Descending into LIME from a PAX POV.

lime.jpg

lime1.jpg

 

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Well David....In my opinion it is the same un-defined hodgepodge since FS2002 (see below. timestamp of screenshot is january 2003)
Not much has happened in 15 years. 

gliding using FS skyworld clouds - Photo 2066

https://www.surclaro.com/photo2066.html

Edited by SAS443

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

f5fbe2827ad61f92f72865361bcbf94d.png

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