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In-game VS Satellite

Featured Replies

Just now, ca_metal said:

No It's not. Bing doesn't have photogrammetry for this area. Also, if you compare it with google (google has covered the area with photogrammetry), you will see it's not photogrammetry on this picture on the left.

Ok 🙂 so things are getting more complicated here. I am scratching my head now... If we keep the theory of 2 different visual settings and/or 2 different scenery mode (stream vs online), will this difference be relevant. Ummm

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

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1 minute ago, Claviateur said:

Ok 🙂 so things are getting more complicated here. I am scratching my head now... If we keep the theory of 2 different visual settings and/or 2 different scenery mode (stream vs online), will this difference be relevant. Ummm

😂

Yeah it is. It could be the graphical settings, different alpha builds or any other reason. This is the reason I would like to test it. The screenshots don't give us the details we need to understand it.

They would probably have to make 10 more episodes talking about the world scenery of the Flight Simulator, to explain/show each little detail about it.

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5 minutes ago, ca_metal said:

😂

Yeah it is. It could be the graphical settings, different alpha builds or any other reason. This is the reason I would like to test it. The screenshots don't give us the details we need to understand it.

They would probably have to make 10 more episodes talking about the world scenery of the Flight Simulator, to explain/show each little detail about it.

...More obeservations... Well, With extra zooming, I see in the right side screenshot some footprints having red roofs but they seem not extruded to form a building as far as I could see. I could be mistaken but if indeed, the user reduced some visual settings, the density of the autogen could have been reduced and 3D infrastructure as well.

Not only the autogen type and quality that caught my attention but I can see also differences in the quality of the atmospheric light. On the left side, the atmospheric light looks realistic with depth etc. whereas on the right side, the atmospheric light effect is more dull and lacks the depth we see in the left one.

This too could be the result of some reduced settings and/or lower hardware capability (ex: GPU)

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

1 hour ago, Claviateur said:

The Bing Maps elevation data are very low res whereas the elevation data that seems in use in MSFS looks not bad at all in rocky mountains etc... Hence the mountain you mentioned is automatically rendered based on this better data.

I guess you’re right. As far as I know this is the first time we have evidence, or at least a strong indication of this (okay, there was that cliff in St. Barts, but that looked handcrafted). So there‘s still hope we get a decent Matterhorn.

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Bonita Springs, USA

M88pgEA.jpgdc6OVbj.jpg

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Golden Meadow, USA

2UFUHVo.jpg5v5A25F.png

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Lake Norman, USA

rr70lG2.jpg73fnmwz.png

At first glance I thought this was photogrammetry but apparently it isn't. It looks amazing. Apart from that huge building in the background maybe, which in reality is a nuclear power plant.       

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Where are those last 2 screenshots from ? Were they released recently ?

Edited by divide

14 minutes ago, divide said:

Where are those last 2 screenshots from ? Were they released recently ?

X019 trailer. That was in November.

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Marismas Nacionales Nayarit, Mexico

l7ohNQo.jpgc1OEqaX.pngRzLKNvb.jpg

The world is a beautiful place indeed!

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

I am still  so puzzled as for how you know from what little corner of this world every subtle screenshot comes from 🙂

 

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

On 2/14/2020 at 12:22 PM, Shack95 said:

Bonita Springs, USA

M88pgEA.jpgdc6OVbj.jpg

I am impressed (among so many other things) with the precision and the accuracy of the inland water surfaces. The Masks are spot on. Could it be the AI detected data or Bing vector data who knows.

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

30 minutes ago, Claviateur said:

I am still  so puzzled as for how you know from what little corner of this world every subtle screenshot comes from

In most cases it was actually surprisingly easy. So far only 2-3 were hard to find. That Mexico location was one of them. 

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

11 minutes ago, Shack95 said:

In most cases it was actually surprisingly easy. So far only 2-3 were hard to find. That Mexico location was one of them. 

But how are you doing it? I mean, I'm pretty good at GeoGuessr but this seems ridiculous.

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