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Upgraded to 1.8, uninstalled first.

I see a couple of issues - first - all windows are now opaque in the external view.

Second, pulse lights no longer visible in external view (full landing appears ok).  The area in front of the lights appears opaque.  Both pulse and landing lights show on ground, but, do not illuminate the ground and are just white splotches.

Third, at night when on the cabin lighting bleeds through the external view and lights parts of the middle intake and wing.

Tried several default repaints - all the ones I tried exhibited same behavior.

I find the new repeat rates on the strobes and beacons to be way too fast, but, that could be true to life. I am getting 2 flashes a second with no gaps.

May be unique to my system, any input appreciated.

 

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I am seeing the same thing with the latest version of 1.8 (with the new payload manager) in P3D 4.4. The cabin and cockpit windows are opaque, and the flash rate of the strobes and red beacons is much too fast. I did not check the landing light illumination (pulse or steady).

When I selected the Falcon in the scenario select screen, it appeared that the windows were initially opaque there as well in the rotating preview aircraft image, but they became transparent after a couple of seconds, but loading the full aircraft into the sim does result in opaque windows.

The new payload manager is working very well with the variable passenger and fuel weights, and total load is updating correctly with each change of either pax/baggage and fuel.

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Posted (edited)

Uninstalled prior and reinstalled  latest v 1.8 (running P3D 4.4).  Released MAR 8

Firstly, LOVE the new payload manager features - excellent work  ! 

Secondly, I have gone back to the previous beta release (MAR 2).  Too many issues >> external views of windows, external lighting horrible and/or non existent (navs, strobes, pulse, etc) , N2 needles not moving.  After reinstalling previous release everything back to normal EXCEPT the a/c still doesn't display strobes external view (??) 

Anyways, that's what betas are for.... looking forward to v 1.9 :biggrin:

Edited by vcarlo

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Posted (edited)

Love the payload manager too.  Wish we could change fuel load though w/ engines running.

Yeah, my N2 needles aren't moving either, stuck on 0.

Edited by Dreamflight767

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We all seem to be having similar, but slightly different issues.

Mine are:

- opaque windows and landing lights in exterior view - mine do not become transparent after any period of time.

- my N2 gauges are fine, however the ITT is stuck at zero.

- exterior lighting is fine except for where the glass is opaque.  My strobes and beacon are working.  Pulsing is much faster now, not sure if that was intended.

I also love the payload manager - thanks!

 

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2 minutes ago, richbonneau said:

- exterior lighting is fine except for where the glass is opaque.  My strobes and beacon are working.  Pulsing is much faster now, not sure if that was intended.

 

 richbonneau

My strobes and beacons have disappeared with last 2 beta updates.  Are you running P3D 4.4?  I may have screwed up something and need to determine if I did something or is this a bug ?? Thanks

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5 minutes ago, vcarlo said:

 richbonneau

My strobes and beacons have disappeared with last 2 beta updates.  Are you running P3D 4.4?  I may have screwed up something and need to determine if I did something or is this a bug ?? Thanks

Yes, I am running P3D 4.4.  Also using PTA for what it's worth.

-Rich

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Posted (edited)

Thanks,  I've screwed up something with the exterior nav and strobes.... just need to figure out what I did :wacko:

 

 

Edited by vcarlo

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1 hour ago, richbonneau said:

We all seem to be having similar, but slightly different issues.

Mine are:

- opaque windows and landing lights in exterior view - mine do not become transparent after any period of time.

- my N2 gauges are fine, however the ITT is stuck at zero.

- exterior lighting is fine except for where the glass is opaque.  My strobes and beacon are working.  Pulsing is much faster now, not sure if that was intended.

I also love the payload manager - thanks!

 

I confirm this in P3D 4.4 and w10

bob

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1 hour ago, richbonneau said:

We all seem to be having similar, but slightly different issues.

Mine are:

- opaque windows and landing lights in exterior view - mine do not become transparent after any period of time.

- my N2 gauges are fine, however the ITT is stuck at zero.

- exterior lighting is fine except for where the glass is opaque.  My strobes and beacon are working.  Pulsing is much faster now, not sure if that was intended.

I also love the payload manager - thanks!

 

I stand corrected.  My ITT is stuck at zero too.  Not N2.

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2 hours ago, richbonneau said:

 

- exterior lighting is fine except for where the glass is opaque.  My strobes and beacon are working.  Pulsing is much faster now, not sure if that was intended.

 

My strobes and beacon work, but the flash rate is much too fast. FAR 25.1401 has the legal standards for aircraft anticollision lighting systems. The flash rate must be between 40 (minimum) and 100 (maximum) flashes per minute.

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Posting a resolution to my "LOST" exterior navs, strobes, beacons, just in case someone else can be helped by this.   I use the software PreciptFX from Old Prop.  The other day I remembered the software requires to be run after installing new aircraft.  Well, I had never had problems before with this software (even purchased the add on for the Lear 35).  For whatever reason, it screwed up my external lights after installing the new Falcon beta.  I launched VFXC Central and uninstalled the effects for all aircraft.  I then reloaded the Falcon and ALL my exterior lights are back and normal.  GO FIGGER !! 

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Posted (edited)
9 hours ago, JRBarrett said:

I am seeing the same thing with the latest version of 1.8 (with the new payload manager) in P3D 4.4. The cabin and cockpit windows are opaque, and the flash rate of the strobes and red beacons is much too fast. I did not check the landing light illumination (pulse or steady).

When I selected the Falcon in the scenario select screen, it appeared that the windows were initially opaque there as well in the rotating preview aircraft image, but they became transparent after a couple of seconds, but loading the full aircraft into the sim does result in opaque windows.

The new payload manager is working very well with the variable passenger and fuel weights, and total load is updating correctly with each change of either pax/baggage and fuel.

Just re download and the windows are fixed. 

Beacon....Will update. I used the smaller flash as a rebound effect and this may be why it seemed fast.

Strobe....Wow today its extremely fast. I will fix this.

Edited by Flysimware

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Posted (edited)
3 hours ago, Dreamflight767 said:

I stand corrected.  My ITT is stuck at zero too.  Not N2.

The ITT is not stuck you need to turn on all 4 buses. One of them is off and powers the engines gauges,

 

Edited by Flysimware

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12 hours ago, Joe L said:

Upgraded to 1.8, uninstalled first.

I see a couple of issues - first - all windows are now opaque in the external view.

Second, pulse lights no longer visible in external view (full landing appears ok).  The area in front of the lights appears opaque.  Both pulse and landing lights show on ground, but, do not illuminate the ground and are just white splotches.

Third, at night when on the cabin lighting bleeds through the external view and lights parts of the middle intake and wing.

Tried several default repaints - all the ones I tried exhibited same behavior.

I find the new repeat rates on the strobes and beacons to be way too fast, but, that could be true to life. I am getting 2 flashes a second with no gaps.

May be unique to my system, any input appreciated.

 

Windows fixed. Just re download.

Pulse and landing lights never changed and still work as should. I Just checked. Bulbs only show during day and ground effects all other times.

Its normal for the cabin lights to bleed.

We are trying to solve why some users like me have slow flashing and others have fast flashing in P3D only.

 

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Well, I hate to add to the workload but I've noticed stutters/pauses.

I'll take a look at my buses.  Thanks.

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Posted (edited)
39 minutes ago, Dreamflight767 said:

Well, I hate to add to the workload but I've noticed stutters/pauses.

I'll take a look at my buses.  Thanks.

I need to update this. Engine 1 & 2 are powered by Bus A and Engine 3 is Bus B.

The other engine gauges are powered by C & D.

Edited by Flysimware

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Posted (edited)
17 minutes ago, Flysimware said:

Windows fixed. Just re download.

Pulse and landing lights never changed and still work as should. I Just checked. Bulbs only show during day and ground effects all other times.

Its normal for the cabin lights to bleed.

We are trying to solve why some users like me have slow flashing and others have fast flashing in P3D only.

 

In my case, the strobes are more rapidly flickering than flashing. Almost like there was a loose wire in a real system.

That is what i am fixing. There is a small pulse and large pulse for the beacon and strobe. So this why they seemed fast. I am sinking them up now.

Edited by Flysimware

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Hi:

I just installed 1.8A.  The copilot's CDI isn't adjusting auto-coursing again.  It was fixed in 1.8, but seems to be incorrect again in 1.8A.

Thanks.

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Posted (edited)

Guess what your dedicated research team found out tonight doing some effect testing for the Strobe and Beacon lights using P3D.

The flash rate changes based on the "Special Effect Detail" slider located in graphic settings. There are 3 speeds based on these settings.

So i am re uploading V1.8A We adjusted the flash rate so that Low is 20 BPM, Medium is 40 BPM and High is 60 BPM.

 

We updated V1.8A tonight with new effects settings. So if you like you can download again.

Edited by Flysimware

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1 hour ago, Dreamflight767 said:

Hi:

I just installed 1.8A.  The copilot's CDI isn't adjusting auto-coursing again.  It was fixed in 1.8, but seems to be incorrect again in 1.8A.

Thanks.

 

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Posted (edited)
1 hour ago, MartinRex007 said:

 

By default the CDI course has to be set manually because this an analog HSI. You can go to settings in the GTN 750 and change it to Auto Course.

Each time you install the F50 you have to change the settings for the GTN units.

Now that you brought this up we did some testing and found the Co pilot course needle does not auto course if you turn on this feature in the GTN settings. And that was because we coded this for manual only. And so yes the pilot will work because the GPS mode uses OBS 1. So i updated the code so the copilot will become OBS 1 when in GPS mode and OBS 2 when in VLOC mode. So now the auto course will work. But there is a small downside to using this fake option. When you return back to VLOC from GPS mode the co pilot course will auto snap back to the OBS 2 heading because this course is always going to remain active. The pilot gets updated because GPS and VLOC share the same signal.

So the best thing to do is just manually tune since you have the red bearing pointer showing the course. Also you can setup the GPS heading to display in the GTN 750 main screen from options. But auto course is now available.

Edited by Flysimware

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7 hours ago, Flysimware said:

By default the CDI course has to be set manually because this an analog HSI. You can go to settings in the GTN 750 and change it to Auto Course.

Each time you install the F50 you have to change the settings for the GTN units.

Now that you brought this up we did some testing and found the Co pilot course needle does not auto course if you turn on this feature in the GTN settings. And that was because we coded this for manual only. And so yes the pilot will work because the GPS mode uses OBS 1. So i updated the code so the copilot will become OBS 1 when in GPS mode and OBS 2 when in VLOC mode. So now the auto course will work. But there is a small downside to using this fake option. When you return back to VLOC from GPS mode the co pilot course will auto snap back to the OBS 2 heading because this course is always going to remain active. The pilot gets updated because GPS and VLOC share the same signal.

So the best thing to do is just manually tune since you have the red bearing pointer showing the course. Also you can setup the GPS heading to display in the GTN 750 main screen from options. But auto course is now available.

Hi:

So do I need to update the FA50 again (currently using v1.8A) to get the auto-course on co-pilot side to work?  W/ v1.8A I edited the GTN 750 config in the airplane folder, but it does not work on co-pilot (GTN 2) only pilot.

Also, can you please explain "Also you can setup the GPS heading to display in the GTN 750 main screen from options" in a little more detail.

Thanks for the support!

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5 hours ago, Dreamflight767 said:

So do I need to update the FA50 again (currently using v1.8A) to get the auto-course on co-pilot side to work?  W/ v1.8A I edited the GTN 750 config in the airplane folder, but it does not work on co-pilot (GTN 2) only pilot.

The latest version of version 1.8A with the co-pilot GPS auto-course mod was uploaded to the FSW store sometime after midnight PST last 'night'.

 

5 hours ago, Dreamflight767 said:

Also, can you please explain "Also you can setup the GPS heading to display in the GTN 750 main screen from options" in a little more detail.

I think this comment is referring to the 4 User Fields in the 4 corners of the GTN map page. One of the choices you can assign to a User Field is DTK -- Desired TracK.  DTK will display the magnetic track direction to the waypoint the a/c is currently heading towards according to the GPS flight plan.

The red RMI - like pointer in the HSI should be pointing in that direction as well.

Al

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