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Environment Force Discussion Thread

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ok - If you have non support comments and general questions - this is the place.  Support questions should go to the Rex support forum.

 

Thanx,

Vic

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I'm very disappointed with the purchase.

 After the installation cockpits are greyed out and outside view is very bright and washed out. I followed what the other people were instructed to do on their forum to no success.

Now after I followed what it was supposed to fix the issue and uninstalled the program I'm left with washed colors and a strong possibility of re-installing the whole P3D V 4.5 and all the add ons plus other problems associated with many installations issues.

Strongly suggest for the moment STAY AWAY FROM THIS PRODUCT!   

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40 minutes ago, killthespam said:

Strongly suggest for the moment STAY AWAY FROM THIS PRODUCT! 

I read that some people have no issues....but they have no PTA or TS.....Did you tried that?

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I was wondering how this product fits in with Sky Force.

Sky Force was supposed to receive updates to the weather engine and other aspects. As far as I recall, there hasn't been an update to Sky Force for a very long time.

Any comments out there?

I'm curious as I'd stopped using Skyforce (*or Sky Force) some time ago due to some inexplicable control problems I was having. 

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I have had tomato shade installed and uninstalled it restoring my original shaders with my current install of P3Dv4.5. This morning I was using my PTA profile but restored original shaders before installing EF.  

Everything worked great. Weather transitions are amazing.  Watching the water have a proper saturation and then become bluer as the skies open up was awesome. Also noticed saturation of clouds vs sunshine areas looked outstanding. It’s a much more realistic environment. 

It seems that Rex’s default saturation is lower than most people’s TS/PTA and Envtex profiles. So if you are used to seeing unrealistic super color like an iPhone photo after pressing the magic wand then you will notice a difference. This only until some talented people come up with a few user created scenes. 

The cockpit stuff is all related to installing shaders on top of shaders. I don’t know what people expected when doing that. If you installed Envshade while you have a TS profile running you’d get a mess as well.

Don’t let a few reviews highjack your opinion. It will take a few days to get TS reflections working with this and it might take some tweaking to get iPhone photo/wall calendar saturation but this has huge potential and out of the box things work great. The lighting and world are changing on the fly.

 

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6 minutes ago, cyyzrwy24 said:

I read that some people have no issues....but they have no PTA or TS.....Did you tried that?

Thank you for the info.

I don't have them, I'm just so upset that I spent money to aggravate and give myself work that I didn't need it.

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1 minute ago, RichieFly said:

I was wondering how this product fits in with Sky Force.

Sky Force was supposed to receive updates to the weather engine and other aspects. As far as I recall, there hasn't been an update to Sky Force for a very long time.

Any comments out there?

I'm curious as I'd stopped using Skyforce (*or Sky Force) some time ago due to some inexplicable control problems I was having. 

https://www.realenvironmentxtreme.com/forums/index.php?/topic/48971-rex-sky-force-news-updates/

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5 minutes ago, killthespam said:

don't have them, I'm just so upset that I spent money to aggravate and give myself work that I didn't need it.

Do you have envshade installed with Envtex? What are your HDR settings?

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1 minute ago, TravelRunner404 said:

Do you have envshade installed with Envtex? What are your HDR settings?

No, and HDR is at 1.2, 0.0., 1.0

Thank you!

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Posted (edited)
5 minutes ago, TravelRunner404 said:

Do you have envshade installed with Envtex? What are your HDR settings?

All that I have installed is Active Sky, Orbx Global Base Pack and only PMDG 747, nothing else. And no tweaks on config file.

Edited by killthespam

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I just completed my first experience with EF using Automation Mode and I am impressed with what I saw. First and foremost, before installing and using EF I think it would be wise to not use any other shader programs right now. I reset my PTA and ENV programs to default before installing. I wanted to just see what EF could do and not mess up anything else with multiple shader programs installed at once. 

I kept Active Sky closed, I only used Sky Force and it's built-in weather, and of course Environment Force. My home town right now is a gloomy day, rain, very overcast, a great test to see if the sim would produce what is outside my window. I felt that it accomplished the best accurate depictions of that weather that I have seen so far in P3D using multiple programs prior to this. Very happy so far, can't wait to get more experienced with the depth that EF has to offer. 

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....this might be a stupid question, but how do I reset all my shader programs...if I have them. Can't remember if I have TS, PTA, ENV or all 3. LOL.

 

Thanks

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Posted (edited)

Before jumping into conclusions it's wise to experiment for some hours/days after a release. A first impression can be bad due to a number of reasons, including wrong settings. In my case I installed EF in a default P3D shader configuration. What I noticed instantly was that the bloom was too high and colors too bright and washed out. However, instead of running here and screaming "don't buy this product !!!!!" I thought this can't be what it is supposed to do. Spending some time playing with the settings, I realized that EF has its own HDR. Reading the manual, the HDR option is clear in the settings description: "Turn OFF HDR: This section must remain on when HDR is turned on in the simulator.". 

So guys, even if you use the "Auto" option doesn't mean you shouldn't read the manual. You can have either P3D's HDR or EF's HDR, but not both, or you'll get a mess. Using one of the two will result in normal bloom and brightness. 

Edited by Daedalus
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I did a flight around southern England EGKK ORBX UK with sky force and EV ok, if your having a problem with shaders set it back to default delete the P3D sharders and a client repair as you would when upgrading, EV has a control were you can adjust the brightness.

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Posted (edited)

I use it with Envshade and it looks great, but I have to disable the EF own HDR setting, with that on I burn my eyes.

Edited by Chandler

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2 hours ago, killthespam said:

I'm very disappointed with the purchase.

 After the installation cockpits are greyed out and outside view is very bright and washed out. I followed what the other people were instructed to do on their forum to no success.

Now after I followed what it was supposed to fix the issue and uninstalled the program I'm left with washed colors and a strong possibility of re-installing the whole P3D V 4.5 and all the add ons plus other problems associated with many installations issues.

Strongly suggest for the moment STAY AWAY FROM THIS PRODUCT!   

We are looking into the cockpit issue and hope to have a patch asap.  The washed out may be a bloom issue.  Try reducing your BloomBlurSigma or ExposureKey functions.

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I still don't get what's the purpose of this product. To dynamically change the environment wouldn't mean that the dynamics would be kind of duplicated considering that we have already a dynamic weather program like ActiveSky, injecting weather into the simulator every XXX minutes, working together with another app, this one, that "dynamically" changes the textures injected to the simulator?. Wouldn't be enough a dynamic change on the weather alone, calling at each time the corresponding static textures into the sim?.

Cheers, Ed 

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9 minutes ago, edpatino said:

 

I still don't get what's the purpose of this product. 

 

Let me try two examples that might help...

1. Water color changes pending on the cloud cover in real life. Land at KSFO on a foggy day and the water will have much less saturation if it’s cloudy. It will look dull and colorless. But if the sun comes out it looks nice and blue. This program changes the water saturation so it reflects and saturates with cloud cover and sunshine looking more natural. It does this dynamically as weather is reported. 

2. Weather slowly forms around you over time as it’s reports. Instead of a thunderstorm popping up out of no where it can slowly form around you as you move along.  Also clouds morph as you move so weather doesn’t simply instant change as it’s injected.

Basically as weather changes the lighting and world change. This helps that along in the simulator. The one thing I think Rex is fighting against with people right now is that most simmers are used to iPhone level saturation, clear horizon blue skies. That’s simply not real but can be fun in sim. 

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1 minute ago, TravelRunner404 said:

Let me try two examples that might help...

1. Water color changes pending on the cloud cover in real life. Land at KSFO on a foggy day and the water will have much less saturation if it’s cloudy. It will look dull and colorless. But if the sun comes out it looks nice and blue. This program changes the water saturation so it reflects and saturates with cloud cover and sunshine looking more natural. It does this dynamically as weather is reported. 

2. Weather slowly forms around you over time as it’s reports. Instead of a thunderstorm popping up out of no where it can slowly form around you as you move along.  Also clouds morph as you move so weather doesn’t simply instant change as it’s injected.

Basically as weather changes the lighting and world change. This helps that along in the simulator. The one thing I think Rex is fighting against with people right now is that most simmers are used to iPhone level saturation, clear horizon blue skies. That’s simply not real but can be fun in sim. 

Well said.

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Posted (edited)

So I am a PTA user and what I did was restore my default shaders before opening EF.  I chose Auto mode as I don't really want to mess with things in flight. EF does not give a VC lighting option so I went back to PTA and enabled a new profile with ONLY the VC lighting option enabled as I prefer a darker VC for more contrast and looks much more realistic.  I then got the greyed out flightdeck like others are getting so it appears PTA is also not compatible at the moment.  I restored my original shaders again and this fixed the issue but I will need to be able to use the VC lighting tweaker as the VC's are way too bright for me.  It could be an idea down the road to maybe add that shader option to the program.  Otherwise, hope to see a fix for the 'grey' as the program does look interesting.

Edited by Flic1
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Posted (edited)
9 minutes ago, Flic1 said:

it appears PTA is also not compatible at the moment

I thought so....I like PTA but have a trouble properly adjusting, no matter what always dark. So, in PTA you restored original shaders? And after only you had VC lighting checked, nothing else? But if not compatible you still let that enabled?

Edited by cyyzrwy24

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2 hours ago, Daedalus said:

Before jumping into conclusions it's wise to experiment for some hours/days after a release. A first impression can be bad due to a number of reasons, including wrong settings. In my case I installed EF in a default P3D shader configuration. What I noticed instantly was that the bloom was too high and colors too bright and washed out. However, instead of running here and screaming "don't buy this product !!!!!" I thought this can't be what it is supposed to do. Spending some time playing with the settings, I realized that EF has its own HDR. Reading the manual, the HDR option is clear in the settings description: "Turn OFF HDR: This section must remain on when HDR is turned on in the simulator.". 

So guys, even if you use the "Auto" option doesn't mean you shouldn't read the manual. You can have either P3D's HDR or EF's HDR, but not both, or you'll get a mess. Using one of the two will result in normal bloom and brightness. 

Good information.  I’m still seeing stars

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3 hours ago, killthespam said:

I'm very disappointed with the purchase.

 After the installation cockpits are greyed out and outside view is very bright and washed out. I followed what the other people were instructed to do on their forum to no success.

Now after I followed what it was supposed to fix the issue and uninstalled the program I'm left with washed colors and a strong possibility of re-installing the whole P3D V 4.5 and all the add ons plus other problems associated with many installations issues.

Strongly suggest for the moment STAY AWAY FROM THIS PRODUCT!   

Update on my situation.

As I mentioned I did un-install the software, later today I re-installed the software and had the same issues. I decided just to install again, this time I was presented with a few options and one of them was to "repair". After I restarted my PC and launched again everything worked

as advertised without any hiccups.   

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Posted (edited)
2 hours ago, cyyzrwy24 said:

I thought so....I like PTA but have a trouble properly adjusting, no matter what always dark. So, in PTA you restored original shaders? And after only you had VC lighting checked, nothing else? But if not compatible you still let that enabled?

I started a new PTA profile with only the VC lighting enabled and figured I would let EF take care of the rest and see how I liked it. Just having only the VC lighting option enabled caused the grey-out in the sim. So now I am back to my normal PTA shaders and will hold on EF until there is a fix for that.

Edited by Flic1

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