Drumcode

GSX update on the way

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They just dropped this on their FB. Looks decent, just not sure about how I feel about the need for all of it. 

 

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Looks fantastic!  Thank you for posting.

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Amazing! Congratulations to FSDT ! They push the bar higher and I can't thank them enough.  

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It just get's better all the time...👍

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Oh man, just repainted a bunch of the GSX vehicles in custom colors. I should have waited a bit longer.

I wonder if the base colors can also be changed parametrically via DirectX now, as the pushback truck has a bit more complicated scheme now.

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Posted (edited)

I love it.  Very innovative and shows you what P3D is capable of.   For GSX users this is a great addition.  FSDT consistently amazes with their innovation.

Edited by ErichB
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Wow, that is a massive leap forward.

 

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Very exciting! This company is just amazing. Keeps pushing the boundary and keep utilizing the new features with each new iteration of P3D. And best of all (and most unbelievable, IMO) it keeps being free of charge.

I'm still in amazement, with regards to GSX Level 2... that they managed to make something as complex and exhausting, as setting up SODE jetways, so user friendly and flexible, is really just an amazing feat, IMO... Addon of the year, IMHO!

Thanks Umbert and FSDT.

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Posted (edited)
25 minutes ago, hero93 said:

Oh man, just repainted a bunch of the GSX vehicles in custom colors. I should have waited a bit longer.

I wonder if the base colors can also be changed parametrically via DirectX now, as the pushback truck has a bit more complicated scheme now.

Yes, that's one of the big advantages of the new DirectX-based rendering system.

Before, we had more than 200 variations (like repaints) for *each* vehicle, just for the logos, and they were all based on the same base white/grey model. This was particularly aggravating for the ULDs, since a dozen of different models, with 200 operator variations, added 2400 liveries to the sim, and that's was just for the ULDs!

Now, with DirectX-based logos, we have only a few basic color themes, with a parametric logo you can just pick from any .PNG/.JPG file, and GSX will automatically convert it to .DDS, place it in the airport customization folder, and it will appear on every vehicle, with separate customizations for handling, catering and jetway logos. The PaintKit won't be required anymore.

And, you'll be able to choose the basic color theme for that operator. In the video, the custom "Corendon Airlines" operator required a Red theme, so a Pushback with red stripes appeared, with the logo draw directly in DirectX. Some colors have two variants, like "Blue" and "Full Blue", with Blue having just a Blue bar, and Full Blue is the whole vehicle painted in that color. 

This change alone, allowed us to REDUCE the total number of installed Simobjects variations in the sim by about 7000, and we gained a better flexibility and ease of customization too. And, we make future expansion easier, since adding new operators won't cause the number of installed Simobject to explode anymore.

With less installed Simobjects, your simulator will start faster, the airplane selection screen will load much faster too. And GSX will be faster in finding an operator, since it will have to search 7000 objects less then it used to.

Of course, all of this will require P3D 4.4 as minimum. FSX users and older P3D users, would still have to deal with the old system, so we splitted the installer into an FSX version, which installs from FSX up to P3D 3.4, and a native P3D4 version, which will require 4.4. We'll still have a shared directory, but it's now splitted into Legacy and PBR objects so, if you don't use FSX anymore, the Legacy object won't even be installed, and even if you do have FSX, they'll stay in a separate folder that P3D4 won't use so, in the worse case, they'll just take hdd space, but won't affect performances.

Edited by virtuali
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I don't know if P3D or FSX supports it but I'd like to see FSDT implement the same kind of system that Better Pushback uses for X-Plane where you can determine your own pushback path.

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2 minutes ago, mwilk said:

I don't know if P3D or FSX supports it but I'd like to see FSDT implement the same kind of system that Better Pushback uses for X-Plane where you can determine your own pushback path.

It will come. After the PBR update will be out, we'll start working full time on the new Pushback system. Some of the work already started, since the vehicles already looks nicer and they can raise the airplane now. And an easier to use custom pushback feature might already come with this update.

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Is there an option to choose the personnel? That first guy looks kinda mean. Doesn't like his job?

Otherwise Umberto that's some pretty amazing stuff. Well done.

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Just now, BillS511 said:

Is there an option to choose the personnel? That first guy looks kinda mean. Doesn't like his job?

That's pretty much reality

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6 minutes ago, virtuali said:

And, you'll be able to choose the basic color theme for that operator. In the video, the custom "Corendon Airlines" operator required a Red theme, so a Pushback with red stripes appeared, with the logo draw directly in DirectX. Some colors have two variants, like Blue or "Full Blue", with Blue having just a Blue bar, while Full Blue with the whole vehicle painted in that color. 

I really enjoy the modern approaches you use and how flawless they work.

It would be most convenient if the base color could be specified with a HEX Code or similar to match the operator's Corporate Identity. But I don't know the effort this would require.

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That is so cool. Very nicely done Umberto.

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great work, thx Umberto. 

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12 minutes ago, BillS511 said:

Is there an option to choose the personnel? That first guy looks kinda mean. Doesn't like his job?

 

You cannot choose (well, you could, if you edit the vehicle sim.cfg file), but now, due to having splitted most of the vehicles from their drivers, thanks to the usage of a new P3D4-specific API for the attached objects, the vehicle SIM.CFG file can specify a set of possible drivers, which will be chosen at random on each use. So, instead of just one model, like we used to have, we have 6 different drivers, 4 male and 2 female, which can be reasonably easily expanded in the future, since they are no longer part of their original vehicle. Same for Marshallers.

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Curious if the new skeleton system may eventually carry over into the passengers? Improved animations for them would be amazing.

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6 minutes ago, Skiff said:

Curious if the new skeleton system may eventually carry over into the passengers? Improved animations for them would be amazing.

Where would you draw the line?  I think they're pretty good already.   The senior pilot model needs a change though.  He walks like he's has a serious accident.

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32 minutes ago, BillS511 said:

Is there an option to choose the personnel? That first guy looks kinda mean. Doesn't like his job?

Otherwise Umberto that's some pretty amazing stuff. Well done.

He probably had to deal with some arrogant pilot who wouldn't follow instructions. That happened more times than I'd like to remember.

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39 minutes ago, virtuali said:

It will come. After the PBR update will be out, we'll start working full time on the new Pushback system. Some of the work already started, since the vehicles already looks nicer and they can raise the airplane now. And an easier to use custom pushback feature might already come with this update.

Umberto, that's great to hear. Thank you.

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3 minutes ago, mwilk said:

He probably had to deal with some arrogant pilot who wouldn't follow instructions. That happened more times than I'd like to remember.

I'm sure @tooting will wholeheartedly agree.

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Look forward to it very much. 

Thank you for all the hard work Umberto.

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Posted (edited)

Very nice and looking forward to the update. I wish there will be an option in the forth coming update to select individual messages that appear in sim. I would like to know when the fuel truck arrives and follow it around but have all other messages hidden. I really appreciate the update.

Edited by Ops Normal
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