September 11, 200619 yr Thanks for letting me know that it works with SoCal V2 too. So I can add the workaround to my FAQ-page :-)I use different imagery. Unfortunately this imagery is available for urban areas only. MegaScenery has a much larger coverage. So a combination seems ideal.Cheers, --------------------------- Blue Skies, Gottfried www.blueskyscenery.com
September 11, 200619 yr Yes, the new trees look very nice, but the performance suffers when so many 3d objects need to be drawn. Now I've only flown the demo but as nice as the trees look and even with the variety of trees they just don't look right as they pop in and out of existence when you fly closer or farther away from say a mountain. On the ground or less than 500 feet the 3d objects are needed, especially around the airports where you would be pretty low but at normal VFR altitudes Gottfried's phototextures with some 3d buildings placed at their accurate locations give more of a sense of reality even with FS9 than the autogen. I will see when I can get my hands on FSX final version and compare.Regards, Carlos
September 11, 200619 yr I would like to see a utility that pops the autogen trees and object up when on the ground-but say 200 ft. makes them go away. The new photoreal textures look more real to me from the air-but I do like see the objects while on the ground.http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg Geofa WANTED DEAD OR ALIVE-the best Flight Sim!
September 11, 200619 yr Also there is a bug in Beta 3 where we're not applying Anisotropic filtering right. Textures should look better when you have Anisotropic filtering turned on in the final product.
September 11, 200619 yr >Also there is a bug in Beta 3 where we're not applying>Anisotropic filtering right. Textures should look better when>you have Anisotropic filtering turned on in the final>product.Oh well, that's good.Other than distant texture blur, it's looking really great on my system.
September 12, 200619 yr You can copy all the .bmp files of my texture directories LAX_North2006_LRtexture and LAX_South2006_LRtexture into the texture directories of Megascenery. For SoCal Vol.1 you would copy my files into LosAng_etexture and LongBe_etexture. Copy only the .bmp files! This replaces the MegaScenery textures with my textures. Afterwards you can disable my LAX_North2006_LR and LAX_South2006_LR sceneries in the scenery library - and voila, no more bands:Do you mean.Copy LAX_North2006_LRtexture into MegaScenery LosAng_etextureCopy LAX_South2006_LRtexture into MegaScenery LongBe_etextureThanks and this is really beautiful work.Ed
September 12, 200619 yr >Thanks for letting me know that it works with SoCal V2 too.>So I can add the workaround to my FAQ-page :-)>>I use different imagery. Unfortunately this imagery is>available for urban areas only. MegaScenery has a much larger>coverage. So a combination seems ideal.>>Cheers,Gottfried, You are a Scholar and a Statesman Sir!:-waveGene
September 12, 200619 yr The areas are somewhat overlapping. Not sure how. So I copied them to both. --------------------------- Blue Skies, Gottfried www.blueskyscenery.com
September 12, 200619 yr This is the 405 Freeway near LAX using default FS9 scenery from an altitude of 800ft.http://forums.avsim.net/user_files/156260.jpgThis is the same view using MegaScenery SOCAL V2.http://forums.avsim.net/user_files/156261.jpgAnd this is with the 1.2meter/pixel scenery.http://forums.avsim.net/user_files/156262.jpgThe 1.2meter/pixel screenshot looks so much better. So why are there no 1.2meter/pixel high res scenery add-ons available for major airports in the USA and around the world?
September 12, 200619 yr Very nice pic's and they show the advantage of the HI-RES textures in FSX.Looking at the first 2 pics flying at 800feet feels like 80 feet, no sense of space or height, the 3rd shot makes you feel you really are at this altitude.These 3 pics demonstrate how big an advance FSX really is.Now imagine them at cm resolution droooooool:)John
September 12, 200619 yr >These 3 pics demonstrate how big an advance FSX really is.Nope, the third shot is FS9 :-) --------------------------- Blue Skies, Gottfried www.blueskyscenery.com
September 12, 200619 yr Nope, the third shot is FS9I know ...I,m talking about the generic textures that we will see world wide in FSX. My reply was to point out the differences from fs2004 which I seemed to have failed miserably to point outJohn
September 12, 200619 yr Notasenator,I went to KSHN. Yes you are right.. Its a very nice airport in FSX. Not only the trees/forest that are nice, Also the textures around that airport are nice. I suspect some areas in FSX was hand touched like this small airport near Seattle and some have been handtouched much...just left to the landclass and what not to handle.Yeah... I can see already, when Aerosoft or Vauchez gets their hand on this... This would revolutionize fsim.Manny Manny Beta tester for SIMStarter
September 12, 200619 yr Yup..it is FS9, now add that scenery to FSX and you would see automobiles on those highways.:)Manny Manny Beta tester for SIMStarter
September 12, 200619 yr >The 1.2meter/pixel screenshot looks so much better. So why are>there no 1.2meter/pixel high res scenery add-ons available for>major airports in the USA and around the world?>This is because resample-produced terrain scenery is limited to 4.8m/pixel in FS9. You can place ground polys, such as in the texpoly tool, but then you lose seasons, dawn/dusk blending, and night unless you do some tricks (actually I'm not sure you could do dawn/dusk). You also have to be careful about the mesh since these polys aren't mesh-following. If FSX resample can produce the .3m resolution, this would go a long way in using USGS hi-res urban photos in scenery design, at least around airport or other high-interest area (all of Oahu, Hawaii? sounds like many gigabytes for that one!).Now I'm trying to see how to best combine Gottfried's scenery with Simflyers LAX 2.0.scott s..
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